xdh
2019-01-10 c11b1e8fb2707d12a7247e6b085c00660cf224cc
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -301,6 +301,7 @@
            passlv = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
            DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])
        elif succType == ShareDefine.SuccType_GodWeapon:
            ResetSuccessByType(curPlayer, succType)
            maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
            for i in xrange(1, maxType + 1):
                weaponLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % i)
@@ -330,6 +331,7 @@
        elif succType in [ShareDefine.SuccType_InlayGatherSoul, ShareDefine.SuccType_GatherSoulLvUp]:
            PlayerGatherSoul.DoGatherSoulSuccessLogic(curPlayer)
        elif succType == ShareDefine.SuccType_RealmlvUp:
            ResetSuccessByType(curPlayer, succType)
            UptateSuccessProgress(curPlayer, succType, curPlayer.GetOfficialRank())
        elif succType == ShareDefine.SuccType_PetClassLV:
            ResetSuccessByType(curPlayer, succType)
@@ -351,6 +353,7 @@
        elif succType in [ShareDefine.SuccType_EquipWashLV1,ShareDefine.SuccType_EquipWashLV2,ShareDefine.SuccType_EquipWashLV3]:
            Operate_EquipWash.EquipWashSuccess(curPlayer)
        elif succType == ShareDefine.SuccType_MWSkillUp:
            ResetSuccessByType(curPlayer, succType)
            skillManager = curPlayer.GetSkillManager()
            for i in range(0, skillManager.GetSkillCount()):
                curSkill = skillManager.GetSkillByIndex(i)
@@ -361,12 +364,14 @@
        elif succType == ShareDefine.SuccType_EquipSuit:
            Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer)
        elif succType == ShareDefine.SuccType_FamilyTechLV:
            ResetSuccessByType(curPlayer, succType)
            techNeedLVDict = IpyGameDataPY.GetFuncEvalCfg('FamilyTechNeedLV', 1, {})
            techIDList = techNeedLVDict.keys()
            for techID in techIDList:
                techLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTechLV % techID)
                UptateSuccessProgress(curPlayer, succType, techLV, [techID])
        elif succType == ShareDefine.SuccType_AlchemyLV:
            ResetSuccessByType(curPlayer, succType)
            alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
            UptateSuccessProgress(curPlayer, succType, alchemyLV)
        elif succType == ShareDefine.SuccType_VIPLV: