| | |
| | | # 竞拍成功邮件,发放物品
|
| | | paramList = [bidderPrice]
|
| | | detail = {"ItemGUID":itemGUID}
|
| | | addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":True, "UserData":auctionItem.UserData}]
|
| | | addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":False, "UserData":auctionItem.UserData}]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail3", [bidderID], addItemList, paramList, detail=detail)
|
| | | AddAuctionRecord(auctionItem, AuctionRecordResult_BidOK)
|
| | |
|
| | |
| | |
|
| | | # 仙盟拍品收益邮件
|
| | | detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
|
| | | paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
|
| | | paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage,
|
| | | detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
|
| | |
|
| | |
| | |
|
| | | # 个人拍卖收益邮件
|
| | | detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice}
|
| | | paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
|
| | | paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold,
|
| | | detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
|
| | |
|
| | | AddAuctionRecord(auctionItem, AuctionRecordResult_SellOK)
|
| | | |
| | | ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
|
| | | if ipyData and ipyData.GetNeedWorldNotify():
|
| | | PlayerControl.WorldNotify(0, "Paimai6", [auctionItem.BidderName, bidderID, auctionItem.AuctionType, bidderPrice, itemID])
|
| | | else:
|
| | | # 仙盟拍品回收
|
| | | if familyID:
|
| | |
| | | # 流拍返还物品邮件
|
| | | paramList = []
|
| | | detail = {"ItemGUID":itemGUID}
|
| | | addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":True, "UserData":auctionItem.UserData}]
|
| | | addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":False, "UserData":auctionItem.UserData}]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail4", [playerID], addItemList, paramList, detail=detail)
|
| | |
|
| | | AddAuctionRecord(auctionItem, AuctionRecordResult_SellFail)
|
| | |
| | | detail = {"ItemID":itemID, "ItemGUID":itemGUID, "Count":itemCount}
|
| | | if isBuyout:
|
| | | # 竞拍失败,仅通知
|
| | | paramList = [itemID, lastBidderPrice]
|
| | | paramList = [itemID, itemID, lastBidderPrice]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice,
|
| | | detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
|
| | | else:
|
| | | # 竞拍失败,可继续竞价邮件
|
| | | paramList = [itemID, lastBidderPrice, itemGUID]
|
| | | paramList = [itemID, itemID, lastBidderPrice, itemGUID]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice,
|
| | | detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
|
| | | AddAuctionRecord(auctionItem, AuctionRecordResult_BidFail)
|