ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -429,7 +429,7 @@
            # 竞拍成功邮件,发放物品
            paramList = [bidderPrice]
            detail = {"ItemGUID":itemGUID}
            addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":True, "UserData":auctionItem.UserData}]
            addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":False, "UserData":auctionItem.UserData}]
            PlayerCompensation.SendMailByKey("PaimaiMail3", [bidderID], addItemList, paramList, detail=detail)
            AddAuctionRecord(auctionItem, AuctionRecordResult_BidOK)
            
@@ -445,7 +445,7 @@
                
                # 仙盟拍品收益邮件
                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
                paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
                paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
                PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage, 
                                                 detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                
@@ -455,11 +455,15 @@
                
                # 个人拍卖收益邮件
                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice}
                paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
                paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
                PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold, 
                                                 detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                
            AddAuctionRecord(auctionItem, AuctionRecordResult_SellOK)
            ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
            if ipyData and ipyData.GetNeedWorldNotify():
                PlayerControl.WorldNotify(0, "Paimai6", [auctionItem.BidderName, bidderID, auctionItem.AuctionType, bidderPrice, itemID])
        else:
            # 仙盟拍品回收
            if familyID:
@@ -472,7 +476,7 @@
                # 流拍返还物品邮件
                paramList = []
                detail = {"ItemGUID":itemGUID}
                addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":True, "UserData":auctionItem.UserData}]
                addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":False, "UserData":auctionItem.UserData}]
                PlayerCompensation.SendMailByKey("PaimaiMail4", [playerID], addItemList, paramList, detail=detail)
                
                AddAuctionRecord(auctionItem, AuctionRecordResult_SellFail)
@@ -834,12 +838,12 @@
        detail = {"ItemID":itemID, "ItemGUID":itemGUID, "Count":itemCount}
        if isBuyout:
            # 竞拍失败,仅通知
            paramList = [itemID, lastBidderPrice]
            paramList = [itemID, itemID, lastBidderPrice]
            PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice, 
                                             detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
        else:
            # 竞拍失败,可继续竞价邮件
            paramList = [itemID, lastBidderPrice, itemGUID]
            paramList = [itemID, itemID, lastBidderPrice, itemGUID]
            PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice, 
                                             detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
        AddAuctionRecord(auctionItem, AuctionRecordResult_BidFail)