ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -43,16 +43,15 @@
                "Realm":(
                        ("WORD", "Lv", 1),
                        ("BYTE", "IsBigRealm", 0),
                        ("DWORD", "NeedPoint", 0),
                        ("DWORD", "NeedLV", 0),
                        ("DWORD", "NeedItemID", 0),
                        ("WORD", "NeedItemCnt", 0),
                        ("dict", "NeedActiveTreasure", 0),
                        ("list", "AddAttrType", 0),
                        ("list", "AddAttrNum", 0),
                        ("DWORD", "BossID", 0),
                        ("dict", "SitTime", 0),
                        ("dict", "TeamAward", 0),
                        ("DWORD", "BuffID", 0),
                        ("DWORD", "ExpRate", 0),
                        ("DWORD", "ExpLimit", 0),
                        ),
                "GodWeapon":(
@@ -133,16 +132,12 @@
                        ("BYTE", "ItemType", 1),
                        ("BYTE", "ItemColor", 1),
                        ("BYTE", "IsSuit", 1),
                        ("BYTE", "FixedLegendAttrCount", 0),
                        ("BYTE", "GoodLegendAttrCount", 0),
                        ("BYTE", "OtherLegendAttrCount", 0),
                        ("list", "LegendAttrCountInfo", 0),
                        ),
                "EquipLegendAttrType":(
                        ("BYTE", "ItemType", 1),
                        ("list", "FixedLegendAttrList", 0),
                        ("list", "GoodLegendAttrList", 0),
                        ("list", "CommLegendAttrList", 0),
                        ("dict", "LegendAttrTypeLib", 0),
                        ),
                "EquipLegendAttrLib":(
@@ -416,10 +411,10 @@
                        ("BYTE", "PieRateDoCnt", 0),
                        ("dict", "IndepRateDrop", 0),
                        ("BYTE", "IndepRateDoCnt", 0),
                        ("dict", "IndepRateMaxDropCount", 0),
                        ("dict", "EquipStarInfo", 0),
                        ("list", "KillCountDropEquipEx", 0),
                        ("list", "KillCountDropEquipEx2", 0),
                        ("dict", "EquipColorMaxDropCount", 0),
                        ("dict", "EquipColorSuitInfo", 0),
                        ("dict", "EquipPartKeyRateInfo", 0),
                        ("dict", "KillCountDropEquipPub", 0),
                        ("dict", "ItemIDDropRate", 0),
                        ("dict", "ItemIDMaxDropCount", 0),
                        ("dict", "ItemKeyDropRate", 0),
@@ -429,8 +424,10 @@
                        ("WORD", "DropMoneyRate", 0),
                        ("WORD", "DropMoneyMin", 0),
                        ("WORD", "DropMoneyMax", 0),
                        ("list", "KillCountDrop", 0),
                        ("dict", "KillCountDropPub", 0),
                        ("list", "KillCountDropPri", 0),
                        ("list", "PriItemIDDrop", 0),
                        ("BYTE", "AucionItemCanSell", 0),
                        ),
                "RuneTower":(
@@ -469,7 +466,6 @@
                        ("DWORD", "MapID", 0),
                        ("WORD", "LVLimitMin", 0),
                        ("WORD", "LVLimitMax", 0),
                        ("BYTE", "JobRankLimit", 0),
                        ("DWORD", "TicketID", 0),
                        ("list", "TicketCostCnt", 0),
                        ("WORD", "TicketPrice", 0),
@@ -595,16 +591,6 @@
                        ("list", "ItemAward", 0),
                        ("DWORD", "ActiveSoulID", 0),
                        ("DWORD", "PowerEx", 0),
                        ),
                "TreasurePrivilege":(
                        ("DWORD", "PrivilegeID", 1),
                        ("eval", "EffectValue", 0),
                        ("DWORD", "SingleValue", 0),
                        ("DWORD", "MaxValue", 0),
                        ("dict", "AddAttr", 0),
                        ("list", "ItemAward", 0),
                        ("list", "SuccessList", 0),
                        ),
                "ContineSignAward":(
@@ -1409,6 +1395,12 @@
                        ("list", "Rank", 0),
                        ("list", "Award", 0),
                        ),
                "ItemWashMax":(
                        ("BYTE", "Type", 1),
                        ("BYTE", "Star", 1),
                        ("WORD", "LevelMax", 0),
                        ),
                }
@@ -1436,29 +1428,27 @@
    
    def __init__(self):
        self.Lv = 0
        self.IsBigRealm = 0
        self.NeedPoint = 0
        self.NeedLV = 0
        self.NeedItemID = 0
        self.NeedItemCnt = 0
        self.NeedActiveTreasure = {}
        self.AddAttrType = []
        self.AddAttrNum = []
        self.BossID = 0
        self.SitTime = {}
        self.TeamAward = {}
        self.BuffID = 0
        self.ExpRate = 0
        self.ExpLimit = 0
        return
        
    def GetLv(self): return self.Lv # 境界等级
    def GetIsBigRealm(self): return self.IsBigRealm # 是否大境界
    def GetNeedPoint(self): return self.NeedPoint # 开启渡劫需要修炼点
    def GetNeedItemID(self): return self.NeedItemID # 开启渡劫需要道具ID
    def GetNeedItemCnt(self): return self.NeedItemCnt # 开启渡劫消耗的道具数量
    def GetNeedActiveTreasure(self): return self.NeedActiveTreasure # 开启渡劫需要激活法宝条件
    def GetNeedLV(self): return self.NeedLV # 需要等级
    def GetNeedItemID(self): return self.NeedItemID # 需要道具ID
    def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量
    def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型
    def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值
    def GetBossID(self): return self.BossID # 渡劫bossid
    def GetSitTime(self): return self.SitTime # 打坐时间
    def GetTeamAward(self): return self.TeamAward # 组队帮打的人的奖励
    def GetBuffID(self): return self.BuffID # 给全服在线玩家增加buff
    def GetExpRate(self): return self.ExpRate # 修为池经验速率
    def GetExpLimit(self): return self.ExpLimit # 修为池经验上限
# 神兵表
class IPY_GodWeapon():
@@ -1623,32 +1613,24 @@
        self.ItemType = 0
        self.ItemColor = 0
        self.IsSuit = 0
        self.FixedLegendAttrCount = 0
        self.GoodLegendAttrCount = 0
        self.OtherLegendAttrCount = 0
        self.LegendAttrCountInfo = []
        return
        
    def GetItemType(self): return self.ItemType # 物品类型
    def GetItemColor(self): return self.ItemColor # 物品颜色
    def GetIsSuit(self): return self.IsSuit # 是否套装
    def GetFixedLegendAttrCount(self): return self.FixedLegendAttrCount # 固定传奇属性条数
    def GetGoodLegendAttrCount(self): return self.GoodLegendAttrCount # 追求传奇属性保底条数
    def GetOtherLegendAttrCount(self): return self.OtherLegendAttrCount # 其他随机传奇属性条数
    def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
# 装备传奇属性类型表
class IPY_EquipLegendAttrType():
    
    def __init__(self):
        self.ItemType = 0
        self.FixedLegendAttrList = []
        self.GoodLegendAttrList = []
        self.CommLegendAttrList = []
        self.LegendAttrTypeLib = {}
        return
        
    def GetItemType(self): return self.ItemType # 物品类型
    def GetFixedLegendAttrList(self): return self.FixedLegendAttrList # 固定传奇属性列表
    def GetGoodLegendAttrList(self): return self.GoodLegendAttrList # 追求传奇属性列表
    def GetCommLegendAttrList(self): return self.CommLegendAttrList # 一般传奇属性列表
    def GetLegendAttrTypeLib(self): return self.LegendAttrTypeLib # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
# 装备传奇属性值库表
class IPY_EquipLegendAttrLib():
@@ -2207,10 +2189,10 @@
        self.PieRateDoCnt = 0
        self.IndepRateDrop = {}
        self.IndepRateDoCnt = 0
        self.IndepRateMaxDropCount = {}
        self.EquipStarInfo = {}
        self.KillCountDropEquipEx = []
        self.KillCountDropEquipEx2 = []
        self.EquipColorMaxDropCount = {}
        self.EquipColorSuitInfo = {}
        self.EquipPartKeyRateInfo = {}
        self.KillCountDropEquipPub = {}
        self.ItemIDDropRate = {}
        self.ItemIDMaxDropCount = {}
        self.ItemKeyDropRate = {}
@@ -2220,8 +2202,10 @@
        self.DropMoneyRate = 0
        self.DropMoneyMin = 0
        self.DropMoneyMax = 0
        self.KillCountDrop = []
        self.PriItemIDDrop = []
        self.KillCountDropPub = {}
        self.KillCountDropPri = []
        self.PriItemIDDrop = []
        self.AucionItemCanSell = 0
        return
        
    def GetNPCID(self): return self.NPCID # NPCID
@@ -2229,14 +2213,14 @@
    def GetMaxDropLV(self): return self.MaxDropLV # 最大可掉落的玩家等级, 不影响世界等级
    def GetCanDropRatePlus(self): return self.CanDropRatePlus # 额外提升掉率的是否有效
    def GetIsDropJobSelf(self): return self.IsDropJobSelf # 是否只掉落本职业
    def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色,部位集合key)),...]
    def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...]
    def GetPieRateDoCnt(self): return self.PieRateDoCnt # 饼图概率执行次数
    def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色,部位集合key):概率,...}
    def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色):概率,...}
    def GetIndepRateDoCnt(self): return self.IndepRateDoCnt # 独立概率执行次数
    def GetIndepRateMaxDropCount(self): return self.IndepRateMaxDropCount # 独立概率装备颜色最大掉落物品数 {颜色:上限数量,...}
    def GetEquipStarInfo(self): return self.EquipStarInfo # 装备颜色对应星级产出规则 {颜色:[(概率, 星级),...], ...}
    def GetKillCountDropEquipEx(self): return self.KillCountDropEquipEx # 第x次击杀附加必掉装备 [次数,阶,颜色,[(概率,星级),...],部位集合key]
    def GetKillCountDropEquipEx2(self): return self.KillCountDropEquipEx2 # 前x次击杀附加必掉装备 [次数,阶,颜色,[(概率,星级),...],部位集合key]
    def GetEquipColorMaxDropCount(self): return self.EquipColorMaxDropCount # 装备颜色最大掉落物品数 {颜色:上限数量,...}
    def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...}
    def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
    def GetKillCountDropEquipPub(self): return self.KillCountDropEquipPub # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...}
    def GetItemIDDropRate(self): return self.ItemIDDropRate # 指定物品ID掉率信息 {物品ID:概率, ...}
    def GetItemIDMaxDropCount(self): return self.ItemIDMaxDropCount # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...}
    def GetItemKeyDropRate(self): return self.ItemKeyDropRate # 物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...}
@@ -2246,8 +2230,10 @@
    def GetDropMoneyRate(self): return self.DropMoneyRate # 掉落金币概率
    def GetDropMoneyMin(self): return self.DropMoneyMin # 掉落金币最小值
    def GetDropMoneyMax(self): return self.DropMoneyMax # 掉落金币最大值
    def GetKillCountDrop(self): return self.KillCountDrop # 击杀次数必掉,防止版本变更重复掉,只支持一次机会 [击杀次数,是否直接放入背包,[物品ID,...]]
    def GetPriItemIDDrop(self): return self.PriItemIDDrop # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...]
    def GetKillCountDropPub(self): return self.KillCountDropPub # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...}
    def GetKillCountDropPri(self): return self.KillCountDropPri # 击杀次数必掉(私有)[击杀次数,[物品ID,...],是否直接放入背包]
    def GetPriItemIDDrop(self): return self.PriItemIDDrop # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...]
    def GetAucionItemCanSell(self): return self.AucionItemCanSell # 掉落拍品可否上架集市
# 符印塔表
class IPY_RuneTower():
@@ -2320,7 +2306,6 @@
        self.MapID = 0
        self.LVLimitMin = 0
        self.LVLimitMax = 0
        self.JobRankLimit = 0
        self.TicketID = 0
        self.TicketCostCnt = []
        self.TicketPrice = 0
@@ -2339,7 +2324,6 @@
    def GetMapID(self): return self.MapID # 场景地图ID
    def GetLVLimitMin(self): return self.LVLimitMin # 最低等级限制, 0为不限制
    def GetLVLimitMax(self): return self.LVLimitMax # 最高等级限制, 0为不限制
    def GetJobRankLimit(self): return self.JobRankLimit # 所需职业阶
    def GetTicketID(self): return self.TicketID # 门票ID
    def GetTicketCostCnt(self): return self.TicketCostCnt # 门票消耗数信息
    def GetTicketPrice(self): return self.TicketPrice # 门票单价(不能用钱抵的配0)
@@ -2586,27 +2570,6 @@
    def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
    def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
    def GetPowerEx(self): return self.PowerEx # 额外固定战力
# 法宝特权表
class IPY_TreasurePrivilege():
    def __init__(self):
        self.PrivilegeID = 0
        self.EffectValue = 0
        self.SingleValue = 0
        self.MaxValue = 0
        self.AddAttr = {}
        self.ItemAward = []
        self.SuccessList = []
        return
    def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
    def GetEffectValue(self): return self.EffectValue # 特殊效果
    def GetSingleValue(self): return self.SingleValue # 进度
    def GetMaxValue(self): return self.MaxValue # 最大进度
    def GetAddAttr(self): return self.AddAttr # 属性
    def GetItemAward(self): return self.ItemAward # 物品奖励
    def GetSuccessList(self): return self.SuccessList # 需要完成成就
# 连续签到奖励表
class IPY_ContineSignAward():
@@ -4307,6 +4270,19 @@
    def GetWorldLV(self): return self.WorldLV # 世界等级
    def GetRank(self): return self.Rank # 排名
    def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,拍品分组]],..]
# 装备洗练等级上限
class IPY_ItemWashMax():
    def __init__(self):
        self.Type = 0
        self.Star = 0
        self.LevelMax = 0
        return
    def GetType(self): return self.Type # 按装备位对应类型查找
    def GetStar(self): return self.Star #  装备星数
    def GetLevelMax(self): return self.LevelMax # 洗练等级上限
def Log(msg, playerID=0, par=0):
@@ -4422,8 +4398,6 @@
        self.ipyTreasureLen = len(self.ipyTreasureCache)
        self.ipyTreasureUpCache = self.__LoadFileData("TreasureUp", IPY_TreasureUp)
        self.ipyTreasureUpLen = len(self.ipyTreasureUpCache)
        self.ipyTreasurePrivilegeCache = self.__LoadFileData("TreasurePrivilege", IPY_TreasurePrivilege)
        self.ipyTreasurePrivilegeLen = len(self.ipyTreasurePrivilegeCache)
        self.ipyContineSignAwardCache = self.__LoadFileData("ContineSignAward", IPY_ContineSignAward)
        self.ipyContineSignAwardLen = len(self.ipyContineSignAwardCache)
        self.ipySignAwardCache = self.__LoadFileData("SignAward", IPY_SignAward)
@@ -4612,6 +4586,8 @@
        self.ipyEquipPlusEvolveLen = len(self.ipyEquipPlusEvolveCache)
        self.ipyFamilyBossAwardCache = self.__LoadFileData("FamilyBossAward", IPY_FamilyBossAward)
        self.ipyFamilyBossAwardLen = len(self.ipyFamilyBossAwardCache)
        self.ipyItemWashMaxCache = self.__LoadFileData("ItemWashMax", IPY_ItemWashMax)
        self.ipyItemWashMaxLen = len(self.ipyItemWashMaxCache)
        Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
        Log("IPY_DataMgr InitOK!")
        return
@@ -4868,8 +4844,6 @@
    def GetTreasureByIndex(self, index): return self.ipyTreasureCache[index]
    def GetTreasureUpCount(self): return self.ipyTreasureUpLen
    def GetTreasureUpByIndex(self, index): return self.ipyTreasureUpCache[index]
    def GetTreasurePrivilegeCount(self): return self.ipyTreasurePrivilegeLen
    def GetTreasurePrivilegeByIndex(self, index): return self.ipyTreasurePrivilegeCache[index]
    def GetContineSignAwardCount(self): return self.ipyContineSignAwardLen
    def GetContineSignAwardByIndex(self, index): return self.ipyContineSignAwardCache[index]
    def GetSignAwardCount(self): return self.ipySignAwardLen
@@ -5058,6 +5032,8 @@
    def GetEquipPlusEvolveByIndex(self, index): return self.ipyEquipPlusEvolveCache[index]
    def GetFamilyBossAwardCount(self): return self.ipyFamilyBossAwardLen
    def GetFamilyBossAwardByIndex(self, index): return self.ipyFamilyBossAwardCache[index]
    def GetItemWashMaxCount(self): return self.ipyItemWashMaxLen
    def GetItemWashMaxByIndex(self, index): return self.ipyItemWashMaxCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData