ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -53,14 +53,12 @@
import FunctionNPCCommon
import PlayerGoldGift
import PlayerActivity
import PlayerTeHui
import PlayerBindJadeWheel
import PlayerAction
import FBCommon
import PlayerSuccess
import PlayerFreeGoods
import PlayerMagicWeapon
import ShopItemManage
import ChItem
import PlayerGoldInvest
import PlayerNewGuyCard
@@ -1361,10 +1359,6 @@
    #领地争夺战
    #elif key == ShareDefine.Def_Notify_WorldKey_ManorWar:
    #    GameLogic_ManorWar.OnManorWarStateChange(value, tick)
    #定时商店刷新
    elif key.startswith(ShareDefine.Def_Notify_WorldKey_TimeShopRefreshTime[:-2]):
        ShopItemManage.OnTimeShopRefresh(key, value, tick)
    
    # 跨服PK
    elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
@@ -1430,10 +1424,6 @@
    # 王者仙盟
    elif key == ShareDefine.Def_Notify_WorldKey_ChampionFamilyID:
        GameLogic_FamilyWar.OnChampionFamilyIDChange()
    # 特惠活动
    elif key in ShareDefine.TeHuiTypeKeyDict.values():
        PlayerTeHui.ChangeTeHuiActionState(key)
    # 活动buff状态变更
    elif key.startswith(ShareDefine.Def_Notify_WorldKey_ActionBuffState[:-2]):