| | |
| | | import EventShell
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| | | import NPCCommon
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| | | import FBHelpBattle
|
| | | import PlayerActLogin
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| | |
|
| | | import math
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| | |
|
| | |
| | | else:
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
|
| | | |
| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
|
| | | #=======================================================================================
|
| | | # #给奖励
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| | | # needSpace = len(prizeItemList)
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| | |
| | | EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1])
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| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
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| | | jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star)
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| | |
|
| | | # 通知结果
|