hxp
2022-07-16 c19bcc303e2ed7e57bc1c191184e0dd4a1e40c40
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
@@ -38,6 +38,62 @@
AssistType_TeamFB, # 组队副本
) = range(3)
def RemoveOutofdateAssistThanks():
    ## 移除过期的未完结感谢数据
    timeoutDate = GameWorld.GetDatetimeByDiffDays(-7)
    assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
    maxDoCount = len(assistThanksMgr.allAssistThanksList)
    syncPlayerIDList = []
    removeCountTotal, delNoThanksCount, delUnGetThanksCount = 0, 0, 0
    doCount = 0
    while doCount < maxDoCount and assistThanksMgr.allAssistThanksList:
        doCount += 1
        thanks = assistThanksMgr.allAssistThanksList[0]
        thanksDate = GameWorld.ChangeStrToDatetime(thanks.TimeStr)
        if thanksDate > timeoutDate:
            break
        removeCountTotal += 1
        # 移除过期的感谢数据
        popThanks = assistThanksMgr.allAssistThanksList.pop(0)
        playerID = popThanks.PlayerID
        GUID = popThanks.GUID
        assistPlayerIDList = popThanks.AssistPlayerDict.keys()
        if playerID in assistThanksMgr.playerThanksDict:
            playerThanksList = assistThanksMgr.playerThanksDict[playerID]
            for i, thanks in enumerate(playerThanksList):
                if GUID == thanks.GUID:
                    delNoThanksCount += 1
                    playerThanksList.pop(i)
                    #GameWorld.DebugLog("    移除未感谢的数据: i=%s,GUID=%s,len=%s" % (i, thanks.GUID, len(playerThanksList)))
                    break
        for assistPlayerID in assistPlayerIDList:
            if assistPlayerID not in assistThanksMgr.assistPlayerThanksDict:
                continue
            assistThanksList = assistThanksMgr.assistPlayerThanksDict[assistPlayerID]
            for i, thanks in enumerate(assistThanksList):
                if GUID == thanks.GUID:
                    delUnGetThanksCount += 1
                    assistThanksList.pop(i)
                    #GameWorld.DebugLog("    移除未接受感谢的数据: i=%s,GUID=%s,assistPlayerID=%s,len=%s" % (i, thanks.GUID, assistPlayerID, len(assistThanksList)))
                    if assistPlayerID not in syncPlayerIDList:
                        syncPlayerIDList.append(assistPlayerID)
                    break
    playerMgr = GameWorld.GetPlayerManager()
    for playerID in syncPlayerIDList:
        assistPlayer = playerMgr.FindPlayerByID(playerID)
        if assistPlayer:
            SyncCanGetAssistThanksGiftCount(assistPlayer, isForce=True)
    if removeCountTotal:
        GameWorld.DebugLog("移除过期的未完结感谢数据: doCount=%s,maxDoCount=%s,removeCountTotal=%s,delNoThanksCount=%s,delUnGetThanksCount=%s,remainCount=%s"
                           % (doCount, maxDoCount, removeCountTotal, delNoThanksCount, delUnGetThanksCount, len(assistThanksMgr.allAssistThanksList)))
    return
def OnPlayerLogin(curPlayer, isTJ=False):
    ## 玩家上线
@@ -143,6 +199,25 @@
        assistObj = assistMgr.playerAssistingDict[leavePlayerID]
        OnCancelPlayerAssist(leavePlayer, leavePlayerID, assistObj, "LeaveFamily", True)
        
    return
def OnPlayerTeamChange(curPlayer):
    ## 玩家队伍变更
    if curPlayer.GetTeamID():
        return
    playerID = curPlayer.GetPlayerID()
    assistMgr = PyDataManager.GetPlayerAssistPyManager()
    if playerID not in assistMgr.playerNoSaveDBAssistDict:
        return
    playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID]
    for assistObj in playerAssistList[::-1]:
        gameMap = GameWorld.GetMap(assistObj.MapID)
        if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam:
            OnCancelPlayerRequestAssist(assistObj, "LeaveTeam", True)
    return
def OnInitAssistData(dbData, isSaveDB):
@@ -434,8 +509,8 @@
    
    playerID = curPlayer.GetPlayerID()
    
    assistObj = None
    addNewAssist = True
    reqAssistObj = None
    addNewAssist = False
    assistMgr = PyDataManager.GetPlayerAssistPyManager()
    if playerID in assistMgr.playerNoSaveDBAssistDict:
        playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID]
@@ -445,17 +520,18 @@
            if npcID != assistObj.NPCID or lineID != assistObj.LineID or objID != assistObj.ObjID:
                OnCancelPlayerRequestAssist(assistObj, "RequestNewAssistBoss", True)
            else:
                addNewAssist = False
                reqAssistObj = assistObj
            break
        
    if addNewAssist:
        assistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID, objID)
    if not reqAssistObj:
        addNewAssist = True
        reqAssistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID, objID)
        
    if not assistObj:
    if not reqAssistObj:
        return
    
    # 通知本仙盟玩家
    PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj]))
    PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([reqAssistObj]))
    # 求助信息已发送,请等待盟友支援
    PlayerControl.NotifyCode(curPlayer, "AssistRequestOK")
    
@@ -478,7 +554,7 @@
    
    playerID = curPlayer.GetPlayerID()
    
    assistObj = None
    reqAssistObj = None
    addNewAssist = False
    assistMgr = PyDataManager.GetPlayerAssistPyManager()
    if playerID in assistMgr.playerNoSaveDBAssistDict:
@@ -488,19 +564,19 @@
                continue
            if mapID != assistObj.MapID or lineID != assistObj.LineID:
                OnCancelPlayerRequestAssist(assistObj, "RequestNewAssistTeamFB", True)
                addNewAssist = True
                break
    else:
            else:
                reqAssistObj = assistObj
            break
    if not reqAssistObj:
        addNewAssist = True
        reqAssistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID)
        
    if addNewAssist:
        assistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID)
    if not assistObj:
    if not reqAssistObj:
        return
    
    # 通知本仙盟玩家
    PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj]))
    PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([reqAssistObj]))
    # 求助信息已发送,请等待盟友支援
    PlayerControl.NotifyCode(curPlayer, "AssistRequestOK")
    # 广播仙盟请求
@@ -793,23 +869,29 @@
    
    playerID = curPlayer.GetPlayerID()
    assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
    useThanks = None
    if playerID not in assistThanksMgr.playerThanksDict:
        GameWorld.ErrLog("玩家没有可使用的协助感谢礼盒!", playerID)
        return
    useThanks = None
    playerThanksList = assistThanksMgr.playerThanksDict[playerID]
    for thanks in playerThanksList:
        if itemID == thanks.ItemID:
            useThanks = thanks
            break
    else:
        playerThanksList = assistThanksMgr.playerThanksDict[playerID]
        for thanks in playerThanksList:
            if itemID == thanks.ItemID:
                useThanks = thanks
                break
    if not useThanks:
        GameWorld.ErrLog("玩家没有该协助感谢礼盒!itemID=%s" % (itemID), playerID)
        return
        #20210226 优化为找不到协助信息也可以使用,防止地图扣除物品失败导致协助礼盒一直留着而无法使用
        #return
    
    GameWorld.DebugLog("玩家使用协助感谢礼盒!itemID=%s,isPreview=%s" % (itemID, isPreview), playerID)
    # 预览
    if isPreview:
        previewPack = ChPyNetSendPack.tagGCUseAssistThanksGiftPreview()
        if not useThanks:
            previewPack.ItemID = itemID
            previewPack.MapID = 31140 # 暂随意给一个可协助的地图ID
            NetPackCommon.SendFakePack(curPlayer, previewPack)
            return
        previewPack.ItemID = useThanks.ItemID
        previewPack.MapID = useThanks.MapID
        previewPack.LineID = useThanks.LineID
@@ -834,12 +916,15 @@
    ipyData = IpyGameDataPY.GetIpyGameData("AssistThanksGift", itemID)
    if not ipyData:
        return
    useThanks.ThanksState = 1 # 设置为已感谢
    playerThanksList.remove(useThanks) # 移除已感谢
    queryData = [itemID]
    QueryPlayerResult_PlayerAssist(curPlayer, "UseAssistThanksGift", queryData)
    
    if not useThanks:
        return
    useThanks.ThanksState = 1 # 设置为已感谢
    playerThanksList.remove(useThanks) # 移除已感谢
    # 通知协助玩家可接收的感谢个数
    playerMgr = GameWorld.GetPlayerManager()
    for assistPlayerID in useThanks.AssistPlayerDict.keys():