| | |
| | | import ShareDefine
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| | | import PlayerControl
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| | | import PlayerTreasure
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| | | import IpyGameDataPY
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| | | import ClearPack
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| | | import ChConfig
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| | |
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| | | import time
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| | | import IpyGameDataPY
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| | |
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| | | ## GM命令执行入口
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| | | # @param curPlayer 当前玩家
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| | |
| | | # @remarks 函数详细说明.
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| | | def OnExec(curPlayer, paramList):
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| | | if not paramList:
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| | | GameWorld.DebugAnswer(curPlayer, "重置寻宝:SetXunbao 0 选填(是否免费 清空背包)")
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| | | GameWorld.DebugAnswer(curPlayer, "设置幸运:SetXunbao 寻宝类型 幸运值")
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| | | GameWorld.DebugAnswer(curPlayer, "重置寻宝:SetXunbao 0")
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| | | GameWorld.DebugAnswer(curPlayer, "设置幸运:SetXunbao 寻宝类型 幸运值 已寻宝次数")
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| | | return
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| | |
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| | | if not paramList[0]:
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| | | isFree = paramList[1] if len(paramList) > 1 else 1
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| | | isClearPack = paramList[2] if len(paramList) > 2 else 1
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| | | ClearPack.OnExec(curPlayer, [ShareDefine.rptTreasure])
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| | | ClearPack.OnExec(curPlayer, [ShareDefine.rptRune])
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| | |
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| | | if isClearPack:
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| | | ClearPack.OnExec(curPlayer, [ShareDefine.rptTreasure])
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| | | ClearPack.OnExec(curPlayer, [ShareDefine.rptRune])
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| | | |
| | | treasureTypeList = PlayerTreasure.GetTreasureTypeList()
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| | | for treasureType in treasureTypeList:
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType, 0), 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType, 1), 0)
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | for i in xrange(ipyDataMgr.GetTreasureSetCount()):
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| | | ipyData = ipyDataMgr.GetTreasureSetByIndex(i)
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| | | treasureType = ipyData.GetTreasureType()
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType), 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), 0)
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| | |
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| | | if not isFree:
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| | | continue
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| | | |
| | | freeTimeCDList = IpyGameDataPY.GetFuncEvalCfg("TreasureSet1%s" % treasureType, 4)
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| | | for i, minute in enumerate(freeTimeCDList):
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| | | if not minute:
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| | | continue
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeTime % (treasureType, i), int(time.time()) - minute * 60)
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| | | GameWorld.DebugAnswer(curPlayer, "重置寻宝OK!")
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| | | elif len(paramList) == 2:
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| | | treasureType, luck = paramList
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), luck)
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| | | GameWorld.DebugAnswer(curPlayer, "设置寻宝类型=%s,幸运=%s" % (treasureType, luck))
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| | | else:
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| | | treasureType = paramList[0]
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| | | luck = paramList[1] if len(paramList) > 1 else None
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| | | treasureCount = paramList[2] if len(paramList) > 2 else None
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| | | if luck != None:
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), luck)
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| | | GameWorld.DebugAnswer(curPlayer, "设置寻宝类型=%s,幸运=%s" % (treasureType, luck))
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| | | if treasureCount != None:
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType), treasureCount)
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| | | GameWorld.DebugAnswer(curPlayer, "设置寻宝类型=%s,次数=%s" % (treasureType, treasureCount))
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| | | PlayerTreasure.Sync_TreasureInfo(curPlayer)
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| | | return True
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| | |
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