ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1286,6 +1286,25 @@
                        ("list", "Money", 0),
                        ),
                "TreasureSet":(
                        ("BYTE", "TreasureType", 1),
                        ("BYTE", "PackType", 0),
                        ("BYTE", "DailyFreeCount", 0),
                        ("list", "TreasureCountList", 0),
                        ("DWORD", "CostItemID", 0),
                        ("list", "CostItemCountList", 0),
                        ("BYTE", "CostMoneyType", 0),
                        ("list", "CostMoneyList", 0),
                        ("WORD", "EnsureCount", 0),
                        ("BYTE", "OnceLucky", 0),
                        ("WORD", "FullLucky", 0),
                        ("char", "LuckyRateFormat", 0),
                        ("BYTE", "LuckyGridNum", 0),
                        ("list", "NotifyGridNumList", 0),
                        ("BYTE", "AwardMoneyType", 0),
                        ("WORD", "AwardMoneyValue", 0),
                        ),
                "TreasureHouse":(
                        ("BYTE", "TreasureType", 1),
                        ("WORD", "MinLV", 0),
@@ -1293,12 +1312,9 @@
                        ("dict", "GridLibInfo", 0),
                        ("list", "JobItemList", 0),
                        ("list", "GridItemRateListFree", 0),
                        ("list", "FreeGridItemRateList2", 0),
                        ("dict", "FreeGridItemRateList3", 0),
                        ("list", "GridItemRateList1", 0),
                        ("list", "GridItemRateList2", 0),
                        ("dict", "GridItemRateList3", 0),
                        ("BYTE", "LuckyGridNum", 0),
                        ),
                "TreasureItemLib":(
@@ -4178,6 +4194,30 @@
    def GetAwardItem(self): return self.attrTuple[5] # 奖励物品列表 list
    def GetMoney(self): return self.attrTuple[6] # 金钱 list
# 寻宝设定表
class IPY_TreasureSet():
    def __init__(self):
        self.attrTuple = None
        return
    def GetTreasureType(self): return self.attrTuple[0] # 寻宝类型 BYTE
    def GetPackType(self): return self.attrTuple[1] # 放入背包 BYTE
    def GetDailyFreeCount(self): return self.attrTuple[2] # 每日免费次数 BYTE
    def GetTreasureCountList(self): return self.attrTuple[3] # 抽奖次数列表 list
    def GetCostItemID(self): return self.attrTuple[4] # 消耗道具ID DWORD
    def GetCostItemCountList(self): return self.attrTuple[5] # 消耗个数列表 list
    def GetCostMoneyType(self): return self.attrTuple[6] # 消耗货币类型 BYTE
    def GetCostMoneyList(self): return self.attrTuple[7] # 消耗货币列表 list
    def GetEnsureCount(self): return self.attrTuple[8] # 每x次必出 WORD
    def GetOnceLucky(self): return self.attrTuple[9] # 单次幸运值 BYTE
    def GetFullLucky(self): return self.attrTuple[10] # 满幸运值 WORD
    def GetLuckyRateFormat(self): return self.attrTuple[11] # 幸运格子概率公式 char
    def GetLuckyGridNum(self): return self.attrTuple[12] # 幸运格子编号 BYTE
    def GetNotifyGridNumList(self): return self.attrTuple[13] # 需要额外广播的格子 list
    def GetAwardMoneyType(self): return self.attrTuple[14] # 额外奖励货币类型 BYTE
    def GetAwardMoneyValue(self): return self.attrTuple[15] # 单次奖励货币数 WORD
# 寻宝产出库表
class IPY_TreasureHouse():
    
@@ -4191,12 +4231,9 @@
    def GetGridLibInfo(self): return self.attrTuple[3] # 格子编号对应库ID {"编号":物品库ID, ...} dict
    def GetJobItemList(self): return self.attrTuple[4] # 职业物品组列表 [[职业1物品, 职业2物品, ...], ...] list
    def GetGridItemRateListFree(self): return self.attrTuple[5] # 免费产出格子编号饼图 [[概率, 格子编号], ...] list
    def GetFreeGridItemRateList2(self): return self.attrTuple[6] # 免费每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
    def GetFreeGridItemRateList3(self): return self.attrTuple[7] # 免费第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
    def GetGridItemRateList1(self): return self.attrTuple[8] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
    def GetGridItemRateList2(self): return self.attrTuple[9] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
    def GetGridItemRateList3(self): return self.attrTuple[10] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
    def GetLuckyGridNum(self): return self.attrTuple[11] # 幸运加成格子编号 BYTE
    def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
    def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
    def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
# 寻宝物品库
class IPY_TreasureItemLib():
@@ -6026,6 +6063,7 @@
        self.__LoadFileData("LVAward", onlyCheck)
        self.__LoadFileData("Invest", onlyCheck)
        self.__LoadFileData("XBXZ", onlyCheck)
        self.__LoadFileData("TreasureSet", onlyCheck)
        self.__LoadFileData("TreasureHouse", onlyCheck)
        self.__LoadFileData("TreasureItemLib", onlyCheck)
        self.__LoadFileData("FreeGoods", onlyCheck)
@@ -7167,6 +7205,13 @@
        self.CheckLoadData("XBXZ")
        return self.ipyXBXZCache[index]
    def GetTreasureSetCount(self):
        self.CheckLoadData("TreasureSet")
        return self.ipyTreasureSetLen
    def GetTreasureSetByIndex(self, index):
        self.CheckLoadData("TreasureSet")
        return self.ipyTreasureSetCache[index]
    def GetTreasureHouseCount(self):
        self.CheckLoadData("TreasureHouse")
        return self.ipyTreasureHouseLen