| | |
| | | ("list", "Money", 0),
|
| | | ),
|
| | |
|
| | | "TreasureSet":(
|
| | | ("BYTE", "TreasureType", 1),
|
| | | ("BYTE", "PackType", 0),
|
| | | ("BYTE", "DailyFreeCount", 0),
|
| | | ("list", "TreasureCountList", 0),
|
| | | ("DWORD", "CostItemID", 0),
|
| | | ("list", "CostItemCountList", 0),
|
| | | ("BYTE", "CostMoneyType", 0),
|
| | | ("list", "CostMoneyList", 0),
|
| | | ("WORD", "EnsureCount", 0),
|
| | | ("BYTE", "OnceLucky", 0),
|
| | | ("WORD", "FullLucky", 0),
|
| | | ("char", "LuckyRateFormat", 0),
|
| | | ("BYTE", "LuckyGridNum", 0),
|
| | | ("list", "NotifyGridNumList", 0),
|
| | | ("BYTE", "AwardMoneyType", 0),
|
| | | ("WORD", "AwardMoneyValue", 0),
|
| | | ),
|
| | |
|
| | | "TreasureHouse":(
|
| | | ("BYTE", "TreasureType", 1),
|
| | | ("WORD", "MinLV", 0),
|
| | |
| | | ("dict", "GridLibInfo", 0),
|
| | | ("list", "JobItemList", 0),
|
| | | ("list", "GridItemRateListFree", 0),
|
| | | ("list", "FreeGridItemRateList2", 0),
|
| | | ("dict", "FreeGridItemRateList3", 0),
|
| | | ("list", "GridItemRateList1", 0),
|
| | | ("list", "GridItemRateList2", 0),
|
| | | ("dict", "GridItemRateList3", 0),
|
| | | ("BYTE", "LuckyGridNum", 0),
|
| | | ),
|
| | |
|
| | | "TreasureItemLib":(
|
| | |
| | | def GetAwardItem(self): return self.attrTuple[5] # 奖励物品列表 list
|
| | | def GetMoney(self): return self.attrTuple[6] # 金钱 list |
| | | |
| | | # 寻宝设定表 |
| | | class IPY_TreasureSet(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetTreasureType(self): return self.attrTuple[0] # 寻宝类型 BYTE
|
| | | def GetPackType(self): return self.attrTuple[1] # 放入背包 BYTE
|
| | | def GetDailyFreeCount(self): return self.attrTuple[2] # 每日免费次数 BYTE
|
| | | def GetTreasureCountList(self): return self.attrTuple[3] # 抽奖次数列表 list
|
| | | def GetCostItemID(self): return self.attrTuple[4] # 消耗道具ID DWORD
|
| | | def GetCostItemCountList(self): return self.attrTuple[5] # 消耗个数列表 list
|
| | | def GetCostMoneyType(self): return self.attrTuple[6] # 消耗货币类型 BYTE
|
| | | def GetCostMoneyList(self): return self.attrTuple[7] # 消耗货币列表 list
|
| | | def GetEnsureCount(self): return self.attrTuple[8] # 每x次必出 WORD
|
| | | def GetOnceLucky(self): return self.attrTuple[9] # 单次幸运值 BYTE
|
| | | def GetFullLucky(self): return self.attrTuple[10] # 满幸运值 WORD
|
| | | def GetLuckyRateFormat(self): return self.attrTuple[11] # 幸运格子概率公式 char
|
| | | def GetLuckyGridNum(self): return self.attrTuple[12] # 幸运格子编号 BYTE
|
| | | def GetNotifyGridNumList(self): return self.attrTuple[13] # 需要额外广播的格子 list
|
| | | def GetAwardMoneyType(self): return self.attrTuple[14] # 额外奖励货币类型 BYTE
|
| | | def GetAwardMoneyValue(self): return self.attrTuple[15] # 单次奖励货币数 WORD |
| | | |
| | | # 寻宝产出库表 |
| | | class IPY_TreasureHouse(): |
| | | |
| | |
| | | def GetGridLibInfo(self): return self.attrTuple[3] # 格子编号对应库ID {"编号":物品库ID, ...} dict
|
| | | def GetJobItemList(self): return self.attrTuple[4] # 职业物品组列表 [[职业1物品, 职业2物品, ...], ...] list
|
| | | def GetGridItemRateListFree(self): return self.attrTuple[5] # 免费产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetFreeGridItemRateList2(self): return self.attrTuple[6] # 免费每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetFreeGridItemRateList3(self): return self.attrTuple[7] # 免费第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
|
| | | def GetGridItemRateList1(self): return self.attrTuple[8] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList2(self): return self.attrTuple[9] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList3(self): return self.attrTuple[10] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
|
| | | def GetLuckyGridNum(self): return self.attrTuple[11] # 幸运加成格子编号 BYTE |
| | | def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict |
| | | |
| | | # 寻宝物品库 |
| | | class IPY_TreasureItemLib(): |
| | |
| | | self.__LoadFileData("LVAward", onlyCheck)
|
| | | self.__LoadFileData("Invest", onlyCheck)
|
| | | self.__LoadFileData("XBXZ", onlyCheck)
|
| | | self.__LoadFileData("TreasureSet", onlyCheck)
|
| | | self.__LoadFileData("TreasureHouse", onlyCheck)
|
| | | self.__LoadFileData("TreasureItemLib", onlyCheck)
|
| | | self.__LoadFileData("FreeGoods", onlyCheck)
|
| | |
| | | self.CheckLoadData("XBXZ") |
| | | return self.ipyXBXZCache[index]
|
| | | |
| | | def GetTreasureSetCount(self): |
| | | self.CheckLoadData("TreasureSet") |
| | | return self.ipyTreasureSetLen
|
| | | def GetTreasureSetByIndex(self, index): |
| | | self.CheckLoadData("TreasureSet") |
| | | return self.ipyTreasureSetCache[index]
|
| | | |
| | | def GetTreasureHouseCount(self): |
| | | self.CheckLoadData("TreasureHouse") |
| | | return self.ipyTreasureHouseLen
|