| | |
| | | #import ReloadModule
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| | | import CrossRealmPK
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| | | import CrossRealmMsg
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| | | import CrossRealmPlayer
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| | | import PlayerFBHelpBattle
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| | | import PlayerFamilyRedPacket
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| | | import IpyGameDataPY
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| | |
| | | PlayerFamilyParty.FamilyParty_Process(tick)
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| | | # 帮主弹劾时钟调用
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| | | PlayerFamily.OnLeaderImpeachTick(tick)
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| | | |
| | | #跨服玩家
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| | | CrossRealmPlayer.OnCrossProcess(tick)
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| | | #跨服PK匹配
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| | | CrossRealmPK.OnPKMatchProcess(tick)
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| | |
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| | |
| | | # 所有服务器人数要回报一次, 每个map也要回报一次
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| | | # gameWorld.GetTickByType(0 - n) 取间隔
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| | | def DisposeGameActivePlayer(tick):
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| | | # gameWorld = GameWorld.GetGameWorld()
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| | | # lastTick = gameWorld.GetTickByType(ChConfig.TYPE_GetActivePlayerCount)
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| | | # |
| | | # if lastTick == -1:
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| | | # #GameWorld.Log("未初始化服务器")
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| | | # return
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| | | # |
| | | # if tick - lastTick < ChConfig.TYPE_Tick_Time[ChConfig.TYPE_GetActivePlayerCount]:
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| | | # return
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| | | # |
| | | # |
| | | # gameWorld.SetTickByType(ChConfig.TYPE_GetActivePlayerCount , tick)
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| | | |
| | | gameWorld = GameWorld.GetGameWorld() |
| | | curMinute = datetime.datetime.today().minute |
| | | #为了每个服的输出时间点统一一个分钟点,便于统计
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| | | if datetime.datetime.today().minute % 5 != 0:
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| | | if curMinute % 5 != 0:
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| | | return
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| | | noteData = gameWorld.GetDictByKey("OnlineCntM")
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| | | if noteData == curMinute:
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| | | # 同一分钟不多发送,此处不建议用CD处理,避免两CD冲突
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| | | return
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| | | gameWorld.SetDict("OnlineCntM", curMinute)
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| | |
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| | | # 全服在线人数平台明细
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| | | platformOLDict = {} # 平台在线人数 {平台:人数, ...}
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