xdh
2019-05-21 c26890bfb6fc43e232d062b241cba11b8797f5b2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -126,9 +126,11 @@
    
    #技能攻击最大数量
    hurtCount = SkillCommon.GetSkillArea_Atk_Count(curPlayer, curSkill)
    if len(hurtList) > hurtCount:
        # 客户端目标过多
        return False
    #===========================================================================
    # if len(hurtList) > hurtCount:
    #    # 客户端目标过多
    #    return False
    #===========================================================================
    
#    mapType = GameWorld.GetMap().GetMapFBType()
    # 野外小怪或者其他指定的怪为了更及时的打击感,由客户端计算
@@ -2069,6 +2071,7 @@
#{
#    tagHead        Head;
#    DWORD    SkillTypeID;    // 专精技能ID
#    BYTE    DoType;    // 0-激活升级 1-使用
#};
def OnSelectSkillElement(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
@@ -2086,37 +2089,46 @@
    if not mainSkill:
        GameWorld.DebugLog('主技能未学习,无法选专精mainSkillID=%s'%mainSkillID)
        return
    doType = clientData.DoType
    curElementSkillID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementID % mainSkillID)
    activeSkillLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementLV % selectSkillID)
    #先判断是否可升级
    updSelectSkillLV = activeSkillLV
    nextSkill = GameWorld.GetGameData().FindSkillByType(selectSkillID, activeSkillLV + 1)
    if nextSkill:
        if CheckLearnSkillNeedAttr(curPlayer, nextSkill):
            updSelectSkillLV = activeSkillLV + 1
            skillElementType = GetSkillElementType(nextSkill)
    isChangeSkill = False #是否变更生效的技能
    if updSelectSkillLV != activeSkillLV:
    updSelectSkillLV = activeSkillLV
    #先判断是否可升级
    if doType is 0:
        nextSkill = GameWorld.GetGameData().FindSkillByType(selectSkillID, activeSkillLV + 1)
        if not nextSkill:
            return
        if not CheckLearnSkillNeedAttr(curPlayer, nextSkill):
            return
        updSelectSkillLV = activeSkillLV + 1
        skillElementType = GetSkillElementType(nextSkill)
        #可升级则激活升一级
        EventShell.EventRespons_ElementSkill(curPlayer, mainSkillID, skillElementType, updSelectSkillLV)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementLV % selectSkillID, updSelectSkillLV)
        if curElementSkillID == selectSkillID:
        if not curElementSkillID or curElementSkillID == selectSkillID:
            #正在使用的专精技能,则立即生效
            isChangeSkill = True
    elif selectSkillID != curElementSkillID:
    else: # 使用
        if not activeSkillLV:
            #未激活不能使用
            return
        if selectSkillID == curElementSkillID:
            return
        isChangeSkill = True
    if isChangeSkill:
        #更换专精
        if not RefreshElementSkill(curPlayer, selectSkillID):
        if not RefreshElementSkill(curPlayer, selectSkillID)[1]:
            GameWorld.DebugLog('更换专精 不成功 selectSkillID=%s'%selectSkillID)
            return
        
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, selectSkillID)
        if curElementSkillID:
            if curElementSkillID != selectSkillID:
                #原技能删除
                skillManager.DeleteSkillBySkillTypeID(curElementSkillID)
        if curElementSkillID and curElementSkillID != selectSkillID:
            #原技能删除
            skillManager.DeleteSkillBySkillTypeID(curElementSkillID)
        
    
        # 重刷被动技能
@@ -2131,9 +2143,10 @@
def RefreshElementSkill(curPlayer, skillTypeID, isChangeLV=True):
    ##更新专精技能生效的等级
    isNotify, hasChangeLV = False, False
    __InitElementSkillInfo()
    if skillTypeID not in PyGameData.g_elemntSkillDict:
        return
        return isNotify, hasChangeLV
    baseAttrDict = {
                            ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
                            ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
@@ -2153,15 +2166,16 @@
            break
    if activeSkillLV > updSkillLV:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementLV % skillTypeID, updSkillLV)
        isNotify = True
    updSkillLV = min(updSkillLV, activeSkillLV) #不可超过激活的等级
    skillManager = curPlayer.GetSkillManager()
    curSkill = skillManager.FindSkillBySkillTypeID(skillTypeID)
    curSkillLV = curSkill.GetSkillLV() if curSkill else 0
    #GameWorld.DebugLog('更新专精技能生效的等级 skillTypeID=%s,curSkillLV=%s,activeSkillLV=%s,updSkillLV=%s'%(skillTypeID, curSkillLV, activeSkillLV, updSkillLV))
    if not isChangeLV:
        return
        return isNotify, hasChangeLV
    if updSkillLV == curSkillLV:
        return
        return isNotify, hasChangeLV
    elif updSkillLV < curSkillLV:
        skillManager.DeleteSkillBySkillTypeID(skillTypeID)
        for _ in xrange(updSkillLV):
@@ -2170,10 +2184,11 @@
            ipyData = IpyGameDataPY.GetIpyGameData('SkillElement', skillTypeID)
            mainSkillID = ipyData.GetMainSkillID()
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, 0)
            isNotify = True
    else:
        for _ in xrange(updSkillLV-curSkillLV):
            skillManager.LVUpSkillBySkillTypeID(skillTypeID)
    return True
    return isNotify, True
def RefreshElementSkillByAttr(curPlayer, attrIDList):
    #加点、丹药、境界、洗点 会影响灵根点
@@ -2198,9 +2213,12 @@
            needRefreshSkillIDDict[curElementSkillID] = curSelectSkillID == curElementSkillID
    
    #GameWorld.DebugLog('属性点变更 刷新专精attrIDList=%s,needRefreshSkillIDList=%s'%(attrIDList,needRefreshSkillIDList))
    isRefresh = False
    needNotify, isRefresh = False, False
    for skillID, isChangeLV in needRefreshSkillIDDict.items():
        if RefreshElementSkill(curPlayer, skillID, isChangeLV):
        isNotify, hasChangeLV = RefreshElementSkill(curPlayer, skillID, isChangeLV)
        if isNotify:
            needNotify = True
        if hasChangeLV:
            isRefresh = True
    if isRefresh:
        # 重刷被动技能
@@ -2209,7 +2227,8 @@
        curControl = PlayerControl.PlayerControl(curPlayer)
        curControl.RefreshAllSkill()
        curControl.RefreshPlayerAttrState()
    NotifyElementSkillInfo(curPlayer)
    if needNotify:
        NotifyElementSkillInfo(curPlayer)
    return
def GetElementSkillCnt(curPlayer, mainSkillIDList, activeLV, elementType=0):