ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py
@@ -15,8 +15,17 @@ import GameWorld import SkillCommon import BuffSkill import IPY_GameWorld def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): if attacker.GetPlayerAction() == IPY_GameWorld.paDie: # 当前已经被处理为死亡,那么就不触发 return False if attacker.GetDictByKey("zhansha") and passiveEffect.GetEffectValue(0): # 斩杀不触发的标志 return False attacker.SetHP(1) return False