ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py
@@ -15,8 +15,17 @@
import GameWorld
import SkillCommon
import BuffSkill
import IPY_GameWorld
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if attacker.GetPlayerAction() == IPY_GameWorld.paDie:
        # 当前已经被处理为死亡,那么就不触发
        return False
    if attacker.GetDictByKey("zhansha") and passiveEffect.GetEffectValue(0):
        # 斩杀不触发的标志
        return False
    attacker.SetHP(1)
    return False