|  |  | 
 |  |  |     
 | 
 |  |  |     
 | 
 |  |  |     #总跑环次数已满,不可再做
 | 
 |  |  |     if run_event == Def_Run_Around_Over_1 and allCount >= RUNCOUNT:
 | 
 |  |  |         return
 | 
 |  |  |     if run_event == Def_Run_Around_Over_1:
 | 
 |  |  |         if allCount >= RUNCOUNT or aroundCount >= AROUNDCOUNT:
 | 
 |  |  |             return
 | 
 |  |  |     
 | 
 |  |  |     nextMissionID = 0
 | 
 |  |  |     nextMission = None
 | 
 |  |  | 
 |  |  |         
 | 
 |  |  |         if curMissionData.Type == QuestCommon.Def_Mission_Type_RunFamily:
 | 
 |  |  |             PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskFRun, 1)
 | 
 |  |  |         if allCount < RUNCOUNT:
 | 
 |  |  |             nextMissionID = __OverRandRunAround(curPlayer, curMissionData)
 | 
 |  |  |             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID)
 | 
 |  |  | #        if allCount < RUNCOUNT:
 | 
 |  |  | #            nextMissionID = __OverRandRunAround(curPlayer, curMissionData)
 | 
 |  |  | #            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID)
 | 
 |  |  |         
 | 
 |  |  |                 
 | 
 |  |  |             
 |