xdh
2019-05-10 c2a7d0326f1e779bf6ee184e60d04dd7d43b576b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -2124,7 +2124,7 @@
    NotifyElementSkillInfo(curPlayer, mainSkillID, selectSkillID if updSelectSkillLV != activeSkillLV else 0)
    return
def RefreshElementSkill(curPlayer, skillTypeID):
def RefreshElementSkill(curPlayer, skillTypeID, isChangeLV=True):
    ##更新专精技能生效的等级
    __InitElementSkillInfo()
    if skillTypeID not in PyGameData.g_elemntSkillDict:
@@ -2153,6 +2153,8 @@
    curSkill = skillManager.FindSkillBySkillTypeID(skillTypeID)
    curSkillLV = curSkill.GetSkillLV() if curSkill else 0
    #GameWorld.DebugLog('更新专精技能生效的等级 skillTypeID=%s,curSkillLV=%s,activeSkillLV=%s,updSkillLV=%s'%(skillTypeID, curSkillLV, activeSkillLV, updSkillLV))
    if not isChangeLV:
        return
    if updSkillLV == curSkillLV:
        return
    elif updSkillLV < curSkillLV:
@@ -2172,7 +2174,7 @@
    #加点、丹药、境界、洗点 会影响灵根点
    __InitElementSkillInfo()
    
    needRefreshSkillIDList = []
    needRefreshSkillIDDict = {} #{skillid:是否变更技能等级}
    skillManager = curPlayer.GetSkillManager()
    for i in xrange(skillManager.GetSkillCount()):
        hasSkill = skillManager.GetSkillByIndex(i)
@@ -2180,6 +2182,7 @@
        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('SkillElement', {'MainSkillID':hasSkillID}, True, False)
        if not ipyDataList:
            continue
        curSelectSkillID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementID % hasSkillID)
        for ipyData in ipyDataList:
            curElementSkillID = ipyData.GetElementSkillID()
            if curElementSkillID not in PyGameData.g_elemntSkillDict:
@@ -2187,11 +2190,12 @@
            attrID = GetSkillUpNeedAttr(PyGameData.g_elemntSkillDict[curElementSkillID][0])[0]
            if attrID not in attrIDList:
                continue
            needRefreshSkillIDList.append(curElementSkillID)
            needRefreshSkillIDDict[curElementSkillID] = curSelectSkillID == curElementSkillID
    #GameWorld.DebugLog('属性点变更 刷新专精attrIDList=%s,needRefreshSkillIDList=%s'%(attrIDList,needRefreshSkillIDList))
    isRefresh = False
    for skillID in needRefreshSkillIDList:
        if RefreshElementSkill(curPlayer, skillID):
    for skillID, isChangeLV in needRefreshSkillIDDict.items():
        if RefreshElementSkill(curPlayer, skillID, isChangeLV):
            isRefresh = True
    if isRefresh:
        # 重刷被动技能