xdh
2018-09-28 c2ea18fd93c7b954f36a9b578c55a6065af2f863
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
@@ -757,8 +757,12 @@
        warPlayer = GetFamilyWarPlayer(playerID)
        warPlayer.calcFightTimeTick = tick
        
        faction = curPlayer.GetFaction()
        if not faction:
            GameWorld.Log("还未设置阵营的玩家暂不处理!可能是DoEnter中!", playerID)
            continue
        # 检查坐标,防止作弊
        factionIndex = GetFactionIndex(curPlayer.GetFaction())
        factionIndex = GetFactionIndex(faction)
        centrePosX, centrePosY, radius = factionAreaInfo[factionIndex]
        curPosX, curPosY = curPlayer.GetPosX(), curPlayer.GetPosY()
        dist = GameWorld.GetDist(curPosX, curPosY, centrePosX, centrePosY)
@@ -767,8 +771,8 @@
        if dist > maxDist:
            posPoint = GameMap.GetEmptyPlaceInArea(centrePosX, centrePosY, radius)
            curPlayer.ResetPos(posPoint.GetPosX(), posPoint.GetPosY())
            GameWorld.DebugLog("玩家不在营地范围内,强制拉回!curPos=(%s,%s),centerPos=(%s,%s), dist=%s > maxDist=%s"
                               % (curPosX, curPosY, centrePosX, centrePosY, dist, maxDist))
            GameWorld.Log("玩家不在营地范围内,强制拉回!faction=%s,curPos=(%s,%s),centerPos=(%s,%s), dist=%s > maxDist=%s"
                          % (faction, curPosX, curPosY, centrePosX, centrePosY, dist, maxDist), playerID)
    return
def __DoLogic_FB_Fighting(tick):