| | |
| | | import Operate_EquipStone
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| | | import Operate_EquipSuitCompose
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| | | import IpyGameDataPY
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| | | import EventShell
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| | |
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| | | #---------------------------------------------------------------------
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| | | ## 放不下主角背包放入万能背包的逻辑, curGiveItem 要先 SetCount
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| | |
| | | Operate_EquipStone.DoMoveEquipStone(curPlayer, packEquipIndex)
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| | | #套装降级处理
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| | | Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, packEquipIndex)
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| | | |
| | | EventShell.EventRespons_EquipStar(curPlayer)
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| | | self.RefreshStartEquipCount()
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| | | return packEquipIndex if result else -1
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| | |
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| | |
| | | self.RefreshStartEquipCount()
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| | | #套装降级处理
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| | | Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, equipIndex)
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| | | EventShell.EventRespons_EquipStar(curPlayer)
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| | | #===============================================================================
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| | | # #destItemPlace = 卸下物品的位置
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| | | # destItemPlace = curPack.GetAt(packIndex)
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