| | |
| | | import NetPackCommon
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| | | import PlayerSuccess
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| | | import PlayerWeekParty
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| | | import PlayerActLogin
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| | | import BuffSkill
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| | |
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| | | import random
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| | |
| | | GameWorldProcess.CloseFB(tick)
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| | | return
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| | |
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| | | __UpdIceLoadFBStar(tick) # 结算前更新一次星级
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| | | playerID = curPlayer.GetPlayerID()
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| | | lineID = FBCommon.GetFBPropertyMark()
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| | | star = GameWorld.GetGameFB().GetGameFBDictByKey(FBPlayerDict_FBStar)
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| | |
| | | if not lastStar and not isInFBOnDay: #每日活动
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
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| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, 1)
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| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_IceLode, 1)
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| | |
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| | | if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
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| | | CheckIceLodeStarAwardMail(curPlayer)
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| | |
| | | PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
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| | | else:
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| | | for itemID, itemCount, isBind in itemList:
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
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| | |
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| | | jsonItemList = FBCommon.GetJsonItemList(itemList)
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| | | overDict[FBCommon.Over_itemInfo] = jsonItemList
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| | |
| | | PlayerControl.SendMailByKey(0, [curPlayer.GetID()], itemList)
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| | | else:
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| | | for itemID, itemCnt, isBind in itemList:
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
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| | | #直接将5条线星级改为3星
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| | | addCnt = 0
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| | | starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
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| | |
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
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| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, addCnt)
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| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_IceLode, addCnt)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
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| | | FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
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| | | # npcCountDict = {}
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| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, awardRecord|pow(2, starIndex))
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| | |
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| | | for itemID, itemCount, isBind in awardList:
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
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| | | #֪ͨ
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| | | SyncIceLoddInfo(curPlayer)
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| | | return
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