ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -34,6 +34,7 @@
import NetPackCommon
import PlayerSuccess
import PlayerWeekParty
import PlayerActLogin
import BuffSkill
import random
@@ -552,6 +553,7 @@
        GameWorldProcess.CloseFB(tick)
        return
    
    __UpdIceLoadFBStar(tick) # 结算前更新一次星级
    playerID = curPlayer.GetPlayerID()
    lineID = FBCommon.GetFBPropertyMark()
    star = GameWorld.GetGameFB().GetGameFBDictByKey(FBPlayerDict_FBStar)
@@ -565,6 +567,7 @@
        if not lastStar and not isInFBOnDay: #每日活动
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
            PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, 1)
            PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_IceLode, 1)
    
    if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
        CheckIceLodeStarAwardMail(curPlayer)
@@ -586,7 +589,7 @@
            PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
        else:
            for itemID, itemCount, isBind in itemList:
                ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
                ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
        
        jsonItemList = FBCommon.GetJsonItemList(itemList)
        overDict[FBCommon.Over_itemInfo] = jsonItemList
@@ -670,7 +673,7 @@
        PlayerControl.SendMailByKey(0, [curPlayer.GetID()], itemList)
    else:
        for itemID, itemCnt, isBind in itemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
    #直接将5条线星级改为3星
    addCnt = 0
    starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
@@ -681,6 +684,7 @@
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, addCnt)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_IceLode, addCnt)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
    FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
#    npcCountDict = {}
@@ -736,7 +740,7 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, awardRecord|pow(2, starIndex))
    
    for itemID, itemCount, isBind in awardList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
    #֪ͨ
    SyncIceLoddInfo(curPlayer)
    return