| | |
| | | "RolePoint":(
|
| | | ("BYTE", "AttrID", 1),
|
| | | ("dict", "AddAttrInfoPerPoint", 0),
|
| | | ("dict", "PointQualityAttrIDDict", 0),
|
| | | ("dict", "PointQualityAttrValueDict", 0),
|
| | | ("BYTE", "FightPowerPerPoint", 0),
|
| | | ("dict", "PointQualityAttrDict", 0),
|
| | | ("list", "PointQualityIntervalList", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("DWORD", "NeedLV", 0),
|
| | | ("DWORD", "NeedItemID", 0),
|
| | | ("WORD", "NeedItemCnt", 0),
|
| | | ("list", "NeedEquip", 0),
|
| | | ("list", "AddAttrType", 0),
|
| | | ("list", "AddAttrNum", 0),
|
| | | ("DWORD", "BossID", 0),
|
| | |
| | | ("DWORD", "LostHPPerSecond", 0),
|
| | | ("BYTE", "MaxPlayerCount", 0),
|
| | | ("DWORD", "LostHPPerSecondEx", 0),
|
| | | ("DWORD", "FightPowerMin", 0),
|
| | | ("DWORD", "FightPowerMax", 0),
|
| | | ("DWORD", "EveryFightPower", 0),
|
| | | ("DWORD", "EveryFightPowerLostHPEx", 0),
|
| | | ),
|
| | |
|
| | | "EquipSuitAttr":(
|
| | |
| | | ("WORD", "LV", 1),
|
| | | ("DWORD", "CftHit", 0),
|
| | | ("DWORD", "CftMiss", 0),
|
| | | ("DWORD", "CftDamagePer", 0),
|
| | | ("DWORD", "CftDamReduce", 0),
|
| | | ("DWORD", "CftIgnoreDefRate", 0),
|
| | | ("DWORD", "CftDamChanceDef", 0),
|
| | | ("DWORD", "CftBleedDamage", 0),
|
| | | ("DWORD", "CftFaintRate", 0),
|
| | | ("DWORD", "CftSuperHitReduce", 0),
|
| | | ("DWORD", "CftSuperHitRateReduce", 0),
|
| | | ("DWORD", "CftSuperHitRate", 0),
|
| | | ("DWORD", "CftLuckyHitRate", 0),
|
| | | ("DWORD", "CftLuckyHitRateReduce", 0),
|
| | | ("DWORD", "CftSkillAtkRate", 0),
|
| | | ("DWORD", "CftSkillAtkRateReduce", 0),
|
| | | ("DWORD", "CftFinalHurtPer", 0),
|
| | | ("DWORD", "CftFinalHurtReducePer", 0),
|
| | | ("DWORD", "CftDamagePerPVP", 0),
|
| | | ("DWORD", "CftDamagePerPVPReduce", 0),
|
| | | ("DWORD", "CftNPCHurtAddPer", 0),
|
| | | ("DWORD", "CftNormalHurtPer", 0),
|
| | | ("DWORD", "CftFabaoHurtPer", 0),
|
| | | ("DWORD", "CftDamBackPer", 0),
|
| | | ("DWORD", "CftIgnoreDefRateReduce", 0),
|
| | | ("DWORD", "CftFaintDefRate", 0),
|
| | | ("DWORD", "CftAtkSpeed", 0),
|
| | | ("DWORD", "CftLuckyHit", 0),
|
| | | ("DWORD", "CftSpeedPer", 0),
|
| | | ("DWORD", "CftAtkPer", 0),
|
| | | ("DWORD", "CftMaxHPPer", 0),
|
| | | ("DWORD", "CftJobAHurtAddPer", 0),
|
| | | ("DWORD", "CftJobBHurtAddPer", 0),
|
| | | ("DWORD", "CftJobCHurtAddPer", 0),
|
| | |
| | | ("dict", "EquipColorMaxDropCount", 0),
|
| | | ("dict", "EquipColorSuitInfo", 0),
|
| | | ("dict", "EquipPartKeyRateInfo", 0),
|
| | | ("BYTE", "ColorSuitPartOptimization", 0),
|
| | | ("dict", "KillCountDropEquipPub", 0),
|
| | | ("dict", "ItemIDDropRate", 0),
|
| | | ("dict", "ItemIDMaxDropCount", 0),
|
| | |
| | | ("DWORD", "SweepRunePoint", 0),
|
| | | ("DWORD", "SweepYsog", 0),
|
| | | ("dict", "SweepGoodDrop", 0),
|
| | | ),
|
| | |
|
| | | "ChinMap":(
|
| | | ("DWORD", "MapID", 1),
|
| | | ("BYTE", "CanRide", 0),
|
| | | ("BYTE", "CanOutPet", 0),
|
| | | ),
|
| | |
|
| | | "FBFunc":(
|
| | |
| | | ("list", "ItemBind", 0),
|
| | | ),
|
| | |
|
| | | "TreasureRefine":(
|
| | | ("WORD", "TreasureID", 1),
|
| | | ("BYTE", "TreasureLV", 1),
|
| | | ("dict", "TreasureAttr", 0),
|
| | | ("dict", "Material", 0),
|
| | | ("WORD", "SuccessRate", 0),
|
| | | ("DWORD", "OpenSkill", 0),
|
| | | ("BYTE", "NeedAlchemyLV", 0),
|
| | | ("BYTE", "NeedAllTreasureLV", 0),
|
| | | ),
|
| | |
|
| | | "RefineStove":(
|
| | | ("BYTE", "StoveLV", 1),
|
| | | ("DWORD", "UpNeedExp", 0),
|
| | |
| | | ("BYTE", "AlchemyQuality", 0),
|
| | | ("DWORD", "LearnNeedItemID", 0),
|
| | | ("BYTE", "LearnNeedAlchemLV", 0),
|
| | | ("WORD", "LearnNeedLuck", 0),
|
| | | ("WORD", "LearnNeedLingGenPoint", 0),
|
| | | ("WORD", "NeedTime", 0),
|
| | | ("WORD", "AlchemyExp", 0),
|
| | | ("dict", "Material", 0),
|
| | |
| | | ),
|
| | |
|
| | | "PersonalBoss":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("DWORD", "ChanllengeLv", 0),
|
| | | ("DWORD", "NPCID", 0),
|
| | | ("DWORD", "FuncLineID", 1),
|
| | | ),
|
| | |
|
| | | "FamilyActivity":(
|
| | |
| | | ("dict", "CollectAppointAward", 0),
|
| | | ("BYTE", "AlchemyDiffLV", 0),
|
| | | ("BYTE", "NotifyCollectResult", 0),
|
| | | ("BYTE", "CanBreakCollect", 0),
|
| | | ),
|
| | |
|
| | | "TreasureNPC":(
|
| | |
| | | ("WORD", "CostGold", 0),
|
| | | ("BYTE", "ShowType", 0),
|
| | | ("BYTE", "IsBind", 0),
|
| | | ("BYTE", "AucionItemCanSell", 0),
|
| | | ),
|
| | |
|
| | | "ChestsAward":(
|
| | |
| | | ("list", "ServerGroupIDList", 0),
|
| | | ),
|
| | |
|
| | | "CrossZonePK":(
|
| | | ("char", "CrossZoneName", 1),
|
| | | ("BYTE", "ZoneID", 1),
|
| | | ("list", "ServerGroupIDList", 0),
|
| | | ),
|
| | |
|
| | | "CrossPenglaiZoneMap":(
|
| | | ("BYTE", "ZoneID", 0),
|
| | | ("DWORD", "MapID", 1),
|
| | |
| | | ("DWORD", "ZhuXianScore", 0),
|
| | | ),
|
| | |
|
| | | "ZhuXianTower":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("DWORD", "NPCID", 0),
|
| | | ("list", "FirstAward", 0),
|
| | | ("dict", "GradeAward", 0),
|
| | | ("WORD", "UnLockEquipPlace", 0),
|
| | | ("DWORD", "NeedPower", 0),
|
| | | ),
|
| | |
|
| | | "ZhuXianEquipDecompose":(
|
| | | ("BYTE", "ClassLV", 1),
|
| | | ("dict", "DecomposeInfo", 0),
|
| | |
| | | ("BYTE", "EquipPlace", 1),
|
| | | ("BYTE", "Star", 1),
|
| | | ("list", "CostEquipPlace", 0),
|
| | | ("BYTE", "IsJobLimit", 0),
|
| | | ("list", "CostEquipColor", 0),
|
| | | ("BYTE", "CostEquipCnt", 0),
|
| | | ("BYTE", "SuitTotalRate", 0),
|
| | |
| | | ("list", "WorldLV", 0),
|
| | | ("list", "Rank", 0),
|
| | | ("list", "Award1", 0),
|
| | | ("dict", "Award2", 0),
|
| | | ("list", "Award2", 0),
|
| | | ),
|
| | |
|
| | | "FairyDomain":(
|
| | |
| | | ("DWORD", "MapID", 0),
|
| | | ("BYTE", "LineID", 0),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("BYTE", "EventFBType", 0),
|
| | | ("BYTE", "CostEnergy", 0),
|
| | | ("BYTE", "NeedAlchemyLV", 0),
|
| | | ("list", "NeedLV", 0),
|
| | | ("DWORD", "Weight", 0),
|
| | | ("DWORD", "HourCntPriLimit", 0),
|
| | | ("DWORD", "DayCntPriLimit", 0),
|
| | | ),
|
| | |
|
| | | "FairyAdventures":(
|
| | |
| | | ("WORD", "Cnt", 1),
|
| | | ("DWORD", "EventID", 0),
|
| | | ("list", "Award", 0),
|
| | | ("list", "RandomAward", 0),
|
| | | ),
|
| | |
|
| | | "FBBuyBuff":(
|
| | |
| | | ("WORD", "MoneyCnt", 1),
|
| | | ("DWORD", "BuffID", 0),
|
| | | ("WORD", "BuffCD", 0),
|
| | | ),
|
| | |
|
| | | "SkillElement":(
|
| | | ("DWORD", "ElementSkillID", 1),
|
| | | ("DWORD", "MainSkillID", 0),
|
| | | ("DWORD", "NeedLV", 0),
|
| | | ),
|
| | |
|
| | | "SkyTower":(
|
| | | ("DWORD", "FloorID", 1),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("dict", "Reward", 0),
|
| | | ("WORD", "NeedLV", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("BYTE", "IsNotify", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | |
| | | def __init__(self): |
| | | self.AttrID = 0
|
| | | self.AddAttrInfoPerPoint = {}
|
| | | self.PointQualityAttrIDDict = {}
|
| | | self.PointQualityAttrValueDict = {}
|
| | | self.FightPowerPerPoint = 0
|
| | | self.PointQualityAttrDict = {}
|
| | | self.PointQualityIntervalList = [] |
| | | return |
| | | |
| | | def GetAttrID(self): return self.AttrID # 属性ID
|
| | | def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息
|
| | | def GetPointQualityAttrIDDict(self): return self.PointQualityAttrIDDict # 点数品质进阶增加属性ID, 根据职业区分
|
| | | def GetPointQualityAttrValueDict(self): return self.PointQualityAttrValueDict # 点数品质进阶增加属性值列表, 根据职业区分
|
| | | def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息 {"职业":[[每X点,属性ID,值], ...], ..}
|
| | | def GetFightPowerPerPoint(self): return self.FightPowerPerPoint # 每点附加战斗力
|
| | | def GetPointQualityAttrDict(self): return self.PointQualityAttrDict # 点数品质进阶增加属性, {职业:{属性ID:[阶段属性,..],..},..}
|
| | | def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表 |
| | | |
| | | # 境界表 |
| | |
| | | self.NeedLV = 0
|
| | | self.NeedItemID = 0
|
| | | self.NeedItemCnt = 0
|
| | | self.NeedEquip = []
|
| | | self.AddAttrType = []
|
| | | self.AddAttrNum = []
|
| | | self.BossID = 0
|
| | |
| | | def GetNeedLV(self): return self.NeedLV # 需要等级
|
| | | def GetNeedItemID(self): return self.NeedItemID # 需要道具ID
|
| | | def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量
|
| | | def GetNeedEquip(self): return self.NeedEquip # 需要8部位装备条件阶级|品质|是否套装
|
| | | def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型
|
| | | def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值
|
| | | def GetBossID(self): return self.BossID # 渡劫bossid
|
| | |
| | | self.NPCID = 0
|
| | | self.LostHPPerSecond = 0
|
| | | self.MaxPlayerCount = 0
|
| | | self.LostHPPerSecondEx = 0 |
| | | self.LostHPPerSecondEx = 0
|
| | | self.FightPowerMin = 0
|
| | | self.FightPowerMax = 0
|
| | | self.EveryFightPower = 0
|
| | | self.EveryFightPowerLostHPEx = 0 |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # NPCID
|
| | | def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量
|
| | | def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数
|
| | | def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量 |
| | | def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量
|
| | | def GetFightPowerMin(self): return self.FightPowerMin # 标准战力
|
| | | def GetFightPowerMax(self): return self.FightPowerMax # 上限战力
|
| | | def GetEveryFightPower(self): return self.EveryFightPower # 每x点战力
|
| | | def GetEveryFightPowerLostHPEx(self): return self.EveryFightPowerLostHPEx # 每x点战力附加伤害 |
| | | |
| | | # 装备套装属性表 |
| | | class IPY_EquipSuitAttr(): |
| | |
| | | self.LV = 0
|
| | | self.CftHit = 0
|
| | | self.CftMiss = 0
|
| | | self.CftDamagePer = 0
|
| | | self.CftDamReduce = 0
|
| | | self.CftIgnoreDefRate = 0
|
| | | self.CftDamChanceDef = 0
|
| | | self.CftBleedDamage = 0
|
| | | self.CftFaintRate = 0
|
| | | self.CftSuperHitReduce = 0
|
| | | self.CftSuperHitRateReduce = 0
|
| | | self.CftSuperHitRate = 0
|
| | | self.CftLuckyHitRate = 0
|
| | | self.CftLuckyHitRateReduce = 0
|
| | | self.CftSkillAtkRate = 0
|
| | | self.CftSkillAtkRateReduce = 0
|
| | | self.CftFinalHurtPer = 0
|
| | | self.CftFinalHurtReducePer = 0
|
| | | self.CftDamagePerPVP = 0
|
| | | self.CftDamagePerPVPReduce = 0
|
| | | self.CftNPCHurtAddPer = 0
|
| | | self.CftNormalHurtPer = 0
|
| | | self.CftFabaoHurtPer = 0
|
| | | self.CftDamBackPer = 0
|
| | | self.CftIgnoreDefRateReduce = 0
|
| | | self.CftFaintDefRate = 0
|
| | | self.CftAtkSpeed = 0
|
| | | self.CftLuckyHit = 0
|
| | | self.CftSpeedPer = 0
|
| | | self.CftAtkPer = 0
|
| | | self.CftMaxHPPer = 0
|
| | | self.CftJobAHurtAddPer = 0
|
| | | self.CftJobBHurtAddPer = 0
|
| | | self.CftJobCHurtAddPer = 0
|
| | |
| | | def GetLV(self): return self.LV # 等级
|
| | | def GetCftHit(self): return self.CftHit # 命中系数
|
| | | def GetCftMiss(self): return self.CftMiss # 闪避系数
|
| | | def GetCftDamagePer(self): return self.CftDamagePer # 增加伤害系数
|
| | | def GetCftDamReduce(self): return self.CftDamReduce # 减少伤害系数
|
| | | def GetCftIgnoreDefRate(self): return self.CftIgnoreDefRate # 无视防御系数
|
| | | def GetCftDamChanceDef(self): return self.CftDamChanceDef # 抵御系数
|
| | | def GetCftBleedDamage(self): return self.CftBleedDamage # 流血伤害系数
|
| | | def GetCftFaintRate(self): return self.CftFaintRate # 击晕系数
|
| | | def GetCftSuperHitReduce(self): return self.CftSuperHitReduce # 暴击抗性系数
|
| | | def GetCftSuperHitRateReduce(self): return self.CftSuperHitRateReduce # 暴击率抗性系数
|
| | | def GetCftSuperHitRate(self): return self.CftSuperHitRate # 暴击率系数
|
| | | def GetCftLuckyHitRate(self): return self.CftLuckyHitRate # 会心一击率系数
|
| | | def GetCftLuckyHitRateReduce(self): return self.CftLuckyHitRateReduce # 会心一击抗性系数
|
| | | def GetCftSkillAtkRate(self): return self.CftSkillAtkRate # 技能伤害系数
|
| | | def GetCftSkillAtkRateReduce(self): return self.CftSkillAtkRateReduce # 技能减伤系数
|
| | | def GetCftDamagePerPVP(self): return self.CftDamagePerPVP # PVP伤害增肌系数
|
| | | def GetCftFinalHurtPer(self): return self.CftFinalHurtPer # 最终伤害加成系数
|
| | | def GetCftFinalHurtReducePer(self): return self.CftFinalHurtReducePer # 最终伤害减免系数
|
| | | def GetCftDamagePerPVP(self): return self.CftDamagePerPVP # PVP伤害增加系数
|
| | | def GetCftDamagePerPVPReduce(self): return self.CftDamagePerPVPReduce # PVP伤害减少系数
|
| | | def GetCftNPCHurtAddPer(self): return self.CftNPCHurtAddPer # PVE技能加成系数
|
| | | def GetCftNormalHurtPer(self): return self.CftNormalHurtPer # 普通附加伤害加成系数
|
| | | def GetCftFabaoHurtPer(self): return self.CftFabaoHurtPer # 法宝附加伤害加成系数
|
| | | def GetCftDamBackPer(self): return self.CftDamBackPer # 伤害反射系数
|
| | | def GetCftIgnoreDefRateReduce(self): return self.CftIgnoreDefRateReduce # 无视防御抗性系数
|
| | | def GetCftFaintDefRate(self): return self.CftFaintDefRate # 控制抵抗系数
|
| | | def GetCftAtkSpeed(self): return self.CftAtkSpeed # 攻速系数
|
| | | def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数
|
| | | def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数
|
| | | def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数
|
| | | def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数
|
| | | def GetCftJobAHurtAddPer(self): return self.CftJobAHurtAddPer # 对目标战士伤害加成
|
| | | def GetCftJobBHurtAddPer(self): return self.CftJobBHurtAddPer # 对目标法师伤害加成
|
| | | def GetCftJobCHurtAddPer(self): return self.CftJobCHurtAddPer # 对目标弓箭伤害加成
|
| | |
| | | self.EquipColorMaxDropCount = {}
|
| | | self.EquipColorSuitInfo = {}
|
| | | self.EquipPartKeyRateInfo = {}
|
| | | self.ColorSuitPartOptimization = 0
|
| | | self.KillCountDropEquipPub = {}
|
| | | self.ItemIDDropRate = {}
|
| | | self.ItemIDMaxDropCount = {}
|
| | |
| | | def GetEquipColorMaxDropCount(self): return self.EquipColorMaxDropCount # 装备颜色最大掉落物品数 {颜色:上限数量,...}
|
| | | def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...}
|
| | | def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
|
| | | def GetColorSuitPartOptimization(self): return self.ColorSuitPartOptimization # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装
|
| | | def GetKillCountDropEquipPub(self): return self.KillCountDropEquipPub # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...}
|
| | | def GetItemIDDropRate(self): return self.ItemIDDropRate # 指定物品ID掉率信息 {物品ID:概率, ...}
|
| | | def GetItemIDMaxDropCount(self): return self.ItemIDMaxDropCount # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...}
|
| | |
| | | def GetSweepRunePoint(self): return self.SweepRunePoint # 扫荡符印精华
|
| | | def GetSweepYsog(self): return self.SweepYsog # 扫荡魔精
|
| | | def GetSweepGoodDrop(self): return self.SweepGoodDrop # 扫荡珍稀符印 |
| | | |
| | | # 地图表格 |
| | | class IPY_ChinMap(): |
| | | |
| | | def __init__(self): |
| | | self.MapID = 0
|
| | | self.CanRide = 0
|
| | | self.CanOutPet = 0 |
| | | return |
| | | |
| | | def GetMapID(self): return self.MapID # 地图ID
|
| | | def GetCanRide(self): return self.CanRide # 可否骑乘
|
| | | def GetCanOutPet(self): return self.CanOutPet # 可否召唤宠物 |
| | | |
| | | # 副本总表 |
| | | class IPY_FBFunc(): |
| | |
| | | def GetItemCount(self): return self.ItemCount # 物品数量
|
| | | def GetItemBind(self): return self.ItemBind # 是否绑定 |
| | | |
| | | # 法宝铸炼表 |
| | | class IPY_TreasureRefine(): |
| | | |
| | | def __init__(self): |
| | | self.TreasureID = 0
|
| | | self.TreasureLV = 0
|
| | | self.TreasureAttr = {}
|
| | | self.Material = {}
|
| | | self.SuccessRate = 0
|
| | | self.OpenSkill = 0
|
| | | self.NeedAlchemyLV = 0
|
| | | self.NeedAllTreasureLV = 0 |
| | | return |
| | | |
| | | def GetTreasureID(self): return self.TreasureID # 法宝id
|
| | | def GetTreasureLV(self): return self.TreasureLV # 法宝阶数
|
| | | def GetTreasureAttr(self): return self.TreasureAttr # 属性(最多3条)
|
| | | def GetMaterial(self): return self.Material # 铸炼材料
|
| | | def GetSuccessRate(self): return self.SuccessRate # 成功率
|
| | | def GetOpenSkill(self): return self.OpenSkill # 解锁技能
|
| | | def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级
|
| | | def GetNeedAllTreasureLV(self): return self.NeedAllTreasureLV # 所需所有法宝等级 |
| | | |
| | | # 炼丹炉等级表 |
| | | class IPY_RefineStove(): |
| | | |
| | |
| | | self.AlchemyQuality = 0
|
| | | self.LearnNeedItemID = 0
|
| | | self.LearnNeedAlchemLV = 0
|
| | | self.LearnNeedLuck = 0
|
| | | self.LearnNeedLingGenPoint = 0
|
| | | self.NeedTime = 0
|
| | | self.AlchemyExp = 0
|
| | | self.Material = {} |
| | |
| | | def GetAlchemyQuality(self): return self.AlchemyQuality # 秘方品级
|
| | | def GetLearnNeedItemID(self): return self.LearnNeedItemID # 丹方物品ID
|
| | | def GetLearnNeedAlchemLV(self): return self.LearnNeedAlchemLV # 丹方需要炼丹等级
|
| | | def GetLearnNeedLuck(self): return self.LearnNeedLuck # 丹方需要慧根
|
| | | def GetLearnNeedLingGenPoint(self): return self.LearnNeedLingGenPoint # 丹方需要总灵根点数
|
| | | def GetNeedTime(self): return self.NeedTime # 炼丹时间(秒)
|
| | | def GetAlchemyExp(self): return self.AlchemyExp # 炼丹获得经验值
|
| | | def GetMaterial(self): return self.Material # 炼丹材料 |
| | |
| | | |
| | | def __init__(self): |
| | | self.NPCID = 0
|
| | | self.ChanllengeLv = 0 |
| | | self.FuncLineID = 0 |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # ID
|
| | | def GetChanllengeLv(self): return self.ChanllengeLv # 可挑战等级 |
| | | def GetFuncLineID(self): return self.FuncLineID # 可挑战等级 |
| | | |
| | | # 仙盟活跃表 |
| | | class IPY_FamilyActivity(): |
| | |
| | | self.CollectAward = []
|
| | | self.CollectAppointAward = {}
|
| | | self.AlchemyDiffLV = 0
|
| | | self.NotifyCollectResult = 0 |
| | | self.NotifyCollectResult = 0
|
| | | self.CanBreakCollect = 0 |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # ID
|
| | |
| | | def GetCollectAward(self): return self.CollectAward # 采集奖励物品,权重列表 [[权重, [物品ID,个数,是否拍品]], ...]
|
| | | def GetCollectAppointAward(self): return self.CollectAppointAward # 采集次数定制产出 {次数:[物品ID,个数,是否拍品], ...}
|
| | | def GetAlchemyDiffLV(self): return self.AlchemyDiffLV # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品
|
| | | def GetNotifyCollectResult(self): return self.NotifyCollectResult # 是否通知采集结果 |
| | | def GetNotifyCollectResult(self): return self.NotifyCollectResult # 是否通知采集结果
|
| | | def GetCanBreakCollect(self): return self.CanBreakCollect # 被攻击是否打断采集 |
| | | |
| | | # 宝箱怪表 |
| | | class IPY_TreasureNPC(): |
| | |
| | | self.CostItemCount = 0
|
| | | self.CostGold = 0
|
| | | self.ShowType = 0
|
| | | self.IsBind = 0 |
| | | self.IsBind = 0
|
| | | self.AucionItemCanSell = 0 |
| | | return |
| | | |
| | | def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID
|
| | |
| | | def GetCostItemCount(self): return self.CostItemCount # 消耗物品个数
|
| | | def GetCostGold(self): return self.CostGold # 消耗仙玉
|
| | | def GetShowType(self): return self.ShowType # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
|
| | | def GetIsBind(self): return self.IsBind # 开出物品是否绑定 |
| | | def GetIsBind(self): return self.IsBind # 开出物品是否绑定
|
| | | def GetAucionItemCanSell(self): return self.AucionItemCanSell # 开出拍品可否上架集市 |
| | | |
| | | # 宝箱表产出表 |
| | | class IPY_ChestsAward(): |
| | |
| | | def GetZoneID(self): return self.ZoneID # 赛区ID
|
| | | def GetServerGroupIDList(self): return self.ServerGroupIDList # 赛区服务器组ID列表 |
| | | |
| | | # 跨服分区表竞技场 |
| | | class IPY_CrossZonePK(): |
| | | |
| | | def __init__(self): |
| | | self.CrossZoneName = ""
|
| | | self.ZoneID = 0
|
| | | self.ServerGroupIDList = [] |
| | | return |
| | | |
| | | def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名
|
| | | def GetZoneID(self): return self.ZoneID # 赛区ID
|
| | | def GetServerGroupIDList(self): return self.ServerGroupIDList # 赛区服务器组ID列表 |
| | | |
| | | # 跨服Boss蓬莱仙境分区地图表 |
| | | class IPY_CrossPenglaiZoneMap(): |
| | | |
| | |
| | | def GetRealmLV(self): return self.RealmLV # 需要境界
|
| | | def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分 |
| | | |
| | | # 诛仙塔表 |
| | | class IPY_ZhuXianTower(): |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.NPCID = 0
|
| | | self.FirstAward = []
|
| | | self.GradeAward = {}
|
| | | self.UnLockEquipPlace = 0
|
| | | self.NeedPower = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 塔编号
|
| | | def GetNPCID(self): return self.NPCID # npcid
|
| | | def GetFirstAward(self): return self.FirstAward # 首次S级奖励
|
| | | def GetGradeAward(self): return self.GradeAward # 评级奖励
|
| | | def GetUnLockEquipPlace(self): return self.UnLockEquipPlace # 解锁的装备位
|
| | | def GetNeedPower(self): return self.NeedPower # 推荐战力 |
| | | |
| | | # 诛仙装备分解表 |
| | | class IPY_ZhuXianEquipDecompose(): |
| | | |
| | |
| | | self.EquipPlace = 0
|
| | | self.Star = 0
|
| | | self.CostEquipPlace = []
|
| | | self.IsJobLimit = 0
|
| | | self.CostEquipColor = []
|
| | | self.CostEquipCnt = 0
|
| | | self.SuitTotalRate = 0
|
| | |
| | | def GetEquipPlace(self): return self.EquipPlace # 装备位
|
| | | def GetStar(self): return self.Star # 星数
|
| | | def GetCostEquipPlace(self): return self.CostEquipPlace # 可用装备部位
|
| | | def GetIsJobLimit(self): return self.IsJobLimit # 是否只用本职业装备材料
|
| | | def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
|
| | | def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量
|
| | | def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%)
|
| | |
| | | self.WorldLV = []
|
| | | self.Rank = []
|
| | | self.Award1 = []
|
| | | self.Award2 = {} |
| | | self.Award2 = [] |
| | | return |
| | | |
| | | def GetLineID(self): return self.LineID # 线路ID
|
| | | def GetWorldLV(self): return self.WorldLV # 世界等级
|
| | | def GetRank(self): return self.Rank # 排名
|
| | | def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
|
| | | def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} |
| | | def GetAward2(self): return self.Award2 # 饼图奖励 [[(概率,[物品ID,数量,是否拍品]),..]] |
| | | |
| | | # 缥缈仙域表 |
| | | class IPY_FairyDomain(): |
| | |
| | | self.MapID = 0
|
| | | self.LineID = 0
|
| | | self.BossID = 0
|
| | | self.EventFBType = 0
|
| | | self.CostEnergy = 0
|
| | | self.NeedAlchemyLV = 0
|
| | | self.NeedLV = []
|
| | | self.Weight = 0 |
| | | self.Weight = 0
|
| | | self.HourCntPriLimit = 0
|
| | | self.DayCntPriLimit = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 事件编号
|
| | |
| | | def GetMapID(self): return self.MapID # 副本id
|
| | | def GetLineID(self): return self.LineID # 副本线路id
|
| | | def GetBossID(self): return self.BossID # 副本BossID
|
| | | def GetEventFBType(self): return self.EventFBType # 事件副本类型,0-前端,1-本服,2-跨服
|
| | | def GetCostEnergy(self): return self.CostEnergy # 消耗体力
|
| | | def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 出现的炼丹等级要求
|
| | | def GetNeedLV(self): return self.NeedLV # 出现的玩家等级要求
|
| | | def GetWeight(self): return self.Weight # 权重 |
| | | def GetWeight(self): return self.Weight # 权重
|
| | | def GetHourCntPriLimit(self): return self.HourCntPriLimit # 个人每小时次数限制
|
| | | def GetDayCntPriLimit(self): return self.DayCntPriLimit # 个人每天次数限制 |
| | | |
| | | # 缥缈奇遇表 |
| | | class IPY_FairyAdventures(): |
| | |
| | | def __init__(self): |
| | | self.Cnt = 0
|
| | | self.EventID = 0
|
| | | self.Award = [] |
| | | self.Award = []
|
| | | self.RandomAward = [] |
| | | return |
| | | |
| | | def GetCnt(self): return self.Cnt # 次数
|
| | | def GetEventID(self): return self.EventID # 事件编号
|
| | | def GetAward(self): return self.Award # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] |
| | | def GetAward(self): return self.Award # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..]
|
| | | def GetRandomAward(self): return self.RandomAward # 随机奖励 [[(权重,[物品ID,数量,是否拍品]),..],..] |
| | | |
| | | # 副本Buff表 |
| | | class IPY_FBBuyBuff(): |
| | |
| | | def GetMoneyCnt(self): return self.MoneyCnt # 仙玉数量
|
| | | def GetBuffID(self): return self.BuffID # BuffID
|
| | | def GetBuffCD(self): return self.BuffCD # 间隔时间s |
| | | |
| | | # 技能升级表 |
| | | class IPY_SkillElement(): |
| | | |
| | | def __init__(self): |
| | | self.ElementSkillID = 0
|
| | | self.MainSkillID = 0
|
| | | self.NeedLV = 0 |
| | | return |
| | | |
| | | def GetElementSkillID(self): return self.ElementSkillID # 专精技能ID
|
| | | def GetMainSkillID(self): return self.MainSkillID # 主技能ID
|
| | | def GetNeedLV(self): return self.NeedLV # 选择需要等级 |
| | | |
| | | # 天星塔表 |
| | | class IPY_SkyTower(): |
| | | |
| | | def __init__(self): |
| | | self.FloorID = 0
|
| | | self.BossID = 0
|
| | | self.Reward = {}
|
| | | self.NeedLV = 0
|
| | | self.FightPower = 0
|
| | | self.IsNotify = 0 |
| | | return |
| | | |
| | | def GetFloorID(self): return self.FloorID # 层
|
| | | def GetBossID(self): return self.BossID # bossID
|
| | | def GetReward(self): return self.Reward # 奖励
|
| | | def GetNeedLV(self): return self.NeedLV # 要求等级
|
| | | def GetFightPower(self): return self.FightPower # 推荐战力
|
| | | def GetIsNotify(self): return self.IsNotify # 是否广播 |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.ipyNPCDropItemLen = len(self.ipyNPCDropItemCache)
|
| | | self.ipyRuneTowerCache = self.__LoadFileData("RuneTower", IPY_RuneTower)
|
| | | self.ipyRuneTowerLen = len(self.ipyRuneTowerCache)
|
| | | self.ipyChinMapCache = self.__LoadFileData("ChinMap", IPY_ChinMap)
|
| | | self.ipyChinMapLen = len(self.ipyChinMapCache)
|
| | | self.ipyFBFuncCache = self.__LoadFileData("FBFunc", IPY_FBFunc)
|
| | | self.ipyFBFuncLen = len(self.ipyFBFuncCache)
|
| | | self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine)
|
| | |
| | | self.ipyDailyQuestLen = len(self.ipyDailyQuestCache)
|
| | | self.ipyDailyLivenessRewardCache = self.__LoadFileData("DailyLivenessReward", IPY_DailyLivenessReward)
|
| | | self.ipyDailyLivenessRewardLen = len(self.ipyDailyLivenessRewardCache)
|
| | | self.ipyTreasureRefineCache = self.__LoadFileData("TreasureRefine", IPY_TreasureRefine)
|
| | | self.ipyTreasureRefineLen = len(self.ipyTreasureRefineCache)
|
| | | self.ipyRefineStoveCache = self.__LoadFileData("RefineStove", IPY_RefineStove)
|
| | | self.ipyRefineStoveLen = len(self.ipyRefineStoveCache)
|
| | | self.ipyAlchemyCache = self.__LoadFileData("Alchemy", IPY_Alchemy)
|
| | |
| | | self.ipyCrossRealmPKOrderAwardLen = len(self.ipyCrossRealmPKOrderAwardCache)
|
| | | self.ipyCrossZoneCommCache = self.__LoadFileData("CrossZoneComm", IPY_CrossZoneComm)
|
| | | self.ipyCrossZoneCommLen = len(self.ipyCrossZoneCommCache)
|
| | | self.ipyCrossZonePKCache = self.__LoadFileData("CrossZonePK", IPY_CrossZonePK)
|
| | | self.ipyCrossZonePKLen = len(self.ipyCrossZonePKCache)
|
| | | self.ipyCrossPenglaiZoneMapCache = self.__LoadFileData("CrossPenglaiZoneMap", IPY_CrossPenglaiZoneMap)
|
| | | self.ipyCrossPenglaiZoneMapLen = len(self.ipyCrossPenglaiZoneMapCache)
|
| | | self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul)
|
| | |
| | | self.ipyZhuXianSuitAttrLen = len(self.ipyZhuXianSuitAttrCache)
|
| | | self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss)
|
| | | self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache)
|
| | | self.ipyZhuXianTowerCache = self.__LoadFileData("ZhuXianTower", IPY_ZhuXianTower)
|
| | | self.ipyZhuXianTowerLen = len(self.ipyZhuXianTowerCache)
|
| | | self.ipyZhuXianEquipDecomposeCache = self.__LoadFileData("ZhuXianEquipDecompose", IPY_ZhuXianEquipDecompose)
|
| | | self.ipyZhuXianEquipDecomposeLen = len(self.ipyZhuXianEquipDecomposeCache)
|
| | | self.ipyActFeastWeekPartyCache = self.__LoadFileData("ActFeastWeekParty", IPY_ActFeastWeekParty)
|
| | |
| | | self.ipyFairyDomainAppointLen = len(self.ipyFairyDomainAppointCache)
|
| | | self.ipyFBBuyBuffCache = self.__LoadFileData("FBBuyBuff", IPY_FBBuyBuff)
|
| | | self.ipyFBBuyBuffLen = len(self.ipyFBBuyBuffCache)
|
| | | self.ipySkillElementCache = self.__LoadFileData("SkillElement", IPY_SkillElement)
|
| | | self.ipySkillElementLen = len(self.ipySkillElementCache)
|
| | | self.ipySkyTowerCache = self.__LoadFileData("SkyTower", IPY_SkyTower)
|
| | | self.ipySkyTowerLen = len(self.ipySkyTowerCache)
|
| | | Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
|
| | | Log("IPY_DataMgr InitOK!")
|
| | | return
|
| | |
| | | def GetNPCDropItemByIndex(self, index): return self.ipyNPCDropItemCache[index]
|
| | | def GetRuneTowerCount(self): return self.ipyRuneTowerLen
|
| | | def GetRuneTowerByIndex(self, index): return self.ipyRuneTowerCache[index]
|
| | | def GetChinMapCount(self): return self.ipyChinMapLen
|
| | | def GetChinMapByIndex(self, index): return self.ipyChinMapCache[index]
|
| | | def GetFBFuncCount(self): return self.ipyFBFuncLen
|
| | | def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index]
|
| | | def GetFBLineCount(self): return self.ipyFBLineLen
|
| | |
| | | def GetDailyQuestByIndex(self, index): return self.ipyDailyQuestCache[index]
|
| | | def GetDailyLivenessRewardCount(self): return self.ipyDailyLivenessRewardLen
|
| | | def GetDailyLivenessRewardByIndex(self, index): return self.ipyDailyLivenessRewardCache[index]
|
| | | def GetTreasureRefineCount(self): return self.ipyTreasureRefineLen
|
| | | def GetTreasureRefineByIndex(self, index): return self.ipyTreasureRefineCache[index]
|
| | | def GetRefineStoveCount(self): return self.ipyRefineStoveLen
|
| | | def GetRefineStoveByIndex(self, index): return self.ipyRefineStoveCache[index]
|
| | | def GetAlchemyCount(self): return self.ipyAlchemyLen
|
| | |
| | | def GetCrossRealmPKOrderAwardByIndex(self, index): return self.ipyCrossRealmPKOrderAwardCache[index]
|
| | | def GetCrossZoneCommCount(self): return self.ipyCrossZoneCommLen
|
| | | def GetCrossZoneCommByIndex(self, index): return self.ipyCrossZoneCommCache[index]
|
| | | def GetCrossZonePKCount(self): return self.ipyCrossZonePKLen
|
| | | def GetCrossZonePKByIndex(self, index): return self.ipyCrossZonePKCache[index]
|
| | | def GetCrossPenglaiZoneMapCount(self): return self.ipyCrossPenglaiZoneMapLen
|
| | | def GetCrossPenglaiZoneMapByIndex(self, index): return self.ipyCrossPenglaiZoneMapCache[index]
|
| | | def GetGatherSoulCount(self): return self.ipyGatherSoulLen
|
| | |
| | | def GetZhuXianSuitAttrByIndex(self, index): return self.ipyZhuXianSuitAttrCache[index]
|
| | | def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen
|
| | | def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index]
|
| | | def GetZhuXianTowerCount(self): return self.ipyZhuXianTowerLen
|
| | | def GetZhuXianTowerByIndex(self, index): return self.ipyZhuXianTowerCache[index]
|
| | | def GetZhuXianEquipDecomposeCount(self): return self.ipyZhuXianEquipDecomposeLen
|
| | | def GetZhuXianEquipDecomposeByIndex(self, index): return self.ipyZhuXianEquipDecomposeCache[index]
|
| | | def GetActFeastWeekPartyCount(self): return self.ipyActFeastWeekPartyLen
|
| | |
| | | def GetFairyDomainAppointByIndex(self, index): return self.ipyFairyDomainAppointCache[index]
|
| | | def GetFBBuyBuffCount(self): return self.ipyFBBuyBuffLen
|
| | | def GetFBBuyBuffByIndex(self, index): return self.ipyFBBuyBuffCache[index]
|
| | | def GetSkillElementCount(self): return self.ipySkillElementLen
|
| | | def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index]
|
| | | def GetSkyTowerCount(self): return self.ipySkyTowerLen
|
| | | def GetSkyTowerByIndex(self, index): return self.ipySkyTowerCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|