ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
@@ -110,11 +110,11 @@
        itemID = curPackItem.ItemID
        if ItemControler.GetAppointItemRealID(itemID):
            #定制物品
            ItemControler.GivePlayerItem(curPlayer, itemID, curPackItem.Count, curPackItem.IsBind, [IPY_GameWorld.rptItem],
            ItemControler.GivePlayerItem(curPlayer, itemID, curPackItem.Count, 0, [IPY_GameWorld.rptItem],
                                         False, showSysInfo=False, event=[ChConfig.ItemGive_Mail, False, {"MailGUID":curPackData.GUID}])
            continue
        
        curCreateItem = ItemCommon.CreateSingleItem(itemID, curPackItem.Count, curPackItem.IsBind)
        curCreateItem = ItemCommon.CreateSingleItem(itemID, curPackItem.Count, not curPackItem.IsBind)
        if not curCreateItem:
            GameWorld.ErrLog("OnGMRequestCompensationResult CreateSingleItem %s Err "%itemID)
            continue
@@ -129,15 +129,15 @@
        #放入玩家背包
        ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curCreateItem, 
                                                               event=[ChConfig.ItemGive_Mail, False, {"MailGUID":curPackData.GUID}])
    moneySource = curPackData.MoneySource + ChConfig.Def_GiveMoney_Unknown # 存值时为byte类型,使用时需还原回来
    if curPackData.Gold != 0:
        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, curPackData.Gold, ChConfig.Def_GiveMoney_Mail)
        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, curPackData.Gold, moneySource)
    
    if curPackData.GoldPaper != 0:
        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, curPackData.GoldPaper, ChConfig.Def_GiveMoney_Mail)
        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, curPackData.GoldPaper, moneySource)
    
    if curPackData.Silver != 0:
        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, curPackData.Silver, ChConfig.Def_GiveMoney_Mail)
        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, curPackData.Silver, moneySource)
    
    #发送相关数据  回报补偿发放结果
    sendPack = ChMapToGamePyPack.tagMGGiveCompensationResult()