ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py
@@ -128,7 +128,7 @@
        awardItemList = __GetItemList(ipyData.GetAwardItem(), job, playerWorldLV)
        batchPlayerIDList.append([playerID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([str(ipyData.GetNeedGold())]) # 钱支持小数,显示参数传字符串
        batchParamList.append([str(int(ipyData.GetNeedGold()))]) # 钱支持小数,显示参数传字符串
        
    if batchPlayerIDList:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeAwardRecord % actNum, awardRecord)
@@ -256,7 +256,7 @@
    
    notifyKey = awardIpyData.GetNotifyKey()
    if notifyKey:
        PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), str(awardIpyData.GetNeedGold())]) # 钱支持小数,显示参数传字符串
        PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), str(int(awardIpyData.GetNeedGold()))]) # 钱支持小数,显示参数传字符串
        
    for itemID, itemCount, _ in awardItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])