| | |
| | | awardItemList = __GetItemList(ipyData.GetAwardItem(), job, playerWorldLV)
|
| | | batchPlayerIDList.append([playerID])
|
| | | batchAddItemList.append(awardItemList)
|
| | | batchParamList.append([str(ipyData.GetNeedGold())]) # 钱支持小数,显示参数传字符串
|
| | | batchParamList.append([str(int(ipyData.GetNeedGold()))]) # 钱支持小数,显示参数传字符串
|
| | |
|
| | | if batchPlayerIDList:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeAwardRecord % actNum, awardRecord)
|
| | |
| | |
|
| | | notifyKey = awardIpyData.GetNotifyKey()
|
| | | if notifyKey:
|
| | | PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), str(awardIpyData.GetNeedGold())]) # 钱支持小数,显示参数传字符串
|
| | | PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), str(int(awardIpyData.GetNeedGold()))]) # 钱支持小数,显示参数传字符串
|
| | |
|
| | | for itemID, itemCount, _ in awardItemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
|