ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1607,6 +1607,7 @@ # 斩杀,濒死等情况的处理 if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackKill): # նɱ hurtType = ChConfig.Def_HurtType_Zhansha hurtValue = GameObj.GetHP(defObj) #伤害结构体 resultHurtType.HurtHP = hurtValue