|  |  | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     playerIDList = [playerID]
 | 
 |  |  |     retInfo = [playerIDList, dataMapID, mapID, copyMapID]
 | 
 |  |  |     retInfo = [playerIDList, dataMapID, mapID, copyMapID, funcLineID]
 | 
 |  |  |     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def CrossServerMsg_EnterFBRet(msgData, tick):
 | 
 |  |  |     ## 收到跨服服务器动态分配的跨服副本进入信息
 | 
 |  |  |     
 | 
 |  |  |     playerIDList, dataMapID, mapID, copyMapID = msgData
 | 
 |  |  |     playerIDList, dataMapID, mapID, copyMapID, funcLineID = msgData
 | 
 |  |  |     
 | 
 |  |  |     dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
 | 
 |  |  |     if dataMapID not in dynamicLineMapDict:
 | 
 |  |  | 
 |  |  |         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
 | 
 |  |  |         if not curPlayer:
 | 
 |  |  |             continue
 | 
 |  |  |         CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, posX, posY)
 | 
 |  |  |         CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, posX, posY, lineID=funcLineID)
 | 
 |  |  |         
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | 
 |  |  |         return
 | 
 |  |  |     copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
 | 
 |  |  |     copyMapObj.openState = 1
 | 
 |  |  |     funcLineID = copyMapObj.funcLineID
 | 
 |  |  |     
 | 
 |  |  |     # 通知子服等待中的玩家可以进入副本
 | 
 |  |  |     serverPlayerIDListDict = {}
 | 
 |  |  | 
 |  |  |     GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: dataMapID=%s,mapID=%s,copyMapID=%s,serverPlayerIDListDict=%s" 
 | 
 |  |  |                   % (dataMapID, mapID, copyMapID, serverPlayerIDListDict))
 | 
 |  |  |     for serverGroupID, playerIDList in serverPlayerIDListDict.items():
 | 
 |  |  |         retInfo = [playerIDList, dataMapID, mapID, copyMapID]
 | 
 |  |  |         retInfo = [playerIDList, dataMapID, mapID, copyMapID, funcLineID]
 | 
 |  |  |         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
 | 
 |  |  |         
 | 
 |  |  |     #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
 |