hxp
2019-04-18 c562008bec642a25245295eeec567081bc4e4c42
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,36 +68,32 @@
Def_BuffValue_Count = 3     # buff记录的value个数
#游戏对象属性--------------------------------------------
Def_Calc_AllAttrType_MAX = 125
Def_Calc_AllAttrType_MAX = 132
#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
TYPE_Calc_AttrList = (
#基础属性
TYPE_Calc_Metal,                        # 金 1
TYPE_Calc_Wood,                         # ľ 2
TYPE_Calc_Water,                        # ˮ 3
TYPE_Calc_Fire,                         # 火 4
TYPE_Calc_Earth,                        # 土 5
#战斗属性
TYPE_Calc_AttrMaxHP,                    # 最大血量 6
TYPE_Calc_AttrMaxMP,                    # 最大魔法值 7
TYPE_Calc_AttrDEF,                      # 防御力 8
TYPE_Calc_AttrHit,                      # 命中 9
TYPE_Calc_AttrMiss,                     # 闪避 10
TYPE_Calc_AttrATKMin,                   # 最小攻击力 11
TYPE_Calc_AttrATKMax,                   # 最大攻击力 12
TYPE_Calc_AttrHP,                       # 当前HP 13
TYPE_Calc_AttrMP,                       # 当前MP 14
#TYPE_Calc_AttrMATKMin,                  # 最小魔法攻击力    #废弃:NPC表字段代表境界
#TYPE_Calc_AttrMATKMax,                  # 最大魔法攻击力    #废弃
TYPE_Calc_Luck,                         # 气运 15
TYPE_Calc_AttrHP,                       # 当前HP 5
TYPE_Calc_AttrMP,                       # 当前MP 6
TYPE_Calc_AttrMaxHP,                    # 最大血量 7
TYPE_Calc_AttrMaxMP,                    # 最大魔法值 8
TYPE_Calc_AttrATKMin,                   # 最小攻击力 9
TYPE_Calc_AttrATKMax,                   # 最大攻击力 10
TYPE_Calc_Earth,                        # 土 11
TYPE_Calc_Luck,                         # 气运 12
TYPE_Calc_AttrDEF,                      # 防御力 13
TYPE_Calc_AttrHit,                      # 命中 14
TYPE_Calc_AttrMiss,                     # 闪避 15
TYPE_Calc_AttrSpeed,                    # 移动速度 16
TYPE_Calc_AttrAtkSpeed,                 # 攻击速度 17
TYPE_Calc_SuperHitRate,                 # 暴击概率 18 
TYPE_Calc_SuperHit,                     # 暴击伤害(固定值) 19 
TYPE_Calc_SuperHitRateReduce,           # 暴击概率抗性 20
TYPE_Calc_SuperHitReducePer,            # 暴击伤害减免 21
TYPE_Calc_SuperHitReduce,            # 暴击伤害减免固定值 21
TYPE_Calc_GreatHitRate,                 # 卓越一击几率 22
TYPE_Calc_GreatHit,                     # 卓越一击伤害倍率 23
@@ -105,9 +101,9 @@
TYPE_Calc_GreatHitReducePer,            # 卓越一击伤害减免 25
TYPE_Calc_LuckyHitRate,                 # 会心一击几率 26
TYPE_Calc_LuckyHit,                     # 会心一击伤害倍率 27
TYPE_Calc_LuckyHit,                     # 会心一击伤害固定值 27
TYPE_Calc_LuckyHitRateReduce,           # 会心一击概率抗性 28
TYPE_Calc_LuckyHitReducePer,            # 会心一击伤害减免 29
TYPE_Calc_LuckyHitReduce,            # 会心一击伤害减免固定值 29
TYPE_Calc_IgnoreDefRate,                # 无视防御几率, 攻击时百分比无视目标的防御 30
TYPE_Calc_IgnoreDefRateReduce,          # 无视防御概率抗性, 受击时减少对方的无视防御属性 31
@@ -160,15 +156,15 @@
TYPE_Calc_ReduceSkillCD,                # 减技能CD
TYPE_Calc_SkillAtkRate,                 # 技能攻击比例加成
TYPE_Calc_SkillAtkRateReduce,           # 技能攻击比例减少 75
TYPE_Calc_DamagePer,                    # 伤害输出计算百分比
TYPE_Calc_AttrDamReduce,                # 减少伤害
TYPE_Calc_DamagePVP,                    # 伤害输出固定值
TYPE_Calc_DamagePVPReduce,                # 减少伤害固定值
TYPE_Calc_HurtPer,                      # 受伤计算百分比
TYPE_Calc_BleedDamage,                  # 流血伤害
TYPE_Calc_FinalHurt,                    # 最终固定伤害增加 80
TYPE_Calc_FinalHurtReduce,              # 最终固定伤害减少
TYPE_Calc_DamagePerPVP,                 # 伤害输出计算百分比PVP
TYPE_Calc_DamagePerPVPReduce,           # 伤害输出计算百分比PVP减少
TYPE_Calc_DamagePerPVE,                 # 伤害输出计算百分比PVE
TYPE_Calc_DamagePVE,                 # 伤害输出计算固定值PVE
TYPE_Calc_NPCHurtAddPer,                # 对怪物伤害加成 85
TYPE_Calc_JobAHurtAddPer,               # 目标战士伤害加成
TYPE_Calc_JobBHurtAddPer,               # 目标法师伤害加成
@@ -190,27 +186,34 @@
TYPE_Calc_BaseDefAddPer,                # 基础防御百分比
TYPE_Calc_BaseHitAddPer,                # 基础命中百分比
TYPE_Calc_BaseMissAddPer,               # 基础闪避百分比
TYPE_Calc_GodWeaponMaxHPPer,            # 神兵生命百分比 110
TYPE_Calc_GodWeaponAtkPer,              # 神兵攻击百分比
TYPE_Calc_GodWeaponMaxHPPer,            # 神兵生命百分比
TYPE_Calc_GodWeaponAtkPer,              # 神兵攻击百分比 105
TYPE_Calc_StoneMaxHPPer,                # 宝石生命百分比
TYPE_Calc_StoneAtkPer,                  # 宝石攻击百分比
TYPE_Calc_HPCureEnhance,                # 血瓶恢复效果增加
TYPE_Calc_OnlyFinalHurt,                # 额外输出伤害 115
TYPE_Calc_PVPAtkBackHP,                 # PVP攻击回血
TYPE_Calc_OnlyFinalHurt,                # 额外输出伤害
TYPE_Calc_PVPAtkBackHP,                 # PVP攻击回血 110
TYPE_Calc_HitSucessRate,                # 命中成功率
TYPE_Calc_MissSucessRate,               # 闪避成功率
TYPE_Calc_AtkInterval,                  # NPC攻击频率
TYPE_Calc_FuncDef,                      # 功能层防御 120
TYPE_Calc_CurePer,                      # 治疗效果加成,默认100%
TYPE_Calc_FuncDef,                      # 功能层防御
TYPE_Calc_CurePer,                      # 治疗效果加成,默认100% 115
TYPE_Calc_BeHurtPer,                    # 加深受到伤害百分比
TYPE_Calc_HorseAtkPer,                  # 坐骑攻击百分比
TYPE_Calc_StoneBasePer,                 # 宝石基础属性百分比
TYPE_Calc_RealmBasePer,                 # 境界基础属性百分比 125
TYPE_Calc_PetSkillAtkRate,              # 宠物技能攻击比例加成
TYPE_Calc_RealmBasePer,                 # 境界基础属性百分比
TYPE_Calc_PetSkillAtkRate,              # 宠物技能攻击比例加成 120
TYPE_Calc_WingHPPer,                    # 翅膀生命百分比
TYPE_Calc_SuiteBasePer,                 # 套装基础属性百分比
TYPE_Calc_PlusBaseAtkPer,               # 强化基础攻击百分比
TYPE_Calc_ProDef,                       # 当前防护值 130
TYPE_Calc_ProDef,                       # 当前防护值
TYPE_Calc_NormalHurt,                   # 普通攻击增伤 125
TYPE_Calc_NormalHurtPer,                # 普通攻击加成
TYPE_Calc_FabaoHurt,                    # 法宝技能增伤
TYPE_Calc_FabaoHurtPer,                 # 法宝技能加成
TYPE_Calc_SuperHitPer,                  # 暴击伤害万分率加成
TYPE_Calc_LuckyHitPer,                  # 会心一击伤害万分率加成 130
TYPE_Calc_FinalHurtReducePer,           # 最终伤害减少百分比
) = range(1, Def_Calc_AllAttrType_MAX)
@@ -220,10 +223,6 @@
# 衰减递增的属性列表, 衰减递增算法: 1-(1-a1)*(1-a2);   非衰减递增算法:  a1+a2
TYPE_Calc_DeclineList = []
#TYPE_Calc_DeclineList = [TYPE_Calc_SuperHitReducePer, TYPE_Calc_LuckyHitRateReduce, TYPE_Calc_SkillAtkRateReduce,
#                         TYPE_Calc_AttrDamReduce, TYPE_Calc_DamagePerPVPReduce,
#                         TYPE_Calc_IgnoreDefRate, TYPE_Calc_IgnoreDefRateReduce, TYPE_Calc_DamChanceDef,
#                         TYPE_Calc_FaintRate, TYPE_Calc_FaintDefRate, TYPE_Calc_ProDefAbsorb]
#宠物属性列表
Def_Pet_Attr = []
@@ -753,7 +752,8 @@
Def_HurtType_Zhansha,     # նɱ 12
Def_HurtType_Zhuxian,     # 诛仙一击 13
Def_HurtType_ZhognjiZhansha,     # 终极斩杀 14
) = range(1, 15)
Def_HurtType_DeadlyHit,     # 致命一击 15
) = range(1, 16)
#Def_HurtType_SuckBlood,      # 吸血 
(
@@ -1103,14 +1103,6 @@
Def_PlayerCanAttackBalk = 1
#玩家攻击距离扩大N格子
Def_PlayerAttackDistZoom = 2
#致命一击的攻击力是普通攻击的2倍
Def_SuperHitPercent = 20000
#幸运一击的攻击力相对普攻倍值
Def_LuckyHitVal = 11000
#卓越一击的攻击力相对普攻倍值
Def_GreatHitVal = 12500
#富豪一击的攻击力相对普攻倍值
Def_FuhaoHitVal = 11000
#服务器统一使用万分率(用于计算百分比 10000为100%)
Def_MaxRateValue = ShareDefine.Def_MaxRateValue
Def_AtkSpeedBase = 1000.0   # 玩家攻击速度基础标准 1000毫秒
@@ -1731,7 +1723,7 @@
Def_FBMapID_DuJie = 31110
#麒麟之府
Def_FBMapID_KirinHome = 31190
Def_FBMapID_KirinHome = 311900
#个人BOSS
Def_FBMapID_PersonalBoss = 31240
@@ -1772,23 +1764,36 @@
Def_FBMapID_CrossRealmPK = 32010
#跨服蓬莱仙境
Def_FBMapID_CrossPenglai = 32020
#跨服妖王
Def_FBMapID_CrossDemonKing = 32030
#本服妖王
Def_FBMapID_DemonKing = 22030
#多仙盟Boss
Def_FBMapID_AllFamilyBoss = 31260
#骑宠Boss
Def_FBMapID_HorsePetBoss = 31200
#缥缈宝藏
Def_FBMapID_FairyTreasure = 31190
#跨服灵草园
Def_FBMapID_CrossGrasslandLing = 32040
#跨服仙草园
Def_FBMapID_CrossGrasslandXian = 32050
#注册上传跨服服务器数据后直接进入跨服服务器的地图
RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#跨服地图
Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai]
Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#跨服分区对应地图配置表名
Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
                             }
#需要动态分配线路的跨服地图
Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#副本关闭时未拾取的物品邮件发放给玩家
#这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, 
                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss]
                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss,
                                   Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing]
#金钱不掉物品直接给玩家的地图
Def_GiveMoneyMapIDList = []
@@ -1802,7 +1807,8 @@
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
                      
# 进入副本需要发送到GameServer的地图
Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing,
                              Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
#Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1872,11 +1878,14 @@
                'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
                'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
                'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
                'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王
                'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园
                'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
                'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
                'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
                'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
                'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
                'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏
                }
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -2091,7 +2100,8 @@
DropOwnerType_Faction, # 阵营 5
DropOwnerType_Special, # 特殊 6
DropOwnerType_Family, # 仙盟 7
) = range(8)
DropOwnerType_Contend, # 争夺 8 第一个攻击的获得归属,击杀当前归属者的玩家成为新归属者
) = range(9)
#------------------------------------------------
#技能类型
@@ -2963,6 +2973,11 @@
Def_NPC_Dict_AtkDelayTick = "AtkDelayTick" # 延迟攻击时长
Def_NPC_Dict_AtkStartTick = "AtkStartTick" # 开始攻击tick
# 按时间掉血的NPC
Def_NPC_Dict_TimeLostHPTick = 'TimeLostHPTick' # 上次按时间掉血tick
Def_NPC_Dict_TimeLostHPPlayerCountTick = 'TimeLostHPPlayerCountTick ' # 上次刷新按时间掉血人数tick
Def_NPC_Dict_TimeLostHPPlayerCount = 'TimeLostHPPlayerCount' # 按时间掉血有效人数
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
    Def_PlayerState_Normal, # 无 0
@@ -2990,6 +3005,14 @@
#---SetDict 玩家字典KEY,不存于数据库---
# key的长度不能超过29个字节
Def_PlayerKey_SelectObjID = "selectID"   # 锁定模式选中,不用SetActionObj
Def_PlayerKey_SelectObjType = "selectType"   # 锁定模式选中
Def_PlayerKey_LuckyHitPer = "LuckyHitPer"   # 会心一击伤害万分率
Def_PlayerKey_SuperHitPer = "SuperHitPer" # 暴击伤害万分率
Def_PlayerKey_NormalHurt = "NormalHurt"   # 属性普通攻击增伤:普通攻击附加的固定值伤害
Def_PlayerKey_NormalHurtPer = "NormalHurtPer"    # 属性普通攻击加成:普通攻击附加的伤害百分比
Def_PlayerKey_FabaoHurt = "FabaoHurt"    # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害
Def_PlayerKey_FabaoHurtPer = "FabaoHurtPer"    # 属性法宝技能加成:法宝技能攻击附加的伤害百分比
Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数
Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
Def_PlayerKey_Zhansha = "zhansha"   # 斩杀标志
@@ -3003,6 +3026,8 @@
Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s"     # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff"   # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
Def_PlayerKey_ClientCustomScene = "ClientCustomScene"     # 客户端自定义场景状态
Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID"     # 客户端自定义场景地图ID
Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID"     # 客户端自定义场景功能线路ID
Def_PlayerKey_ChangeMapID = "ChangeMapID"     # 请求切换的地图ID
Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX"     # 请求切换副本多合一地图功能线路ID
Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY"     # 请求切换副本多合一地图功能线路ID
@@ -3083,8 +3108,9 @@
Def_PlayerKey_AttrComboDamPer = "ComboDamPer"        #连击伤害
Def_PlayerKey_SkillAtkRateReduce = "SkillAtkRateReduce"    #技能攻击比例减少
Def_PlayerKey_AttrDropEquipPer = "DropEquipPer"    #装备掉率
Def_PlayerKey_AttrDamagePer = "DamagePer"    #伤害输出计算百分比
Def_PlayerKey_AttrDamagePerPVE = "DamagePerPVE"    #伤害输出计算百分比PVE
Def_PlayerKey_AttrDamagePVP = "DamagePVP"    #PVP固定伤害输出
Def_PlayerKey_AttrDamagePVPReduce = "DamagePVPReduce"    #PVP固定伤害减少
Def_PlayerKey_AttrDamagePVE = "DamagePVE"    #伤害输出计算固定值PVE
Def_PlayerKey_AttrDamagePerPVP = "DamagePerPVP"    #伤害输出计算百分比PVP
Def_PlayerKey_AttrDamagePerPVPReduce = "DamagePerPVPReduce"    #伤害输出计算百分比PVP减少
Def_PlayerKey_AttrHurtPer = "AttrHurtPer"    #受伤计算百分比
@@ -3113,6 +3139,7 @@
Def_PlayerKey_FBCommendFightPower = "FBCommendFightPower" # 副本推荐战斗力
Def_PlayerKey_RecordXPValue = "RecordXPValue"    #临时记录XP值
Def_PlayerKey_CollectNPCObjID = "CollectNPCObjID"    #采集的NPC对象id
Def_PlayerKey_ContendNPCObjID = "ContendNPCObjID"    #竞争归属的NPC实例ID
Def_PlayerKey_AreaRewardMultiple = "AreaRewardMultiple"    #玩家所在区域福利倍值,默认1
Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # 属性激活提示类型
Def_PlayerKey_AttrActivatyRecordStarLV = "AttrActivatyRecordStarLV" # 属性激活记录 - 强化星级
@@ -3131,13 +3158,13 @@
Def_PlayerKey_JobAAtkReducePer = "JobAAtkReducePer"  # 战士攻击伤害减免
Def_PlayerKey_JobBAtkReducePer = "JobBAtkReducePer"  # 法师攻击伤害减免
Def_PlayerKey_JobCAtkReducePer = "JobCAtkReducePer"  # 弓手攻击伤害减免
Def_PlayerKey_LuckyHitReducePer = "LuckyHitReducePer"  # 会心一击伤害减免
Def_PlayerKey_LuckyHitReduce = "LuckyHitReduce"  # 会心一击伤害减免固定值
Def_PlayerKey_GreatHitReducePer = "GreatHitReducePer"  # 卓越一击伤害减免
Def_PlayerKey_SuperHitReducePer = "SuperHitReducePer"  # 致命一击伤害减免
Def_PlayerKey_SuperHitReduce = "SuperHitReduce"  # 暴击伤害减免固定值
Def_PlayerKey_IgnoreDefReducePer = "IgnoreDefReducePer"  # 无视防御伤害减免
Def_PlayerKey_LuckyHitRateReduce = "LuckyHitRateReduce"  # 抗会心一击概率
Def_PlayerKey_GreatHitRateReduce = "GreatHitRateReduce"  # 抗卓越一击概率
Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce"  # 抗致命一击概率
Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce"  # 抗暴击概率
Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # 抗无视防御概率
Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
@@ -3145,6 +3172,7 @@
Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
Def_PlayerKey_FinalHurtReducePer = "FHReducePer" # 最终伤害减免百分比
Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加
Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害
@@ -3305,6 +3333,7 @@
Def_Player_Dict_FBFirstEnterRecord = "FBFEntRec"  # 记录副本是否参与过,按位0 1 存储表示
Def_FBStar_MaxKeyCnt = 5 # 暂时每个副本ID支持9*5个lineID记录
Def_Player_Dict_ReqFBFuncLine = "ReqFBFuncLine" # 请求进入的副本功能线路
Def_Player_Dict_ReqCrossFBFuncLine = "ReqCrossFBFuncLine" # 请求进入跨服的副本功能线路
Def_Player_Dict_TeamFBAverageLV = "TeamFBAverageLV" # 请求进入的组队副本平均等级, 临时用,进入副本设置完后删除
Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
@@ -3423,7 +3452,8 @@
Def_PDict_KillPlayerAddActive = "KillPlayerAddActiveByDay"  # 杀人每日获得活跃度
Def_PDict_LoginDayCnt = "PLoginDayCnt"  # 累计登陆天数
Def_PDict_LoginDayAward = "PLoginDayAward"  # 累计登陆领取情况
Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s"   # 采集NPCID对应每日对应采集次数,%sNPCID
Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s"   # 采集NPCID对应每日对应采集次数,%sNPCID
Def_PDict_CollNpcIDCollTimeTotal = "NPCIDCollTimeTotal_%s"   # 采集NPCID对应对应采集总次数,%sNPCID
Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s"   # 商店NPC商品已购买次数,itemIndex
Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s"   # 神秘限购商品开卖时间,itemIndex
Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s"   # 神秘商店商品ID,索引
@@ -3443,6 +3473,8 @@
Def_PDict_AddPointValue = "AddPointValue_%s"  # 已加属性点数, 参数(属性ID)
Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s"  # 已吃属性果实个数,参数为物品id
Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s"  # 已吃属性果实增加的属性,参数为物品id
Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s"  # 已吃增幅丹个数,参数为果实物品id
Def_PDict_NobleLV = "NobleLV" # 贵族等级, 0位为不同贵族模式版本切换标记位, 从1位开始表示每种等级贵族开通情况, 1-已开通过;9-永久
Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
@@ -3459,6 +3491,7 @@
Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
Def_PDict_NPCAttackCount = "NPCAttackCount_%s"   # NPC已攻击次数, 参数(NPCID)
Def_PDict_RedPacketInviteGet = "RedPacketInviteGet"  # 红包邀请领取
Def_PDict_RedPacketGetState = "RedPacketGetState"  # 红包领取状态
@@ -3719,6 +3752,8 @@
Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint"  # 多倍活动额外获得的修行点
# 每日活动
Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s"  # 每日活动今日完成次数 参数每日活动ID
Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s"  # 每日活动今日购买次数 参数每日活动ID
Def_PDict_DailyActionDayItemTimes = "DADayItemTimes_%s"  # 每日活动今日物品增加次数 参数每日活动ID
Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s"  # 每日活动本周完成次数 参数每日活动ID
#仙盟活跃
Def_PDict_FamilyActivityFinishCnt = "FamilyActivityFinishCnt%s"  # 已完成次数
@@ -3802,9 +3837,11 @@
#炼丹炉
Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
Def_PDict_AlchemyCount = "AlchemyCount_%s" #特殊炼丹次数产出设定已累计次数, 参数(配方ID)
Def_PDict_AlchemyCountSpec = "AlchemyCountSpec_%s" #特殊炼丹次数产出设定已累计次数, 参数(配方ID)
Def_PDict_AlchemyOutputCount = "AlchemyOutputCount_%s" #炼丹特殊产出物品已产出次数,参数(物品ID)
Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习
Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID  参数丹药类型
Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间    参数丹药ID
Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
Def_PDict_GFPassiveIndex = "GFP_%s_%s"   # 被动功法 页数-索引
@@ -3840,7 +3877,13 @@
#装备部位星数
Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
#缥缈仙域
Def_PDict_FairyDomainState = "FairyDomainState" #是否寻访中  0未寻访 1寻访中 2任务标记可寻访
Def_PDict_FairyDomainEventState = "FairyDomainEventState%s" #单个事件状态1-未拜访  2-拜访中 3-已拜访   参数事件ID
Def_PDict_FairyDomainEventID = "FairyDomainEventID%s" #事件ID 参数第n个事件
Def_PDict_FairyDomainEnergy = "FairyDomainEnergy" #体力值
Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
#-------------------------------------------------------------------------------
#可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
@@ -3906,8 +3949,8 @@
AttrName_PoisonDef = "PoisonDef"    # 毒防
AttrName_ThunderDef = "ThunderDef"  # 雷防
AttrName_WindDef = "WindDef"  # 风攻
AttrName_DamReducePer = "DamReduce"  # 伤害吸收
AttrName_DamagePer = "DamagePer"  # 增加伤害
AttrName_DamagePVPReduce = "DamagePVPReduce"  # PVP固定减伤
AttrName_DamagePVP = "DamagePVP"  # pvp固定伤害
AttrName_Speed = "Speed"    # 移动速度
AttrName_BothAtk = "BothAtk"    # 双攻物魔
AttrName_Hit = "Hit"    # 命中
@@ -3915,7 +3958,7 @@
AttrName_GreatHitRate = "GreatHitRate"    # 卓越一击几率
AttrName_GreatHit = "GreatHit"    # 卓越一击伤害倍率
AttrName_LuckyHitRate = "LuckyHitRate"    # 会心一击几率
AttrName_LuckyHit = "LuckyHit"    # 会心一击伤害倍率
AttrName_LuckyHit = "LuckyHit"    # 会心一击伤害固定值
AttrName_IgnoreDefRate = "IgnoreDefRate"    # 无视防御几率
AttrName_AtkSpeed = "AtkSpeed"    # 攻击速度
AttrName_ReduceSkillCD = "ReduceSkillCD"    # 减技能CD值
@@ -3932,8 +3975,8 @@
AttrName_GameExpRate = "GameExpRate"  # 游戏事件经验倍率
AttrName_SkillAtkRate = "SkillAtkRate"  # 技能伤害加成 (用作伤害加成)
AttrName_AtkBackHPPer = "AtkBackHPPer"    # 攻击回复血量比率
AttrName_SuperHit = "SuperHit"  # 致命一击伤害
AttrName_SuperHitRate = "SuperHitRate"  # 致命一击概率
AttrName_SuperHit = "SuperHit"  # 暴击伤害固定值
AttrName_SuperHitRate = "SuperHitRate"  # 暴击概率
AttrName_NPCHurtAddPer = "NPCHurtAddPer"  # 对怪物伤害加成
AttrName_JobAHurtAddPer = "JobAHurtAddPer"  # 目标战士伤害加成
AttrName_JobBHurtAddPer = "JobBHurtAddPer"  # 目标法师伤害加成
@@ -3942,13 +3985,13 @@
AttrName_JobAAtkReducePer = "JobAAtkReducePer"  # 战士攻击伤害减免
AttrName_JobBAtkReducePer = "JobBAtkReducePer"  # 法师攻击伤害减免
AttrName_JobCAtkReducePer = "JobCAtkReducePer"  # 弓手攻击伤害减免
AttrName_LuckyHitReducePer = "LuckyHitReducePer"  # 会心一击伤害减免
AttrName_LuckyHitReduce = "LuckyHitReduce"  # 会心一击伤害减免固定值
AttrName_GreatHitReducePer = "GreatHitReducePer"  # 卓越一击伤害减免
AttrName_SuperHitReducePer = "SuperHitReducePer"  # 致命一击伤害减免
AttrName_SuperHitReduce = "SuperHitReduce"  # 暴击伤害减免固定值
AttrName_IgnoreDefReducePer = "IgnoreDefReducePer"  # 无视防御伤害减免
AttrName_LuckyHitRateReduce = "LuckyHitRateReduce"  # 抗会心一击概率
AttrName_GreatHitRateReduce = "GreatHitRateReduce"  # 抗卓越一击概率
AttrName_SuperHitRateReduce = "SuperHitRateReduce"  # 抗致命一击概率
AttrName_SuperHitRateReduce = "SuperHitRateReduce"  # 抗暴击概率
AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # 抗无视防御概率
AttrName_FinalHurtPer = "FinalHurtPer"  # 最终伤害百分比
AttrName_FuhaoHitRate = "FuhaoHitRate"  # 富豪一击概率
@@ -3978,7 +4021,7 @@
    ShareDefine.Def_Effect_Miss:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
    ShareDefine.Def_Effect_SuperHitRate:[[TYPE_Calc_SuperHitRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
    ShareDefine.Def_Effect_SuperHitReduce:[[TYPE_Calc_SuperHitReducePer], False, TYPE_Linear],
    ShareDefine.Def_Effect_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
    ShareDefine.Def_Effect_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
    ShareDefine.Def_Effect_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
@@ -4033,7 +4076,7 @@
    AttrName_GreatHit:[[TYPE_Calc_GreatHit], False, TYPE_Linear],
    AttrName_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
    AttrName_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
    AttrName_LuckyHitReducePer:[[TYPE_Calc_LuckyHitReducePer], False, TYPE_Linear],
    AttrName_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],
    AttrName_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
    AttrName_IgnoreDefRate:[[TYPE_Calc_IgnoreDefRate], False, TYPE_Linear],
    AttrName_IgnoreDefRateReduce:[[TYPE_Calc_IgnoreDefRateReduce], False, TYPE_Linear],
@@ -4055,8 +4098,8 @@
    ShareDefine.Def_Effect_FaintDefRate:[[TYPE_Calc_FaintDefRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_SkillAtkRate:[[TYPE_Calc_SkillAtkRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_SkillAtkRateReduce:[[TYPE_Calc_SkillAtkRateReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear],
    ShareDefine.Def_Effect_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear],
    ShareDefine.Def_Effect_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_DamagePerPVP:[[TYPE_Calc_DamagePerPVP], False, TYPE_Linear],
    ShareDefine.Def_Effect_DamagePerPVPReduce:[[TYPE_Calc_DamagePerPVPReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_ComboRate:[[TYPE_Calc_ComboRate], False, TYPE_Linear],
@@ -4083,12 +4126,12 @@
    AttrName_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
    AttrName_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
    AttrName_GreatHitReducePer:[[TYPE_Calc_GreatHitReducePer], False, TYPE_Linear],
    AttrName_SuperHitReducePer:[[TYPE_Calc_SuperHitReducePer], False, TYPE_Linear],
    AttrName_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear],
    AttrName_GreatHitRateReduce:[[TYPE_Calc_GreatHitRateReduce], False, TYPE_Linear],
    AttrName_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
    AttrName_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear],
    AttrName_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear],
    AttrName_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear],
    AttrName_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear],
    AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
    AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
@@ -4115,7 +4158,12 @@
    ShareDefine.Def_Effect_ProDefAbsorb:[[TYPE_Calc_ProDefAbsorb], False, TYPE_Linear],
    ShareDefine.Def_Effect_OnlyFinalHurt:[[TYPE_Calc_OnlyFinalHurt], False, TYPE_Linear],
    ShareDefine.Def_Effect_PVPAtkBackHP:[[TYPE_Calc_PVPAtkBackHP], False, TYPE_Linear],
    ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHitPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_NormalHurt:[[TYPE_Calc_NormalHurt], False, TYPE_Linear],
    ShareDefine.Def_Effect_NormalHurtPer:[[TYPE_Calc_NormalHurtPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_FabaoHurt:[[TYPE_Calc_FabaoHurt], False, TYPE_Linear],
    ShareDefine.Def_Effect_FabaoHurtPer:[[TYPE_Calc_FabaoHurtPer], False, TYPE_Linear],
    #战斗非线性
    ShareDefine.Def_Effect_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
@@ -4123,7 +4171,6 @@
    ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
    #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_LuckPer:[[TYPE_Calc_Luck], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
@@ -4222,90 +4269,62 @@
#刷属性功能分类索引
CalcAttrFuncList = (
Def_CalcAttrFunc_RoleBase, # 角色基础 0
Def_CalcAttrFunc_1,
Def_CalcAttrFunc_2,
Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 3
Def_CalcAttrFunc_LingGen, # 灵根 4
Def_CalcAttrFunc_LingGen, # 灵根 1
Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 2
Def_CalcAttrFunc_Equip, # 装备 3
Def_CalcAttrFunc_Star, # 升星 4
Def_CalcAttrFunc_Plus, # 装备位强化 5
Def_CalcAttrFunc_6,
Def_CalcAttrFunc_Stone, # 装备宝石 7
Def_CalcAttrFunc_8,
Def_CalcAttrFunc_Wing, # 翅膀 9
Def_CalcAttrFunc_Wash, # 洗练 10
Def_CalcAttrFunc_Pet, # 灵宠 11
Def_CalcAttrFunc_Horse, # 坐骑 12
Def_CalcAttrFunc_Prestige, # 境界 13
Def_CalcAttrFunc_GodWeapon, # 神兵 14
Def_CalcAttrFunc_Dienstgrad, # 称号 15
Def_CalcAttrFunc_Rune, # 符印 16
Def_CalcAttrFunc_17,
Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18
Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19
Def_CalcAttrFunc_20,
Def_CalcAttrFunc_Success, # 成就属性 21
Def_CalcAttrFunc_VIP, # VIP属性 22
Def_CalcAttrFunc_Stove, # 炼丹炉 23
Def_CalcAttrFunc_FamilyTech, # 仙盟心法 24
Def_CalcAttrFunc_MagicWeapon2, # 魔族法宝属性 25
Def_CalcAttrFunc_EquipDecompose, # 装备分解属性 26
Def_CalcAttrFunc_MagicWeapon3, # 仙族法宝属性 27
Def_CalcAttrFunc_PetSoul, # 宠物魂石 28
Def_CalcAttrFunc_HorseSoul, # 坐骑魂石 29
Def_CalcAttrFunc_HorseSkill,    # 坐骑技能属性 30
Def_CalcAttrFunc_PetSkill,    # 宠物技能属性 31
Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
Def_CalcAttrFunc_PetSign, # 宠物签到 33
Def_CalcAttrFunc_34,
Def_CalcAttrFunc_Dogz, # 神兽35
Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
Def_CalcAttrFunc_DogzEquip, # 神兽装备37
Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
Def_CalcAttrFunc_GatherSoul, # 聚魂39
Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
Def_CalcAttrFunc_Coat, # ʱװ41
Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43    -     废弃
Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44    -     废弃
Def_CalcAttrFunc_45,
Def_CalcAttrFunc_Equip1, # 境界装备1阶 46
Def_CalcAttrFunc_Equip2, # 境界装备2阶 47
Def_CalcAttrFunc_Equip3, # 境界装备3阶 48
Def_CalcAttrFunc_Equip4, # 境界装备4阶 49
Def_CalcAttrFunc_Equip5, # 境界装备5阶 50
Def_CalcAttrFunc_Equip6, # 境界装备6阶 51
Def_CalcAttrFunc_Equip7, # 境界装备7阶 52
Def_CalcAttrFunc_Equip8, # 境界装备8阶 53
Def_CalcAttrFunc_Equip9, # 境界装备9阶 54
Def_CalcAttrFunc_Equip10, # 境界装备10阶 55
Def_CalcAttrFunc_Equip11, # 境界装备11阶 56
Def_CalcAttrFunc_Equip12, # 境界装备12阶 57
Def_CalcAttrFunc_Equip13, # 境界装备13阶 58
Def_CalcAttrFunc_Equip14, # 境界装备14阶 59
Def_CalcAttrFunc_Equip15, # 境界装备15阶 60
) = range(61)
Def_CalcAttrFunc_Stone, # 装备宝石 6
Def_CalcAttrFunc_Wash, # 洗练 7
Def_CalcAttrFunc_Wing, # 翅膀 8
Def_CalcAttrFunc_Pet, # 灵宠 9
Def_CalcAttrFunc_Horse, # 坐骑 10
Def_CalcAttrFunc_Prestige, # 境界 11
Def_CalcAttrFunc_GodWeapon, # 神兵 12
Def_CalcAttrFunc_Dienstgrad, # 称号 13
Def_CalcAttrFunc_Rune, # 符印 14
Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 15
Def_CalcAttrFunc_Success, # 成就属性 16
Def_CalcAttrFunc_VIP, # VIP属性 17
Def_CalcAttrFunc_Stove, # 炼丹炉 18(废弃)
Def_CalcAttrFunc_FamilyTech, # 仙盟心法 19
Def_CalcAttrFunc_EquipDecompose, # 装备分解属性 20
Def_CalcAttrFunc_PetSoul, # 宠物魂石 21
Def_CalcAttrFunc_HorseSoul, # 坐骑魂石 22
Def_CalcAttrFunc_HorseSkill,    # 坐骑技能属性 23
Def_CalcAttrFunc_PetSkill,    # 宠物技能属性 24
Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 25
Def_CalcAttrFunc_PetSign, # 宠物签到 26
Def_CalcAttrFunc_Dogz, # 神兽 27
Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能 28
Def_CalcAttrFunc_DogzEquip, # 神兽装备 29
Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化 30
Def_CalcAttrFunc_GatherSoul, # 聚魂 31
Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 32
Def_CalcAttrFunc_MagicWeapon2, # 魔族法宝属性 33
Def_CalcAttrFunc_MagicWeapon3, # 仙族法宝属性 34
Def_CalcAttrFunc_MagicWeapon4, # 王者法宝 35
Def_CalcAttrFunc_Coat, # ʱװ 36
) = range(37)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
                      Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign
                      ]
# 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
CalcAttrExFuncListNoFightPower = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
# 技能功能点列表  - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉
CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
# 不计算战力的功能点列表 - 由其他方式计算的战力的功能点,如装备用评分计算
CalcAttrFuncNoFightPowerList = [Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_DogzEquip]
#战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
#***注意***: 以下功能点需包含上面定义的所有功能点,不然会导致有些属性无法加上
MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
# 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
#                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint],
                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_EquipOutOfPrint],
                            ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
                            ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star],
                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                            ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
                            ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
                            ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
                            ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign],
                            ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill],
                            ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul],
                            ShareDefine.Def_MFPType_Horse:[Def_CalcAttrFunc_Horse],
                            ShareDefine.Def_MFPType_Horse:[Def_CalcAttrFunc_Horse, Def_CalcAttrFunc_HorseSkill],
                            ShareDefine.Def_MFPType_HorseSoul:[Def_CalcAttrFunc_HorseSoul],
                            ShareDefine.Def_MFPType_Prestige:[Def_CalcAttrFunc_Prestige],
                            ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
@@ -4318,24 +4337,7 @@
                            ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
                            ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
                            ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
                            # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
                            ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
                            #ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
                            ShareDefine.Def_MFPType_Equip1:[Def_CalcAttrFunc_Equip1],
                            ShareDefine.Def_MFPType_Equip2:[Def_CalcAttrFunc_Equip2],
                            ShareDefine.Def_MFPType_Equip3:[Def_CalcAttrFunc_Equip3],
                            ShareDefine.Def_MFPType_Equip4:[Def_CalcAttrFunc_Equip4],
                            ShareDefine.Def_MFPType_Equip5:[Def_CalcAttrFunc_Equip5],
                            ShareDefine.Def_MFPType_Equip6:[Def_CalcAttrFunc_Equip6],
                            ShareDefine.Def_MFPType_Equip7:[Def_CalcAttrFunc_Equip7],
                            ShareDefine.Def_MFPType_Equip8:[Def_CalcAttrFunc_Equip8],
                            ShareDefine.Def_MFPType_Equip9:[Def_CalcAttrFunc_Equip9],
                            ShareDefine.Def_MFPType_Equip10:[Def_CalcAttrFunc_Equip10],
                            ShareDefine.Def_MFPType_Equip11:[Def_CalcAttrFunc_Equip11],
                            ShareDefine.Def_MFPType_Equip12:[Def_CalcAttrFunc_Equip12],
                            ShareDefine.Def_MFPType_Equip13:[Def_CalcAttrFunc_Equip13],
                            ShareDefine.Def_MFPType_Equip14:[Def_CalcAttrFunc_Equip14],
                            ShareDefine.Def_MFPType_Equip15:[Def_CalcAttrFunc_Equip15],
                            ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquip, Def_CalcAttrFunc_DogzEquipPlus, Def_CalcAttrFunc_DogzBattleSkill],
                            ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                            }
@@ -4391,7 +4393,7 @@
TriggerType_AttackOverPassive, # 攻击(对敌技能)后被动技能被触发在其他被动效果处理后调用,触发顺序原因 47
TriggerType_Buff_BeAttackSubLayer,  # BUFF类:被攻击减buff层,0消失 48
TriggerType_OneDamage,   # 伤害降低到1点 49
TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50
TriggerType_LuckyHit, # 会心一击时增加会心伤害固定值 50
TriggerType_ChangeHurtToHP, # 把受到伤害的xx%转化为生命值 51
TriggerType_AddLayer, # BUFF层级增加时 52
TriggerType_ForbidenCure, # 禁止治疗 53
@@ -4412,11 +4414,10 @@
TriggerType_SuperHitSkipCD, # 暴击无冷却 68
TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
TriggerType_4074PerValue, # 特殊效果的加成 70
) = range(1, 71)
TriggerType_dFinalHurtReducePer,    # 防守方的最终伤害减少百分比 71
TriggerType_IsDealy,    # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义
) = range(1, 73)
# NPC功能类型定义
Def_NPCFuncType_Goblin = 70 # 盗宝哥布林
#不可以佩戴翅膀的地图
CanNotWearWingMapIDList = []
@@ -4520,6 +4521,8 @@
Def_Cost_LuckyTreasure, #幸运鉴宝
Def_Cost_MysteryShopRefresh, # 神秘商店刷新
Def_Cost_AuctionBid, # 拍卖行竞价
Def_Cost_BuyDailyActionCnt, # 购买活动次数
Def_Cost_FBBuyBuff, # 副本买buff
#-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
Def_Cost_RefreshArrestTask, # 刷新悬赏任务
Def_Cost_OffLineExp, # 兑换离线经验
@@ -4532,7 +4535,7 @@
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
) = range(2000, 2000 + 56)
) = range(2000, 2000 + 58)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
@@ -4610,6 +4613,8 @@
Def_Cost_LuckyTreasure:"LuckyTreasure",
Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
Def_Cost_AuctionBid:"AuctionBid",
Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
Def_Cost_FBBuyBuff:"FBBuyBuff",
}
## -----------------------------------------------------
@@ -4955,8 +4960,9 @@
ntDestructible, #场景内可破坏的 19
ntHelpBattleRobot, #助战机器人 20
ntRobot, #机器人21
ntMonsterTime, #按时间掉血的怪物 22
ntMax
) = range(23)
) = range(24)
(Def_SkillFuncType_Common, #0为通用技能
@@ -5094,7 +5100,8 @@
Def_RewardType_NewFairyCParty, # 新仙界盛典全民来嗨24
Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25
Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26
)= range(27)
Def_RewardType_FairyAdventuresAward, #缥缈奇遇领取27
)= range(28)
#boss复活相关活动定义