| | |
| | | Def_BuffValue_Count = 3 # buff记录的value个数
|
| | |
|
| | | #游戏对象属性--------------------------------------------
|
| | | Def_Calc_AllAttrType_MAX = 125
|
| | | Def_Calc_AllAttrType_MAX = 132
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
|
| | | TYPE_Calc_AttrList = (
|
| | | #基础属性
|
| | | TYPE_Calc_Metal, # 金 1
|
| | | TYPE_Calc_Wood, # ľ 2
|
| | | TYPE_Calc_Water, # ˮ 3
|
| | | TYPE_Calc_Fire, # 火 4
|
| | | TYPE_Calc_Earth, # 土 5
|
| | |
|
| | | #战斗属性
|
| | | TYPE_Calc_AttrMaxHP, # 最大血量 6
|
| | | TYPE_Calc_AttrMaxMP, # 最大魔法值 7
|
| | | TYPE_Calc_AttrDEF, # 防御力 8
|
| | | TYPE_Calc_AttrHit, # 命中 9
|
| | | TYPE_Calc_AttrMiss, # 闪避 10
|
| | | TYPE_Calc_AttrATKMin, # 最小攻击力 11
|
| | | TYPE_Calc_AttrATKMax, # 最大攻击力 12
|
| | | TYPE_Calc_AttrHP, # 当前HP 13
|
| | | TYPE_Calc_AttrMP, # 当前MP 14
|
| | | #TYPE_Calc_AttrMATKMin, # 最小魔法攻击力 #废弃:NPC表字段代表境界 |
| | | #TYPE_Calc_AttrMATKMax, # 最大魔法攻击力 #废弃
|
| | | TYPE_Calc_Luck, # 气运 15
|
| | | TYPE_Calc_AttrHP, # 当前HP 5
|
| | | TYPE_Calc_AttrMP, # 当前MP 6
|
| | | TYPE_Calc_AttrMaxHP, # 最大血量 7
|
| | | TYPE_Calc_AttrMaxMP, # 最大魔法值 8
|
| | | TYPE_Calc_AttrATKMin, # 最小攻击力 9
|
| | | TYPE_Calc_AttrATKMax, # 最大攻击力 10
|
| | | TYPE_Calc_Earth, # 土 11 |
| | | TYPE_Calc_Luck, # 气运 12
|
| | | TYPE_Calc_AttrDEF, # 防御力 13
|
| | | TYPE_Calc_AttrHit, # 命中 14
|
| | | TYPE_Calc_AttrMiss, # 闪避 15
|
| | | TYPE_Calc_AttrSpeed, # 移动速度 16
|
| | | TYPE_Calc_AttrAtkSpeed, # 攻击速度 17
|
| | |
|
| | | TYPE_Calc_SuperHitRate, # 暴击概率 18
|
| | | TYPE_Calc_SuperHit, # 暴击伤害(固定值) 19
|
| | | TYPE_Calc_SuperHitRateReduce, # 暴击概率抗性 20
|
| | | TYPE_Calc_SuperHitReducePer, # 暴击伤害减免 21
|
| | | TYPE_Calc_SuperHitReduce, # 暴击伤害减免固定值 21
|
| | |
|
| | | TYPE_Calc_GreatHitRate, # 卓越一击几率 22
|
| | | TYPE_Calc_GreatHit, # 卓越一击伤害倍率 23
|
| | |
| | | TYPE_Calc_GreatHitReducePer, # 卓越一击伤害减免 25
|
| | |
|
| | | TYPE_Calc_LuckyHitRate, # 会心一击几率 26
|
| | | TYPE_Calc_LuckyHit, # 会心一击伤害倍率 27
|
| | | TYPE_Calc_LuckyHit, # 会心一击伤害固定值 27
|
| | | TYPE_Calc_LuckyHitRateReduce, # 会心一击概率抗性 28
|
| | | TYPE_Calc_LuckyHitReducePer, # 会心一击伤害减免 29
|
| | | TYPE_Calc_LuckyHitReduce, # 会心一击伤害减免固定值 29
|
| | |
|
| | | TYPE_Calc_IgnoreDefRate, # 无视防御几率, 攻击时百分比无视目标的防御 30
|
| | | TYPE_Calc_IgnoreDefRateReduce, # 无视防御概率抗性, 受击时减少对方的无视防御属性 31
|
| | |
| | | TYPE_Calc_ReduceSkillCD, # 减技能CD
|
| | | TYPE_Calc_SkillAtkRate, # 技能攻击比例加成
|
| | | TYPE_Calc_SkillAtkRateReduce, # 技能攻击比例减少 75
|
| | | TYPE_Calc_DamagePer, # 伤害输出计算百分比
|
| | | TYPE_Calc_AttrDamReduce, # 减少伤害
|
| | | TYPE_Calc_DamagePVP, # 伤害输出固定值
|
| | | TYPE_Calc_DamagePVPReduce, # 减少伤害固定值
|
| | | TYPE_Calc_HurtPer, # 受伤计算百分比
|
| | | TYPE_Calc_BleedDamage, # 流血伤害
|
| | | TYPE_Calc_FinalHurt, # 最终固定伤害增加 80
|
| | | TYPE_Calc_FinalHurtReduce, # 最终固定伤害减少
|
| | | TYPE_Calc_DamagePerPVP, # 伤害输出计算百分比PVP
|
| | | TYPE_Calc_DamagePerPVPReduce, # 伤害输出计算百分比PVP减少
|
| | | TYPE_Calc_DamagePerPVE, # 伤害输出计算百分比PVE
|
| | | TYPE_Calc_DamagePVE, # 伤害输出计算固定值PVE
|
| | | TYPE_Calc_NPCHurtAddPer, # 对怪物伤害加成 85
|
| | | TYPE_Calc_JobAHurtAddPer, # 目标战士伤害加成
|
| | | TYPE_Calc_JobBHurtAddPer, # 目标法师伤害加成
|
| | |
| | | TYPE_Calc_BaseDefAddPer, # 基础防御百分比
|
| | | TYPE_Calc_BaseHitAddPer, # 基础命中百分比
|
| | | TYPE_Calc_BaseMissAddPer, # 基础闪避百分比
|
| | | TYPE_Calc_GodWeaponMaxHPPer, # 神兵生命百分比 110
|
| | | TYPE_Calc_GodWeaponAtkPer, # 神兵攻击百分比
|
| | | TYPE_Calc_GodWeaponMaxHPPer, # 神兵生命百分比 |
| | | TYPE_Calc_GodWeaponAtkPer, # 神兵攻击百分比 105
|
| | | TYPE_Calc_StoneMaxHPPer, # 宝石生命百分比
|
| | | TYPE_Calc_StoneAtkPer, # 宝石攻击百分比
|
| | | TYPE_Calc_HPCureEnhance, # 血瓶恢复效果增加
|
| | | TYPE_Calc_OnlyFinalHurt, # 额外输出伤害 115
|
| | | TYPE_Calc_PVPAtkBackHP, # PVP攻击回血
|
| | | TYPE_Calc_OnlyFinalHurt, # 额外输出伤害 |
| | | TYPE_Calc_PVPAtkBackHP, # PVP攻击回血 110
|
| | | TYPE_Calc_HitSucessRate, # 命中成功率
|
| | | TYPE_Calc_MissSucessRate, # 闪避成功率
|
| | | TYPE_Calc_AtkInterval, # NPC攻击频率
|
| | | TYPE_Calc_FuncDef, # 功能层防御 120
|
| | | TYPE_Calc_CurePer, # 治疗效果加成,默认100%
|
| | | TYPE_Calc_FuncDef, # 功能层防御 |
| | | TYPE_Calc_CurePer, # 治疗效果加成,默认100% 115
|
| | | TYPE_Calc_BeHurtPer, # 加深受到伤害百分比
|
| | | TYPE_Calc_HorseAtkPer, # 坐骑攻击百分比
|
| | | TYPE_Calc_StoneBasePer, # 宝石基础属性百分比
|
| | | TYPE_Calc_RealmBasePer, # 境界基础属性百分比 125
|
| | | TYPE_Calc_PetSkillAtkRate, # 宠物技能攻击比例加成
|
| | | TYPE_Calc_RealmBasePer, # 境界基础属性百分比 |
| | | TYPE_Calc_PetSkillAtkRate, # 宠物技能攻击比例加成 120
|
| | | TYPE_Calc_WingHPPer, # 翅膀生命百分比
|
| | | TYPE_Calc_SuiteBasePer, # 套装基础属性百分比
|
| | | TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比
|
| | | TYPE_Calc_ProDef, # 当前防护值 130
|
| | | TYPE_Calc_ProDef, # 当前防护值 |
| | | TYPE_Calc_NormalHurt, # 普通攻击增伤 125
|
| | | TYPE_Calc_NormalHurtPer, # 普通攻击加成 |
| | | TYPE_Calc_FabaoHurt, # 法宝技能增伤 |
| | | TYPE_Calc_FabaoHurtPer, # 法宝技能加成 |
| | | TYPE_Calc_SuperHitPer, # 暴击伤害万分率加成
|
| | | TYPE_Calc_LuckyHitPer, # 会心一击伤害万分率加成 130
|
| | | TYPE_Calc_FinalHurtReducePer, # 最终伤害减少百分比
|
| | | ) = range(1, Def_Calc_AllAttrType_MAX)
|
| | |
|
| | |
|
| | |
| | |
|
| | | # 衰减递增的属性列表, 衰减递增算法: 1-(1-a1)*(1-a2); 非衰减递增算法: a1+a2
|
| | | TYPE_Calc_DeclineList = []
|
| | | #TYPE_Calc_DeclineList = [TYPE_Calc_SuperHitReducePer, TYPE_Calc_LuckyHitRateReduce, TYPE_Calc_SkillAtkRateReduce, |
| | | # TYPE_Calc_AttrDamReduce, TYPE_Calc_DamagePerPVPReduce, |
| | | # TYPE_Calc_IgnoreDefRate, TYPE_Calc_IgnoreDefRateReduce, TYPE_Calc_DamChanceDef,
|
| | | # TYPE_Calc_FaintRate, TYPE_Calc_FaintDefRate, TYPE_Calc_ProDefAbsorb]
|
| | |
|
| | | #宠物属性列表
|
| | | Def_Pet_Attr = []
|
| | |
| | | Def_Item_Effect_MissionMove = 2001
|
| | | #鱼竿
|
| | | Def_Item_Effect_FishTool = 2000
|
| | | #摆摊证
|
| | | Def_Item_Effect_ShopItem = 1900
|
| | | #坐骑进阶
|
| | | Def_Item_Eff_HorseUpdate = 2819
|
| | | #官爵进阶
|
| | |
| | | Def_SkillID_Red = 20021 # 红名
|
| | | Def_SkillID_ReviveTired = 20030 # 复活疲劳 SkillID
|
| | | Def_SkillID_SkillReBorn = -1 # 技能复活ID
|
| | | Def_SkillID_ShopItem = -1 # 摆摊技能ID
|
| | | Def_SkillID_LimitSuperBuff = 10000 # 有限无敌BUFF SkillID
|
| | | Def_SkillID_TJGSuperBuff = 20039 # 脱机挂死亡复活保护
|
| | | Def_SkillID_Somersault = 190 # 翻滚快速闪避
|
| | |
| | | Def_SkillID_Teleport = 1400 #瞬间移动 用于不影响攻击间隔
|
| | | Def_SkillID_VipBuff = 11500 # VIPbuff
|
| | | Def_SkillID_TeamVIPBuff = 22000 # VIP队伍buff, 攻守同盟
|
| | | Def_SkillID_CostVipBuff = 61018 # CostVIPbuff
|
| | | Def_SkillID_FBEncourageBuff = 20051 # 副本鼓舞buff
|
| | | Def_SkillID_GetFlagFamilyBuff = 11506 # 战盟战获得夺旗战盟buff特效
|
| | | Def_SkillID_FreshmanGuideBuff = 21219 # 新手指导员buff
|
| | | Def_SkillID_PoisonAtkBuff = 25180 # 毒攻buff
|
| | | Def_SkillID_DropOwnerBuff = 20040 # 掉落归属buff
|
| | | Def_SkillID_PetSignDay = 47111 # 灵宠签到属性技能, 单次签到的加成
|
| | |
| | | # 脱机挂状态下不刷新buff时间的
|
| | | TJGStateNotRefreshTimeBuff = [Def_SkillID_Red]
|
| | |
|
| | | #===============================================================================
|
| | | # 生产相关技能ID在下面配置
|
| | | # Def_SkillID_Produce
|
| | | # Def_ProduceBuffID
|
| | | #===============================================================================
|
| | |
|
| | | #技能ID对应的区域类型
|
| | | Def_AreaType_SkillID_Safe = 20011 # 安全区
|
| | | Def_AreaType_SkillID_FreePK = 20010 # pk区
|
| | | Def_AreaType_SkillID_FamilyPK = 20012 # 家族区
|
| | | Def_AreaType_SkillID_Boss = 20008 # Boss区域
|
| | | Def_SkillID_ManorFlagArea = 20017 # 战旗区域buff,动态
|
| | | Def_SkillID_SitArea = 20009 # 打坐区域buff
|
| | | #----------------------------------------------------------------------
|
| | | #战斗类型
|
| | |
| | | Def_HurtType_Zhansha, # նɱ 12
|
| | | Def_HurtType_Zhuxian, # 诛仙一击 13
|
| | | Def_HurtType_ZhognjiZhansha, # 终极斩杀 14
|
| | | ) = range(1, 15)
|
| | | Def_HurtType_DeadlyHit, # 致命一击 15
|
| | | ) = range(1, 16)
|
| | | #Def_HurtType_SuckBlood, # 吸血
|
| | |
|
| | | (
|
| | |
| | | Def_PlayerTotalMoney_Silver = 2000000000
|
| | | #流向记录变更最小金币值(小于该值的暂不记录, 仅限金币)
|
| | | Def_DRRecord_Min_Silver = 500000
|
| | | #大额度交易记录
|
| | | Def_LargeTrade_Gold = 50 * 1000
|
| | | Def_LargeTrade_Silver = 1000 * 1000
|
| | | #初始化装备背包格子数
|
| | | Def_PackCnt_Equip = 130
|
| | |
| | | Def_PlayerCanAttackBalk = 1
|
| | | #玩家攻击距离扩大N格子
|
| | | Def_PlayerAttackDistZoom = 2
|
| | | #致命一击的攻击力是普通攻击的2倍
|
| | | Def_SuperHitPercent = 20000
|
| | | #幸运一击的攻击力相对普攻倍值
|
| | | Def_LuckyHitVal = 11000
|
| | | #卓越一击的攻击力相对普攻倍值
|
| | | Def_GreatHitVal = 12500
|
| | | #富豪一击的攻击力相对普攻倍值
|
| | | Def_FuhaoHitVal = 11000
|
| | | #服务器统一使用万分率(用于计算百分比 10000为100%)
|
| | | Def_MaxRateValue = ShareDefine.Def_MaxRateValue
|
| | | Def_AtkSpeedBase = 1000.0 # 玩家攻击速度基础标准 1000毫秒
|
| | |
| | | Def_GameEventExpLVDiff = 5
|
| | | #组队经验加成
|
| | | Def_TeamMemberExp=[1,1,1.1,1.15,1.2,1.25,1.3]
|
| | |
|
| | | #摆摊--------------------------------------------
|
| | | #可以摆摊的状态
|
| | | Def_ShopItem_PlayerState = [IPY_GameWorld.paNull, IPY_GameWorld.paAttack]
|
| | | #摆摊距离
|
| | | Def_ShopItem_Dist = 10
|
| | | #物品--------------------------------------------
|
| | |
|
| | | #人物背包最大个数
|
| | |
| | | ) = range(4, 4 + 2)
|
| | |
|
| | | #---玩家生产系统-------------------------------------------
|
| | | Def_ProduceLVMin = 5 # 生产材料采集玩家最小等级
|
| | | Def_SkillID_Produce = 20018 # 生产技能ID
|
| | | Def_ProduceBuffID = 20021 # 进入生产采集状态添加的buffID
|
| | | #生产采集进度条时间为10秒
|
| | | Def_ProducePortalTime = 10000
|
| | | #生产采集状态枚举值
|
| | | [
|
| | | Def_EndProduction, # 退出生产采集状态 0
|
| | |
| | | Def_FBMapID_DuJie = 31110
|
| | |
|
| | | #麒麟之府
|
| | | Def_FBMapID_KirinHome = 31190
|
| | | Def_FBMapID_KirinHome = 311900
|
| | |
|
| | | #个人BOSS
|
| | | Def_FBMapID_PersonalBoss = 31240
|
| | |
| | | Def_FBMapID_CrossRealmPK = 32010
|
| | | #跨服蓬莱仙境
|
| | | Def_FBMapID_CrossPenglai = 32020
|
| | | #跨服妖王
|
| | | Def_FBMapID_CrossDemonKing = 32030
|
| | | #本服妖王
|
| | | Def_FBMapID_DemonKing = 22030
|
| | | #多仙盟Boss
|
| | | Def_FBMapID_AllFamilyBoss = 31260
|
| | | #骑宠Boss
|
| | | Def_FBMapID_HorsePetBoss = 31200
|
| | | #缥缈宝藏
|
| | | Def_FBMapID_FairyTreasure = 31190
|
| | | #跨服灵草园
|
| | | Def_FBMapID_CrossGrasslandLing = 32040
|
| | | #跨服仙草园
|
| | | Def_FBMapID_CrossGrasslandXian = 32050
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
|
| | | RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
|
| | | #跨服地图
|
| | | Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai]
|
| | | Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
|
| | | #跨服分区对应地图配置表名
|
| | | Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
|
| | | }
|
| | | #需要动态分配线路的跨服地图
|
| | | Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
|
| | |
|
| | | #副本关闭时未拾取的物品邮件发放给玩家
|
| | | #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
|
| | | Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial,
|
| | | Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss]
|
| | | Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss, |
| | | Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing]
|
| | |
|
| | | #金钱不掉物品直接给玩家的地图
|
| | | Def_GiveMoneyMapIDList = []
|
| | |
| | | Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
|
| | |
|
| | | # 进入副本需要发送到GameServer的地图
|
| | | Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
|
| | | Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing,
|
| | | Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
|
| | |
|
| | | ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
|
| | | #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
|
| | |
| | | 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
|
| | | 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
|
| | | 'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
|
| | | 'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王
|
| | | 'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园
|
| | | 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
|
| | | 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
|
| | | 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
|
| | | 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
|
| | | 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
|
| | | 'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏
|
| | | }
|
| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
|
| | |
| | | DropOwnerType_Faction, # 阵营 5
|
| | | DropOwnerType_Special, # 特殊 6
|
| | | DropOwnerType_Family, # 仙盟 7
|
| | | ) = range(8)
|
| | | DropOwnerType_Contend, # 争夺 8 第一个攻击的获得归属,击杀当前归属者的玩家成为新归属者
|
| | | ) = range(9)
|
| | |
|
| | | #------------------------------------------------
|
| | | #技能类型
|
| | |
| | | 1000 * 10 , #9 战盟战10秒刷新排行榜
|
| | | 1000 * 60 , #10 每分钟触发事件
|
| | | 1000 * 60 * 5 , #11 五分钟触发事件
|
| | | 800, #12 BOSS 镖车的AI间隔
|
| | | 1000, #12 BOSS 镖车的AI间隔
|
| | | 3000, #13 宠物AI特殊处理间隔
|
| | | ]
|
| | |
|
| | |
| | | #技能消失不重刷属性#(鞭炮,烟花,火烛)
|
| | | Def_Skill_Disappear_NoReflash = [Def_SkillID_Justice, #阵营
|
| | | Def_SkillID_Evil,
|
| | | Def_SkillID_GetFlagFamilyBuff,
|
| | | ]
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | |
| | | Def_NPC_Dict_AtkDelayTick = "AtkDelayTick" # 延迟攻击时长
|
| | | Def_NPC_Dict_AtkStartTick = "AtkStartTick" # 开始攻击tick
|
| | |
|
| | | # 按时间掉血的NPC
|
| | | Def_NPC_Dict_TimeLostHPTick = 'TimeLostHPTick' # 上次按时间掉血tick
|
| | | Def_NPC_Dict_TimeLostHPPlayerCountTick = 'TimeLostHPPlayerCountTick ' # 上次刷新按时间掉血人数tick
|
| | | Def_NPC_Dict_TimeLostHPPlayerCount = 'TimeLostHPPlayerCount' # 按时间掉血有效人数
|
| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | Def_PlayerStateList = (
|
| | | Def_PlayerState_Normal, # 无 0
|
| | |
| | |
|
| | | #---SetDict 玩家字典KEY,不存于数据库---
|
| | | # key的长度不能超过29个字节
|
| | | Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj
|
| | | Def_PlayerKey_SelectObjType = "selectType" # 锁定模式选中
|
| | | Def_PlayerKey_LuckyHitPer = "LuckyHitPer" # 会心一击伤害万分率
|
| | | Def_PlayerKey_SuperHitPer = "SuperHitPer" # 暴击伤害万分率
|
| | | Def_PlayerKey_NormalHurt = "NormalHurt" # 属性普通攻击增伤:普通攻击附加的固定值伤害
|
| | | Def_PlayerKey_NormalHurtPer = "NormalHurtPer" # 属性普通攻击加成:普通攻击附加的伤害百分比
|
| | | Def_PlayerKey_FabaoHurt = "FabaoHurt" # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害
|
| | | Def_PlayerKey_FabaoHurtPer = "FabaoHurtPer" # 属性法宝技能加成:法宝技能攻击附加的伤害百分比
|
| | | Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数
|
| | | Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
|
| | | Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志
|
| | |
| | | Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
|
| | | Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
|
| | | Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
|
| | | Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID" # 客户端自定义场景地图ID
|
| | | Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID" # 客户端自定义场景功能线路ID
|
| | | Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
|
| | | Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
|
| | | Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID
|
| | |
| | | Def_PlayerKey_PowerPartCount = "PowerPartCount" # 蓄力技能能量次数
|
| | | Def_PlayerKey_ClientMaxHurtValue = "CMaxHValue" # 缓存单次技能攻击的最大伤害, 减少计算量
|
| | | Def_Player_RefreshAttr = "Player_RefreshAttr" # 玩家刷新属性标志
|
| | | Def_Player_NoSave_Dict_SendInviteCode = "SendInviteCode_0" # 玩家提交邀请码次数验证
|
| | | Def_PlayerKey_LoadMapIsLogin = 'LoadMapIsLogin' # 本次进入地图是否是登录的
|
| | | Def_PlayerKey_NotifyAllAttrState = 'NotifyAllAttrState' # 是否同步过所有属性,切图时第一次刷属性需要同步
|
| | | Def_PlayerKey_LoginTick = 'PlayerKey_LoginTick' # 玩家上线的当前服务器tick
|
| | |
| | | Def_PlayerKey_AttrComboDamPer = "ComboDamPer" #连击伤害
|
| | | Def_PlayerKey_SkillAtkRateReduce = "SkillAtkRateReduce" #技能攻击比例减少
|
| | | Def_PlayerKey_AttrDropEquipPer = "DropEquipPer" #装备掉率
|
| | | Def_PlayerKey_AttrDamagePer = "DamagePer" #伤害输出计算百分比
|
| | | Def_PlayerKey_AttrDamagePerPVE = "DamagePerPVE" #伤害输出计算百分比PVE
|
| | | Def_PlayerKey_AttrDamagePVP = "DamagePVP" #PVP固定伤害输出
|
| | | Def_PlayerKey_AttrDamagePVPReduce = "DamagePVPReduce" #PVP固定伤害减少
|
| | | Def_PlayerKey_AttrDamagePVE = "DamagePVE" #伤害输出计算固定值PVE
|
| | | Def_PlayerKey_AttrDamagePerPVP = "DamagePerPVP" #伤害输出计算百分比PVP
|
| | | Def_PlayerKey_AttrDamagePerPVPReduce = "DamagePerPVPReduce" #伤害输出计算百分比PVP减少
|
| | | Def_PlayerKey_AttrHurtPer = "AttrHurtPer" #受伤计算百分比
|
| | |
| | | Def_PlayerKey_FBCommendFightPower = "FBCommendFightPower" # 副本推荐战斗力
|
| | | Def_PlayerKey_RecordXPValue = "RecordXPValue" #临时记录XP值
|
| | | Def_PlayerKey_CollectNPCObjID = "CollectNPCObjID" #采集的NPC对象id
|
| | | Def_PlayerKey_ContendNPCObjID = "ContendNPCObjID" #竞争归属的NPC实例ID
|
| | | Def_PlayerKey_AreaRewardMultiple = "AreaRewardMultiple" #玩家所在区域福利倍值,默认1
|
| | | Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # 属性激活提示类型
|
| | | Def_PlayerKey_AttrActivatyRecordStarLV = "AttrActivatyRecordStarLV" # 属性激活记录 - 强化星级
|
| | |
| | | Def_PlayerKey_JobAAtkReducePer = "JobAAtkReducePer" # 战士攻击伤害减免
|
| | | Def_PlayerKey_JobBAtkReducePer = "JobBAtkReducePer" # 法师攻击伤害减免
|
| | | Def_PlayerKey_JobCAtkReducePer = "JobCAtkReducePer" # 弓手攻击伤害减免
|
| | | Def_PlayerKey_LuckyHitReducePer = "LuckyHitReducePer" # 会心一击伤害减免
|
| | | Def_PlayerKey_LuckyHitReduce = "LuckyHitReduce" # 会心一击伤害减免固定值
|
| | | Def_PlayerKey_GreatHitReducePer = "GreatHitReducePer" # 卓越一击伤害减免
|
| | | Def_PlayerKey_SuperHitReducePer = "SuperHitReducePer" # 致命一击伤害减免
|
| | | Def_PlayerKey_SuperHitReduce = "SuperHitReduce" # 暴击伤害减免固定值
|
| | | Def_PlayerKey_IgnoreDefReducePer = "IgnoreDefReducePer" # 无视防御伤害减免
|
| | | Def_PlayerKey_LuckyHitRateReduce = "LuckyHitRateReduce" # 抗会心一击概率
|
| | | Def_PlayerKey_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率
|
| | | Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率
|
| | | Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce" # 抗暴击概率
|
| | | Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
|
| | | Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
|
| | | Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
|
| | |
| | | Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
|
| | | Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
|
| | | Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
|
| | | Def_PlayerKey_FinalHurtReducePer = "FHReducePer" # 最终伤害减免百分比
|
| | | Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
|
| | | Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加
|
| | | Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害
|
| | |
| | | Def_PlayerKey_StoneAtkPer = "StoneAtkPer" # 宝石攻击百分比
|
| | | Def_PlayerKey_HPCureEnhance = "HPCureEnhance" # 血瓶恢复效果
|
| | | Def_PlayerKey_HadInitFruitAttr = "HadInitFruitAttr" # 是否已经刷新过果实属性
|
| | | Def_PlayerKey_LastReinTick = 'LastReinTick' #上次转生时间
|
| | | Def_PlayerKey_OnlyFinalHurt = "OnlyFinalHurt" # 额外输出伤害
|
| | | Def_PlayerKey_PVPAtkBackHP = "PVPAtkBackHP" # PVP攻击回血
|
| | | Def_PlayerKey_HitSucessRate = "HitSucessRate" # 命中成功率
|
| | |
| | | #玩家存数据库字典类型定义
|
| | | (
|
| | | Def_PDictType_Default, # 默认
|
| | | Def_PDictType_OnlinePrize, # 在线奖励(暂停使用),领取后重新计时型
|
| | | Def_PDictType_FBWipeOut, # fb扫荡
|
| | | Def_PDictType_FlashSale, #限时抢购
|
| | | Def_PDictType_TJGNotify, # 脱机挂结果通知
|
| | | Def_PDictType_LVAward, # 等级奖励领取信息记录5
|
| | | Def_PDictType_GoldGift, # 充值豪礼
|
| | | Def_PDictType_LVAward, # 等级奖励领取信息记录
|
| | | Def_PDictType_OpenServerCampaign, # 开服活动
|
| | | Def_PDictType_WeekParty, #周狂欢
|
| | | Def_PDictType_FeastWeekParty, # 节日巡礼
|
| | | Def_PDictType_LoginAward, # 登录奖励运营活动
|
| | | Def_PDictType_OfficialRank, # 官爵
|
| | | Def_PDictType_Horse, # 坐骑
|
| | | Def_PDictType_Wing, # 翅膀
|
| | | Def_PDictType_FB, # 副本相关
|
| | | Def_PDictType_FightPower, # 战斗力15
|
| | | Def_PDictType_16,
|
| | | Def_PDictType_Activity, # 活跃度
|
| | | Def_PDictType_FightPower, # 战斗力
|
| | | Def_PDictType_GoldInvest, # 投资理财
|
| | | Def_PDictType_19,
|
| | | Def_PDictType_Success, #成就20
|
| | | Def_PDictType_Success, #成就
|
| | | Def_PDictType_GFPassive, # 被动功法
|
| | | Def_PDictType_Totem, # 图腾
|
| | | Def_PDictType_GroupFRecharge, # 首充团购
|
| | | Def_PDictType_Element, # 元素
|
| | | Def_PDictType_Reincarnation, # 转生
|
| | | Def_PDictType_GreatMaster, # 大师
|
| | | Def_PDictType_BloodElf, # Ѫħ
|
| | | Def_PDictType_28,
|
| | | Def_PDictType_29,
|
| | | Def_PDictType_QQ, # QQ相关
|
| | | ) = range(31)
|
| | | ) = range(15)
|
| | |
|
| | | # 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复
|
| | | # 新增参数TYPE 用于字典分类,默认0
|
| | |
| | | Def_PDict_OnMonthEx = "OnMonthEx" # 特殊时间点凌晨X点过月
|
| | | Def_Player_Dict_PlayerFromPID = "PlayerFromPID" # pid
|
| | | Def_Player_Dict_Account_Type = "account_type" # account_type
|
| | | Def_Player_Dict_TencentPF = "tencentPF" # 腾讯平台来源pf
|
| | | Def_Player_Dict_FirstLogin = "FirstLogin" # 首登标记 0-未首登; 1-首登过
|
| | | Def_GuideStateKeyCount = 8 # 引导状态key最大个数
|
| | | Def_Player_Dict_GuideState = "GuideState_%s" # 引导状态记录,参数为key个数编号
|
| | |
| | | Def_Player_Dict_CabinetCount_WeaponCoat = "CabinetCount_WeaponCoat_40" #武器收纳柜
|
| | | Def_Player_Dict_CabinetCount_DressCoat = "CabinetCount_DressCoat_41" #时装收纳柜
|
| | | Def_Player_Dict_CabinetCount_Horse = "CabinetCount_Horse_42" #马匹收纳柜
|
| | | Def_Player_Dict_OffDaysAward = "OffDaysAward_45" #玩家回归奖励
|
| | | Def_Player_Dict_CheckInviteCode = "CheckInviteCode_46" #检查玩家发送的邀请码
|
| | | Def_Player_Dict_JM_OpenXW = "JM%s_OpenXw_54" # 经脉被开启的穴位数 %s对应经脉类型
|
| | | Def_Player_Dict_PackCount_Item = "PackCount_Item_72" #玩家物品背包格子数
|
| | | Def_Player_Dict_PackCount_Warehouse = "PackCount_Warehouse_73" #仓库背包格子数
|
| | | Def_Player_Dict_PlayerMapSignCnt = "PlayerMapSignCnt_75" # 大地图标记数量
|
| | |
| | | Def_Player_Dict_FBFirstEnterRecord = "FBFEntRec" # 记录副本是否参与过,按位0 1 存储表示
|
| | | Def_FBStar_MaxKeyCnt = 5 # 暂时每个副本ID支持9*5个lineID记录
|
| | | Def_Player_Dict_ReqFBFuncLine = "ReqFBFuncLine" # 请求进入的副本功能线路
|
| | | Def_Player_Dict_ReqCrossFBFuncLine = "ReqCrossFBFuncLine" # 请求进入跨服的副本功能线路
|
| | | Def_Player_Dict_TeamFBAverageLV = "TeamFBAverageLV" # 请求进入的组队副本平均等级, 临时用,进入副本设置完后删除
|
| | | Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
|
| | | Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
|
| | |
| | | Def_PDict_CTGCountResetTime = "CTGCountResetTime" # CTG次数重置时间time值
|
| | | Def_PDict_TodayCTGCount = "TodayCTGCount_%s" # 当日充值次数,参数(CTG对应的商品记录ID)
|
| | | Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
|
| | | Def_PDict_GoldGiftGetRecord = "GoldGiftGetRecord" # 充值豪礼领取信息记录,按二进制位标示
|
| | | Def_PDict_GoldGiftMailRecord = "GoldGiftMailRecord" # 充值豪礼邮件发送记录,按二进制位标示
|
| | | Def_PDict_GoldGiftFirstRecord = "GoldGiftFirstRecord" # 首充领取记录,0-未领取;1-已领取
|
| | | Def_PDict_FirstGoldRemainTime = "FirstGoldRemainTime" # 首充提示剩余时间
|
| | | Def_PDict_FirstGoldTipStartTime = "FirstGoldTipStartTime" # 首充提示开始时间
|
| | | Def_PDict_FirstGoldTry = "FirstGoldTry" # 首充试用状态 0-不可试用 1-可试用 2-已试用
|
| | | Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启
|
| | | Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值
|
| | | Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间
|
| | | Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领
|
| | | Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数
|
| | | Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
|
| | | Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态
|
| | |
| | | Def_PDict_GiveFlowerCntByDay = "GiveFlowerCntByDay" #当日已赠送鲜次数
|
| | | Def_PDict_PackCount_FineSoul = "PackCount_FineSoul" # 已购买精魄/符文背包格子数
|
| | | Def_PDict_KillPlayerAddActive = "KillPlayerAddActiveByDay" # 杀人每日获得活跃度
|
| | | Def_PDict_FreshmanGuideDay = "FreshmanGuideDay" # 玩家新手指导员剩余天数,0为不是
|
| | | Def_PDict_FreshmanGuideSpeakerCntToday = "FreshmanGuideSpeakerCntDay" # 新手指导员今日已免费传音次数
|
| | | Def_PDict_LoginDayCnt = "PLoginDayCnt" # 累计登陆天数
|
| | | Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况
|
| | | Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
|
| | | Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
|
| | | Def_PDict_CollNpcIDCollTimeTotal = "NPCIDCollTimeTotal_%s" # 采集NPCID对应对应采集总次数,%sNPCID
|
| | | Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
|
| | | Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
|
| | | Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引
|
| | | Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt" # 神秘商店已手动刷新次数
|
| | | Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt" # 神秘商店等级段刷新次数
|
| | | Def_PDict_FestivalLoginState = "FestivalLoginState_%s" # 节日登陆奖励状态_%s表示节日类型<按登陆天从低位起0-未领1-可领2-已领>
|
| | | Def_PDict_Currency = "PlayerCurrency_%s" # 自定义货币类型, 参数[自定义货币类型]
|
| | | Def_PDict_TJGSet = "TJGSet" # 脱机挂系统设定
|
| | | Def_PDict_TJGDeadTime = "TJGDeadTime" # 脱机被杀时间
|
| | |
| | | Def_PDict_AddPointValue = "AddPointValue_%s" # 已加属性点数, 参数(属性ID)
|
| | | Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s" # 已吃属性果实个数,参数为物品id
|
| | | Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s" # 已吃属性果实增加的属性,参数为物品id
|
| | | Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s" # 已吃增幅丹个数,参数为果实物品id
|
| | |
|
| | |
|
| | | Def_PDict_NobleLV = "NobleLV" # 贵族等级, 0位为不同贵族模式版本切换标记位, 从1位开始表示每种等级贵族开通情况, 1-已开通过;9-永久
|
| | | Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
|
| | |
| | | Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
|
| | |
|
| | | Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
|
| | | Def_PDict_NPCAttackCount = "NPCAttackCount_%s" # NPC已攻击次数, 参数(NPCID)
|
| | |
|
| | | Def_PDict_RedPacketInviteGet = "RedPacketInviteGet" # 红包邀请领取
|
| | | Def_PDict_RedPacketGetState = "RedPacketGetState" # 红包领取状态
|
| | |
| | | Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s" # 时装皮肤等级,参数时装索引
|
| | | Def_PDict_ClothesChestLV = "ClothesChestLV" # 时装柜等级
|
| | | Def_PDict_ClothesChestEXP = "ClothesChestEXP" # 时装柜经验
|
| | |
|
| | | Def_PDict_CostVIPExp = "CostVIPExp" # 消费VIP经验
|
| | | Def_PDict_CostVIPLVReward = "CostVIPLVReward" # 消费VIP等级奖励
|
| | | Def_PDict_CostVIPBuyItem = "CostVIPBuyItem" # 消费VIP购买物品
|
| | | Def_PDict_SpecialCostVIPLVExpMark = "SpecialCostVIPLVExpMark" # 特殊处理VIP等级经验标识
|
| | | Def_PDict_CostVIPGrowUpReward = "CostVIPGrowUpReward" # 消费VIP成长奖励
|
| | |
|
| | | Def_PDict_SplitExpLVCnt = "SplitExpLVCnt_%s" # 单位等级经验已拆分过的等级数, 参数为实际等级
|
| | |
|
| | |
| | | Def_PDict_LuckyTreasurePoint = "LuckyTreasurePoint" #幸运值
|
| | | Def_PDict_LuckyTreasureCnt = "LuckyTreasureCnt" #鉴宝次数
|
| | | #-------------------------------------------------------------------------------
|
| | | #类型 Def_PDictType_OnlinePrize
|
| | | Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数
|
| | | Def_PDict1_OnlinePrizeTime = "OnlinePrizeTime" # 新手在线奖励时间总和
|
| | | Def_PDict1_DayOnlinePrizeCnt = "DayOnlinePrizeCnt" # 今日在线已领取奖励次数
|
| | | Def_PDict1_DayOnlinePrizeTime = "DayOnlinePrizeTime" # 今日在线奖励时间总和
|
| | |
|
| | | #开服活动,Def_PDictType_OpenServerCampaign
|
| | | #奖励记录 - 从低位到高位,每位表示:0-不可领;1-可领取;2-已领
|
| | |
| | | Def_PDict_LastEnterFBPropertyID = "LastEnterFBPropertyID_%s" # 上次进入副本的propertyID%s副本id
|
| | | Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s" # 上次进入副本的时间%s副本id
|
| | |
|
| | | Def_PDict_ManorWarJoinDay = "ManorWarJoinDay" # 上次参加领地争夺战时记录的开服天数
|
| | | Def_PDict_ManorWarContinueTick = "ManorWarContinueTick" # 领地争夺战在战场总时间
|
| | | Def_PDict_ManorWarJoinAwardState = "ManorWarJoinAwardState" # 领地战参与奖励情况0-不可领,1-可领,2-已领
|
| | | Def_PDict_ManorWarDailyAwardRecord = "ManorWarDailyAwardRecord" # 领地争夺战每日奖励领取记录,按位表示
|
| | |
|
| | | # 战斗力 Def_PDictType_FightPower
|
| | | Def_PDict_FightPower_Highest = "FightPower_Highest" # 历史最高总战斗力
|
| | | Def_PDict_FightPower_Total = "FightPower_Total" # 总战斗力
|
| | |
| | |
|
| | | Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_Horse]
|
| | |
|
| | | # 每日活跃度 Def_PDictType_Activity
|
| | | # 每日活跃度
|
| | | Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s" # 活跃度类型对应完成次数
|
| | | Def_PDict_Activity_TotalPoint = "Activity_TotalPoint" # 当前总活跃值
|
| | | Def_PDict_ActivityAwardRecord = "ActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
|
| | |
| | | Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint" # 多倍活动额外获得的修行点
|
| | | # 每日活动
|
| | | Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s" # 每日活动今日完成次数 参数每日活动ID
|
| | | Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s" # 每日活动今日购买次数 参数每日活动ID
|
| | | Def_PDict_DailyActionDayItemTimes = "DADayItemTimes_%s" # 每日活动今日物品增加次数 参数每日活动ID
|
| | | Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s" # 每日活动本周完成次数 参数每日活动ID
|
| | | #仙盟活跃
|
| | | Def_PDict_FamilyActivityFinishCnt = "FamilyActivityFinishCnt%s" # 已完成次数
|
| | |
| | | Def_PDict_Success_CntValue = "Su_%s_%s" # 当前次数值,参数(成就类型、条件)
|
| | | Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # 成就是否已完成,参数(索引)
|
| | | Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #老玩家某些功能成就检查版本
|
| | |
|
| | | # QQ相关 Def_PDictType_QQ
|
| | | Def_PDict_QQUpYellowAwardRecord = "QQUpYellowAwardRecord" # QQ成长礼包奖励是否已领取(黄钻)
|
| | | Def_PDict_QQUpBlueAwardRecord = "QQUpBlueAwardRecord" # QQ成长礼包奖励是否已领取(蓝钻)
|
| | | Def_PDict_QQNewManAwardRecord = "QQNewManAwardRecord" # QQ新手礼包奖励是否已领取
|
| | | Def_PDict_QQDayGiftAwardRecord = "QQDayGiftAwardRecord" # QQ每日礼包奖励是否已领取
|
| | | Def_PDict_QQTaskMarketRecord = "QQTaskMarketRecord_%s" # 任务集市领奖记录, 参数为任务记录编号
|
| | |
|
| | | Def_Tencent_PF_List = ["tencent", "qzone", "pengyou","qplus","qqgame","3366"] # 腾讯平台来源pf
|
| | |
|
| | | # qzone |
| | | Def_PDict_QzoneUpAwardRecord = "QzoneUpAwardRecord" # qzone成长礼包奖励是否已领取
|
| | | Def_PDict_QzoneNewManAwardRecord = "QzoneNewManRecord" # qzone新手礼包奖励是否已领取
|
| | | Def_PDict_QzoneDayAwardRecord = "QQDayGiftRecord" # qzone每日礼包奖励是否已领取
|
| | |
|
| | | # 转生 Def_PDictType_Reincarnation
|
| | | Def_PDict_Reinc_Reiki = "Reinc_Reiki" # 当前转生灵力
|
| | | Def_PDict_Reinc_ChangeReikiCnt = "Reinc_ChangeReikiCnt" # 今日已兑换灵力次数
|
| | | Def_PDict_Reinc_ChangeReikiAddCnt = "Reinc_ChangeReikiAddCnt" # 今日物品增加的兑换灵力次数
|
| | | Def_PDict_Reinc_AwardRecord = "Reinc_AwardRecord" # 转生奖励领取记录
|
| | |
|
| | | # 大师 Def_PDictType_GreatMaster
|
| | | Def_PDict_Master_Exp = "Master_Exp" # 当前大师经验
|
| | |
| | | Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间
|
| | |
|
| | | #法宝
|
| | | Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
|
| | | Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s" #法宝激活状态 参数法宝ID
|
| | | Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s" #法宝点击状态 参数法宝ID
|
| | | Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
|
| | | Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
|
| | | Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
|
| | | Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID
|
| | | Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
|
| | |
|
| | | #炼丹炉
|
| | | Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
|
| | | Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
|
| | | Def_PDict_AlchemyCount = "AlchemyCount_%s" #特殊炼丹次数产出设定已累计次数, 参数(配方ID)
|
| | | Def_PDict_AlchemyCountSpec = "AlchemyCountSpec_%s" #特殊炼丹次数产出设定已累计次数, 参数(配方ID)
|
| | | Def_PDict_AlchemyOutputCount = "AlchemyOutputCount_%s" #炼丹特殊产出物品已产出次数,参数(物品ID)
|
| | | Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习 |
| | | Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID 参数丹药类型
|
| | | Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间 参数丹药ID
|
| | |
|
| | |
|
| | | Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
|
| | |
|
| | | Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引
|
| | |
| | | #装备部位星数
|
| | | Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
|
| | |
|
| | |
|
| | | #缥缈仙域
|
| | | Def_PDict_FairyDomainState = "FairyDomainState" #是否寻访中 0未寻访 1寻访中 2任务标记可寻访
|
| | | Def_PDict_FairyDomainEventState = "FairyDomainEventState%s" #单个事件状态1-未拜访 2-拜访中 3-已拜访 参数事件ID
|
| | | Def_PDict_FairyDomainEventID = "FairyDomainEventID%s" #事件ID 参数第n个事件
|
| | | Def_PDict_FairyDomainEnergy = "FairyDomainEnergy" #体力值
|
| | | Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
|
| | | Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
|
| | | #-------------------------------------------------------------------------------
|
| | | #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
|
| | |
|
| | |
| | | AttrName_PoisonDef = "PoisonDef" # 毒防
|
| | | AttrName_ThunderDef = "ThunderDef" # 雷防
|
| | | AttrName_WindDef = "WindDef" # 风攻
|
| | | AttrName_DamReducePer = "DamReduce" # 伤害吸收
|
| | | AttrName_DamagePer = "DamagePer" # 增加伤害
|
| | | AttrName_DamagePVPReduce = "DamagePVPReduce" # PVP固定减伤
|
| | | AttrName_DamagePVP = "DamagePVP" # pvp固定伤害
|
| | | AttrName_Speed = "Speed" # 移动速度
|
| | | AttrName_BothAtk = "BothAtk" # 双攻物魔
|
| | | AttrName_Hit = "Hit" # 命中
|
| | |
| | | AttrName_GreatHitRate = "GreatHitRate" # 卓越一击几率
|
| | | AttrName_GreatHit = "GreatHit" # 卓越一击伤害倍率
|
| | | AttrName_LuckyHitRate = "LuckyHitRate" # 会心一击几率
|
| | | AttrName_LuckyHit = "LuckyHit" # 会心一击伤害倍率
|
| | | AttrName_LuckyHit = "LuckyHit" # 会心一击伤害固定值
|
| | | AttrName_IgnoreDefRate = "IgnoreDefRate" # 无视防御几率
|
| | | AttrName_AtkSpeed = "AtkSpeed" # 攻击速度
|
| | | AttrName_ReduceSkillCD = "ReduceSkillCD" # 减技能CD值
|
| | |
| | | AttrName_GameExpRate = "GameExpRate" # 游戏事件经验倍率
|
| | | AttrName_SkillAtkRate = "SkillAtkRate" # 技能伤害加成 (用作伤害加成)
|
| | | AttrName_AtkBackHPPer = "AtkBackHPPer" # 攻击回复血量比率
|
| | | AttrName_SuperHit = "SuperHit" # 致命一击伤害
|
| | | AttrName_SuperHitRate = "SuperHitRate" # 致命一击概率
|
| | | AttrName_SuperHit = "SuperHit" # 暴击伤害固定值
|
| | | AttrName_SuperHitRate = "SuperHitRate" # 暴击概率
|
| | | AttrName_NPCHurtAddPer = "NPCHurtAddPer" # 对怪物伤害加成
|
| | | AttrName_JobAHurtAddPer = "JobAHurtAddPer" # 目标战士伤害加成
|
| | | AttrName_JobBHurtAddPer = "JobBHurtAddPer" # 目标法师伤害加成
|
| | |
| | | AttrName_JobAAtkReducePer = "JobAAtkReducePer" # 战士攻击伤害减免
|
| | | AttrName_JobBAtkReducePer = "JobBAtkReducePer" # 法师攻击伤害减免
|
| | | AttrName_JobCAtkReducePer = "JobCAtkReducePer" # 弓手攻击伤害减免
|
| | | AttrName_LuckyHitReducePer = "LuckyHitReducePer" # 会心一击伤害减免
|
| | | AttrName_LuckyHitReduce = "LuckyHitReduce" # 会心一击伤害减免固定值
|
| | | AttrName_GreatHitReducePer = "GreatHitReducePer" # 卓越一击伤害减免
|
| | | AttrName_SuperHitReducePer = "SuperHitReducePer" # 致命一击伤害减免
|
| | | AttrName_SuperHitReduce = "SuperHitReduce" # 暴击伤害减免固定值
|
| | | AttrName_IgnoreDefReducePer = "IgnoreDefReducePer" # 无视防御伤害减免
|
| | | AttrName_LuckyHitRateReduce = "LuckyHitRateReduce" # 抗会心一击概率
|
| | | AttrName_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率
|
| | | AttrName_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率
|
| | | AttrName_SuperHitRateReduce = "SuperHitRateReduce" # 抗暴击概率
|
| | | AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
|
| | | AttrName_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
|
| | | AttrName_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
|
| | |
| | | ShareDefine.Def_Effect_Miss:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SuperHitRate:[[TYPE_Calc_SuperHitRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SuperHitReduce:[[TYPE_Calc_SuperHitReducePer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | |
| | | AttrName_GreatHit:[[TYPE_Calc_GreatHit], False, TYPE_Linear],
|
| | | AttrName_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
|
| | | AttrName_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
|
| | | AttrName_LuckyHitReducePer:[[TYPE_Calc_LuckyHitReducePer], False, TYPE_Linear],
|
| | | AttrName_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],
|
| | | AttrName_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
|
| | | AttrName_IgnoreDefRate:[[TYPE_Calc_IgnoreDefRate], False, TYPE_Linear],
|
| | | AttrName_IgnoreDefRateReduce:[[TYPE_Calc_IgnoreDefRateReduce], False, TYPE_Linear],
|
| | |
| | | ShareDefine.Def_Effect_FaintDefRate:[[TYPE_Calc_FaintDefRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SkillAtkRate:[[TYPE_Calc_SkillAtkRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SkillAtkRateReduce:[[TYPE_Calc_SkillAtkRateReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DamagePerPVP:[[TYPE_Calc_DamagePerPVP], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DamagePerPVPReduce:[[TYPE_Calc_DamagePerPVPReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ComboRate:[[TYPE_Calc_ComboRate], False, TYPE_Linear],
|
| | |
| | | AttrName_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
|
| | | AttrName_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
|
| | | AttrName_GreatHitReducePer:[[TYPE_Calc_GreatHitReducePer], False, TYPE_Linear],
|
| | | AttrName_SuperHitReducePer:[[TYPE_Calc_SuperHitReducePer], False, TYPE_Linear],
|
| | | AttrName_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear],
|
| | | AttrName_GreatHitRateReduce:[[TYPE_Calc_GreatHitRateReduce], False, TYPE_Linear],
|
| | | AttrName_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
|
| | | AttrName_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear],
|
| | | AttrName_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear],
|
| | | AttrName_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear],
|
| | | AttrName_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear],
|
| | | AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
|
| | | AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
|
| | |
| | | ShareDefine.Def_Effect_ProDefAbsorb:[[TYPE_Calc_ProDefAbsorb], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_OnlyFinalHurt:[[TYPE_Calc_OnlyFinalHurt], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_PVPAtkBackHP:[[TYPE_Calc_PVPAtkBackHP], False, TYPE_Linear],
|
| | | |
| | | ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHitPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_NormalHurt:[[TYPE_Calc_NormalHurt], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_NormalHurtPer:[[TYPE_Calc_NormalHurtPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FabaoHurt:[[TYPE_Calc_FabaoHurt], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FabaoHurtPer:[[TYPE_Calc_FabaoHurtPer], False, TYPE_Linear],
|
| | |
|
| | | #战斗非线性
|
| | | ShareDefine.Def_Effect_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
|
| | |
| | | ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
|
| | | #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_LuckPer:[[TYPE_Calc_Luck], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
|
| | | #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | |
| | | #刷属性功能分类索引
|
| | | CalcAttrFuncList = (
|
| | | Def_CalcAttrFunc_RoleBase, # 角色基础 0
|
| | | Def_CalcAttrFunc_1,
|
| | | Def_CalcAttrFunc_2,
|
| | | Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 3
|
| | | Def_CalcAttrFunc_LingGen, # 灵根 4
|
| | | Def_CalcAttrFunc_LingGen, # 灵根 1
|
| | | Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 2
|
| | | Def_CalcAttrFunc_Equip, # 装备 3
|
| | | Def_CalcAttrFunc_Star, # 升星 4
|
| | | Def_CalcAttrFunc_Plus, # 装备位强化 5
|
| | | Def_CalcAttrFunc_6,
|
| | | Def_CalcAttrFunc_Stone, # 装备宝石 7
|
| | | Def_CalcAttrFunc_8,
|
| | | Def_CalcAttrFunc_Wing, # 翅膀 9
|
| | | Def_CalcAttrFunc_Wash, # 洗练 10
|
| | | Def_CalcAttrFunc_Pet, # 灵宠 11
|
| | | Def_CalcAttrFunc_Horse, # 坐骑 12
|
| | | Def_CalcAttrFunc_Prestige, # 境界 13
|
| | | Def_CalcAttrFunc_GodWeapon, # 神兵 14
|
| | | Def_CalcAttrFunc_Dienstgrad, # 称号 15
|
| | | Def_CalcAttrFunc_Rune, # 符印 16
|
| | | Def_CalcAttrFunc_17,
|
| | | Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18
|
| | | Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19
|
| | | Def_CalcAttrFunc_20,
|
| | | Def_CalcAttrFunc_Success, # 成就属性 21
|
| | | Def_CalcAttrFunc_VIP, # VIP属性 22
|
| | | Def_CalcAttrFunc_Stove, # 炼丹炉 23
|
| | | Def_CalcAttrFunc_FamilyTech, # 仙盟心法 24
|
| | | Def_CalcAttrFunc_MagicWeapon2, # 魔族法宝属性 25
|
| | | Def_CalcAttrFunc_EquipDecompose, # 装备分解属性 26
|
| | | Def_CalcAttrFunc_MagicWeapon3, # 仙族法宝属性 27
|
| | | Def_CalcAttrFunc_PetSoul, # 宠物魂石 28
|
| | | Def_CalcAttrFunc_HorseSoul, # 坐骑魂石 29
|
| | | Def_CalcAttrFunc_HorseSkill, # 坐骑技能属性 30
|
| | | Def_CalcAttrFunc_PetSkill, # 宠物技能属性 31
|
| | | Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
|
| | | Def_CalcAttrFunc_PetSign, # 宠物签到 33
|
| | | Def_CalcAttrFunc_34,
|
| | | Def_CalcAttrFunc_Dogz, # 神兽35
|
| | | Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
|
| | | Def_CalcAttrFunc_DogzEquip, # 神兽装备37
|
| | | Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
|
| | | Def_CalcAttrFunc_GatherSoul, # 聚魂39
|
| | | Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
|
| | | Def_CalcAttrFunc_Coat, # ʱװ41
|
| | | Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
|
| | | Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43 - 废弃
|
| | | Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44 - 废弃
|
| | | Def_CalcAttrFunc_45,
|
| | | Def_CalcAttrFunc_Equip1, # 境界装备1阶 46
|
| | | Def_CalcAttrFunc_Equip2, # 境界装备2阶 47
|
| | | Def_CalcAttrFunc_Equip3, # 境界装备3阶 48
|
| | | Def_CalcAttrFunc_Equip4, # 境界装备4阶 49
|
| | | Def_CalcAttrFunc_Equip5, # 境界装备5阶 50
|
| | | Def_CalcAttrFunc_Equip6, # 境界装备6阶 51
|
| | | Def_CalcAttrFunc_Equip7, # 境界装备7阶 52
|
| | | Def_CalcAttrFunc_Equip8, # 境界装备8阶 53
|
| | | Def_CalcAttrFunc_Equip9, # 境界装备9阶 54
|
| | | Def_CalcAttrFunc_Equip10, # 境界装备10阶 55
|
| | | Def_CalcAttrFunc_Equip11, # 境界装备11阶 56
|
| | | Def_CalcAttrFunc_Equip12, # 境界装备12阶 57
|
| | | Def_CalcAttrFunc_Equip13, # 境界装备13阶 58
|
| | | Def_CalcAttrFunc_Equip14, # 境界装备14阶 59
|
| | | Def_CalcAttrFunc_Equip15, # 境界装备15阶 60
|
| | | ) = range(61)
|
| | | Def_CalcAttrFunc_Stone, # 装备宝石 6
|
| | | Def_CalcAttrFunc_Wash, # 洗练 7
|
| | | Def_CalcAttrFunc_Wing, # 翅膀 8
|
| | | Def_CalcAttrFunc_Pet, # 灵宠 9
|
| | | Def_CalcAttrFunc_Horse, # 坐骑 10
|
| | | Def_CalcAttrFunc_Prestige, # 境界 11
|
| | | Def_CalcAttrFunc_GodWeapon, # 神兵 12
|
| | | Def_CalcAttrFunc_Dienstgrad, # 称号 13
|
| | | Def_CalcAttrFunc_Rune, # 符印 14
|
| | | Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 15
|
| | | Def_CalcAttrFunc_Success, # 成就属性 16
|
| | | Def_CalcAttrFunc_VIP, # VIP属性 17
|
| | | Def_CalcAttrFunc_Stove, # 炼丹炉 18(废弃)
|
| | | Def_CalcAttrFunc_FamilyTech, # 仙盟心法 19
|
| | | Def_CalcAttrFunc_EquipDecompose, # 装备分解属性 20
|
| | | Def_CalcAttrFunc_PetSoul, # 宠物魂石 21
|
| | | Def_CalcAttrFunc_HorseSoul, # 坐骑魂石 22
|
| | | Def_CalcAttrFunc_HorseSkill, # 坐骑技能属性 23
|
| | | Def_CalcAttrFunc_PetSkill, # 宠物技能属性 24
|
| | | Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 25
|
| | | Def_CalcAttrFunc_PetSign, # 宠物签到 26
|
| | | Def_CalcAttrFunc_Dogz, # 神兽 27
|
| | | Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能 28
|
| | | Def_CalcAttrFunc_DogzEquip, # 神兽装备 29
|
| | | Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化 30
|
| | | Def_CalcAttrFunc_GatherSoul, # 聚魂 31
|
| | | Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 32
|
| | | Def_CalcAttrFunc_MagicWeapon2, # 魔族法宝属性 33
|
| | | Def_CalcAttrFunc_MagicWeapon3, # 仙族法宝属性 34
|
| | | Def_CalcAttrFunc_MagicWeapon4, # 王者法宝 35
|
| | | Def_CalcAttrFunc_Coat, # ʱװ 36
|
| | | ) = range(37)
|
| | |
|
| | | # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
|
| | | CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
|
| | | Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
|
| | | Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign
|
| | | ]
|
| | |
|
| | | # 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
|
| | | CalcAttrExFuncListNoFightPower = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
|
| | |
|
| | | # 技能功能点列表 - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉
|
| | | CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
|
| | | # 不计算战力的功能点列表 - 由其他方式计算的战力的功能点,如装备用评分计算
|
| | | CalcAttrFuncNoFightPowerList = [Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_DogzEquip]
|
| | |
|
| | | #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
|
| | | #***注意***: 以下功能点需包含上面定义的所有功能点,不然会导致有些属性无法加上
|
| | | MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
|
| | | # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
|
| | | # ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint],
|
| | | ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_EquipOutOfPrint],
|
| | | ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
|
| | | ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star],
|
| | | ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
|
| | | ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
|
| | | ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
|
| | | ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
|
| | | ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign],
|
| | | ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill],
|
| | | ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul],
|
| | | ShareDefine.Def_MFPType_Horse:[Def_CalcAttrFunc_Horse],
|
| | | ShareDefine.Def_MFPType_Horse:[Def_CalcAttrFunc_Horse, Def_CalcAttrFunc_HorseSkill],
|
| | | ShareDefine.Def_MFPType_HorseSoul:[Def_CalcAttrFunc_HorseSoul],
|
| | | ShareDefine.Def_MFPType_Prestige:[Def_CalcAttrFunc_Prestige],
|
| | | ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
|
| | |
| | | ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
|
| | | ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
|
| | | ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
|
| | | # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
|
| | | ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
|
| | | #ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
|
| | | ShareDefine.Def_MFPType_Equip1:[Def_CalcAttrFunc_Equip1],
|
| | | ShareDefine.Def_MFPType_Equip2:[Def_CalcAttrFunc_Equip2],
|
| | | ShareDefine.Def_MFPType_Equip3:[Def_CalcAttrFunc_Equip3],
|
| | | ShareDefine.Def_MFPType_Equip4:[Def_CalcAttrFunc_Equip4],
|
| | | ShareDefine.Def_MFPType_Equip5:[Def_CalcAttrFunc_Equip5],
|
| | | ShareDefine.Def_MFPType_Equip6:[Def_CalcAttrFunc_Equip6],
|
| | | ShareDefine.Def_MFPType_Equip7:[Def_CalcAttrFunc_Equip7],
|
| | | ShareDefine.Def_MFPType_Equip8:[Def_CalcAttrFunc_Equip8],
|
| | | ShareDefine.Def_MFPType_Equip9:[Def_CalcAttrFunc_Equip9],
|
| | | ShareDefine.Def_MFPType_Equip10:[Def_CalcAttrFunc_Equip10],
|
| | | ShareDefine.Def_MFPType_Equip11:[Def_CalcAttrFunc_Equip11],
|
| | | ShareDefine.Def_MFPType_Equip12:[Def_CalcAttrFunc_Equip12],
|
| | | ShareDefine.Def_MFPType_Equip13:[Def_CalcAttrFunc_Equip13],
|
| | | ShareDefine.Def_MFPType_Equip14:[Def_CalcAttrFunc_Equip14],
|
| | | ShareDefine.Def_MFPType_Equip15:[Def_CalcAttrFunc_Equip15],
|
| | | ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquip, Def_CalcAttrFunc_DogzEquipPlus, Def_CalcAttrFunc_DogzBattleSkill],
|
| | | ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
|
| | | }
|
| | |
|
| | |
| | | TriggerType_AttackOverPassive, # 攻击(对敌技能)后被动技能被触发在其他被动效果处理后调用,触发顺序原因 47
|
| | | TriggerType_Buff_BeAttackSubLayer, # BUFF类:被攻击减buff层,0消失 48
|
| | | TriggerType_OneDamage, # 伤害降低到1点 49
|
| | | TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50
|
| | | TriggerType_LuckyHit, # 会心一击时增加会心伤害固定值 50
|
| | | TriggerType_ChangeHurtToHP, # 把受到伤害的xx%转化为生命值 51
|
| | | TriggerType_AddLayer, # BUFF层级增加时 52
|
| | | TriggerType_ForbidenCure, # 禁止治疗 53
|
| | |
| | | TriggerType_SuperHitSkipCD, # 暴击无冷却 68
|
| | | TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
|
| | | TriggerType_4074PerValue, # 特殊效果的加成 70
|
| | | ) = range(1, 71)
|
| | | TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71
|
| | | TriggerType_IsDealy, # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义 |
| | | ) = range(1, 73)
|
| | |
|
| | |
|
| | | # NPC功能类型定义
|
| | | Def_NPCFuncType_Goblin = 70 # 盗宝哥布林
|
| | |
|
| | | #不可以佩戴翅膀的地图
|
| | | CanNotWearWingMapIDList = []
|
| | |
| | | Def_Cost_LuckyTreasure, #幸运鉴宝
|
| | | Def_Cost_MysteryShopRefresh, # 神秘商店刷新
|
| | | Def_Cost_AuctionBid, # 拍卖行竞价
|
| | | Def_Cost_BuyDailyActionCnt, # 购买活动次数
|
| | | Def_Cost_FBBuyBuff, # 副本买buff
|
| | | #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
|
| | | Def_Cost_RefreshArrestTask, # 刷新悬赏任务
|
| | | Def_Cost_OffLineExp, # 兑换离线经验
|
| | |
| | | Def_Cost_FinishTruck, # 完成镖车
|
| | | Def_Cost_RefreshTimeShop, # 刷新神秘商店
|
| | | Def_Cost_OpenNoble, # 开通贵族
|
| | | Def_Cost_Reincarnation, # 转生
|
| | | Def_Cost_BuyStallItem, # 购买摆摊物品
|
| | | Def_Cost_Warehouse, # 仓库
|
| | | Def_Cost_BuyItemBack, # 回购
|
| | | Def_Cost_Trade, # 交易
|
| | |
| | | # 消费返利不处理的消费类型列表
|
| | | CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
|
| | | Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
|
| | | CostProfit_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
|
| | | "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
|
| | |
|
| | | # 消费VIP不处理的消费类型列表
|
| | | CostVIP_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
|
| | | "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
|
| | |
|
| | | # 可在跨服中消费的类型列表
|
| | | MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
|
| | |
| | | Def_Cost_Transport:"Transport",
|
| | | Def_Cost_OffLineExp:"OffLineExp",
|
| | | Def_Cost_GameServer:"GameServer",
|
| | | Def_Cost_Reincarnation:"Reincarnation",
|
| | | Def_Cost_BuyStallItem:"BuyStallItem",
|
| | | Def_Cost_Trade:"Trade",
|
| | | Def_Cost_Rename:"Rename",
|
| | | Def_Cost_SkillLvUp:"SkillLvUp",
|
| | |
| | | Def_Cost_LuckyTreasure:"LuckyTreasure",
|
| | | Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
|
| | | Def_Cost_AuctionBid:"AuctionBid",
|
| | | Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
|
| | | Def_Cost_FBBuyBuff:"FBBuyBuff",
|
| | | }
|
| | | ## -----------------------------------------------------
|
| | |
|
| | |
| | | Def_GiveMoney_SellPackItem, # 出售背包物品
|
| | | Def_GiveMoney_CollectNPC, # 采集NPC
|
| | | Def_GiveMoney_20,
|
| | | Def_GiveMoney_StallItem, # 摆摊
|
| | | Def_GiveMoney_21,
|
| | | Def_GiveMoney_Trade, # 交易
|
| | | Def_GiveMoney_Truck, # 运镖
|
| | | Def_GiveMoney_FreeGoods, # 极品白拿
|
| | |
| | | Def_GiveMoney_Warehouse:"Warehouse",
|
| | | Def_GiveMoney_SellPackItem:"SellPackItem",
|
| | | Def_GiveMoney_CollectNPC:"CollectNPC",
|
| | | Def_GiveMoney_StallItem:"StallItem",
|
| | | Def_GiveMoney_Trade:"Trade",
|
| | | Def_GiveMoney_Truck:"Truck",
|
| | | Def_GiveMoney_FreeGoods:"FreeGoods",
|
| | |
| | | ntDestructible, #场景内可破坏的 19
|
| | | ntHelpBattleRobot, #助战机器人 20
|
| | | ntRobot, #机器人21
|
| | | ntMonsterTime, #按时间掉血的怪物 22
|
| | | ntMax
|
| | | ) = range(23)
|
| | | ) = range(24)
|
| | |
|
| | |
|
| | | (Def_SkillFuncType_Common, #0为通用技能
|
| | |
| | | Def_RewardType_NewFairyCParty, # 新仙界盛典全民来嗨24
|
| | | Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25
|
| | | Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26
|
| | | )= range(27)
|
| | | Def_RewardType_FairyAdventuresAward, #缥缈奇遇领取27
|
| | | )= range(28)
|
| | |
|
| | |
|
| | | #boss复活相关活动定义
|