| | |
| | | if curPet:
|
| | | curPet.SetVisible(False)
|
| | |
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
|
| | | GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID())
|
| | | if mapID:
|
| | | FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
|
| | |
| | | if curPet:
|
| | | curPet.SetVisible(True)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
|
| | | GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
|
| | | return
|
| | |
|