ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py
@@ -39,6 +39,7 @@
import PlayerPet
import PlayerRefineStove
import PlayerSuccess
import SkillShell
(
Def_LimitType_Cnt, # 按个数限制
@@ -199,7 +200,6 @@
    
    # 刷新属性
    __RefreshAttr(curPlayer, funcIndex)
    return True, hasUseCnt
## 玩家使用属性果实
@@ -266,6 +266,18 @@
    if funcIndex == ShareDefine.Def_AttrFruitFunc_Stove:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseStoveBylv, hasUseCnt, [item.GetLV()])
        
    effect = item.GetEffectByIndex(0)
    effID = effect.GetEffectID()
    ## 特殊属性ID处理,此属性ID做一次性处理,不做属性计算
    if effID == ShareDefine.Def_Effect_FreePoint:
        effValue = effect.GetEffectValue(0)
        addFreePoint = effValue * hasUseCnt
        freePoint = curPlayer.GetFreePoint()
        updFreePoint = freePoint + addFreePoint
        curPlayer.SetFreePoint(updFreePoint)
        GameWorld.DebugLog("丹药增加自由属性点: freePoint=%s,addFreePoint=%s(%s*%s),updFreePoint=%s"
                           % (freePoint, addFreePoint, effValue, hasUseCnt, updFreePoint))
    ItemCommon.DelItem(curPlayer, item, hasUseCnt, True, ChConfig.ItemDel_AttrFruit)
    return addValue, hasUseCnt
@@ -289,11 +301,11 @@
def __AddFruitAttr(curPlayer, fruitItemID, funcIndex, addValue):
    
    if addValue < 1:
        return
        return []
    
    itemData = GameWorld.GetGameData().GetItemByTypeID(fruitItemID)
    if not itemData:
        return
        return []
    
    
    limitType = Def_LimitType_Cnt #默认按个数
@@ -306,14 +318,14 @@
    fightPowerEx = fightPowerEx + addFightPowerEx * addValue
    curPlayer.SetDict(fightPowerExfigKey, fightPowerEx)
    GameWorld.DebugLog("    Add funcIndex=%s,addFightPowerEx=%s,addValue=%s,fightPowerEx=%s" % (funcIndex, addFightPowerEx, addValue, fightPowerEx))
    attrIDList = []
    for i in range(itemData.GetEffectCount()):
        curEffect = itemData.GetEffectByIndex(i)
        effectID = curEffect.GetEffectID()
        
        if not effectID or effectID not in ChConfig.ItemEffect_AttrDict:
        if not effectID or effectID not in ChConfig.ItemEffect_AttrDict or effectID == ShareDefine.Def_Effect_FreePoint:
            continue
        attrIDList.append(effectID)
        attrKey = ChConfig.Def_PlayerKey_FruitAttr % (funcIndex, effectID)
        curValue = curPlayer.GetDictByKey(attrKey)
        effValueA = curEffect.GetEffectValue(0)
@@ -326,7 +338,7 @@
        curPlayer.SetDict(attrKey, updValue)
        GameWorld.DebugLog("    Add funcIndex=%s,effID=%s,curValue=%s,effA=%s,effB=%s,count=%s,updV=%s" 
                           % (funcIndex, effectID, curValue, effValueA, effValueB, addValue, updValue))
    return
    return attrIDList
## 加载果实增加的属性缓存,一般是登录或切地图后
# @param curPlayer
@@ -396,7 +408,7 @@
    
    #[属性索引, 是否基础属性,(非)线性]
    attrInfo = ChConfig.ItemEffect_AttrDict.get(effPerID, [])
    if attrInfo == []:
    if attrInfo is []:
        return
    
    addAttrList = attrInfo[0]
@@ -421,12 +433,12 @@
#  @param curPlayer 
#  @param fruitItemID 
#  @return None
def Sync_AttrFruitEatCnt(curPlayer, fruitItemIDList=[]):
def Sync_AttrFruitEatCnt(curPlayer, fruitItemIDList=None):
    
    eatPack = ChPyNetSendPack.tagMCAttrFruitEatCntList()
    eatPack.Clear()
    eatPack.EatCntList = []
    if fruitItemIDList == []:
    if fruitItemIDList is None:
        itemidList = []
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        maxCnt = ipyDataMgr.GetAttrFruitCount()
@@ -446,7 +458,8 @@
        eatCntPack.Clear()
        eatCntPack.ItemID = fruitItemID
        eatCntPack.EatCnt = curPlayer.NomalDictGetProperty(eatCntKey)
        eatCntPack.AddItemCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % fruitItemID)
        eatCntPack.ItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % fruitItemID)
        eatCntPack.ItemBreakCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitItemBreakCnt % fruitItemID)
        eatPack.EatCntList.append(eatCntPack)
    
    eatPack.count = len(eatPack.EatCntList)
@@ -504,11 +517,7 @@
            maxEatCnt = maxEatCntDict[order]
            break
    addItemUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID)
    if addItemUseCnt:
        addItemInfo = ipyData.GetAddItemInfo()
        if addItemInfo:
            singleItemCnt, singleAddCnt = addItemInfo[1:]
            maxEatCnt += (addItemUseCnt/singleItemCnt*singleAddCnt)
    maxEatCnt += addItemUseCnt
    return maxEatCnt
@@ -525,19 +534,30 @@
    ipyData = GetAttrFruitIpyData(itemID)
    if not ipyData:
        return
    addItemInfo = ipyData.GetAddItemInfo()
    if not addItemInfo:
    addItemInfoList = ipyData.GetAddItemInfo()
    if not addItemInfoList:
        return
    addItemUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID)
    needItemID, singleItemCnt, singleAddCnt = addItemInfo
    if addItemUseCnt + singleItemCnt> ChConfig.Def_UpperLimit_DWord:
    itemBreakCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitItemBreakCnt % itemID)
    itemAddUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID)
    needUseCnt = canUpCnt = 0
    for breakCnt, useCnt, upCnt in addItemInfoList:
        if itemBreakCnt >= breakCnt:
            continue
        needUseCnt, canUpCnt = useCnt, upCnt
        break
    if not needUseCnt:
        return
    needItemID = IpyGameDataPY.GetFuncCfg('AlchemyOverLimit')
    if itemAddUseCnt + canUpCnt> ChConfig.Def_UpperLimit_DWord:
        return
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(needItemID, itemPack, singleItemCnt)
    enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(needItemID, itemPack, needUseCnt)
    if not enough:
        return
    ItemCommon.ReduceItem(curPlayer, itemPack, indexList, singleItemCnt, False, "AddFruitUseLimit")
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID, addItemUseCnt+singleItemCnt)
    ItemCommon.ReduceItem(curPlayer, itemPack, indexList, needUseCnt, False, "AddFruitUseLimit")
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID, itemAddUseCnt+canUpCnt)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AttrFruitItemBreakCnt % itemID,
                                       itemBreakCnt + 1)
    Sync_AttrFruitEatCnt(curPlayer, [itemID])
    return