| | |
| | | mfpAttrList = [{} for _ in range(4)]
|
| | | mfpAttrExDict = {}
|
| | | for funcIndex in attrFuncIndexList:
|
| | | if funcIndex in ChConfig.CalcAttrFuncSkillList:
|
| | | # 技能模块不算计入功能固定属性、不计战力
|
| | | continue
|
| | | funcAttrList = funcAttrInfoList[funcIndex]
|
| | | funcInsidePerAttrDict = funcInsidePerAttrList[funcIndex] # 功能点内部百分比加成属性
|
| | | funcCrossPerAttrDict = funcCrossAttrPerInfoDict.get(funcIndex, {}) # 功能点交叉百分比加成属性
|
| | |
| | | CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, funcCrossPerAttrDict)
|
| | | CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, fixPerAttrDict)
|
| | | # 不算战力的
|
| | | if funcIndex in ChConfig.CalcAttrFuncNoFightPowerList or funcIndex in ChConfig.CalcAttrFuncSkillList:
|
| | | if funcIndex in ChConfig.CalcAttrFuncNoFightPowerList:
|
| | | continue
|
| | | mfpAttrList = AddAttrListValue([mfpAttrList, funcAttrList])
|
| | | AddAttrDictValue(mfpAttrExDict, funcInsidePerAttrDict)
|