| | |
| | | import EventReport
|
| | | import ChPlayer
|
| | | import FBHelpBattle
|
| | | import IpyGameDataPY
|
| | | import PlayerWeekParty
|
| | |
|
| | |
|
| | | #阶段时间
|
| | |
| | | fbLineTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_QueenRelics, lineID)
|
| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, fbLineTime[Def_PrepareTime] * 1000, True)
|
| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_QueenRelics, lineID, ChConfig.CME_Log_Start)
|
| | | |
| | | helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", ChConfig.Def_FBMapID_QueenRelics, lineID)
|
| | | if helpIpyData:
|
| | | gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, helpIpyData.GetRobotBaseHurt())
|
| | | gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, helpIpyData.GetFightPowerMin())
|
| | | GameWorld.DebugLog(" 更新副本助战机器人基础伤害: lineID=%s,RobotBaseHurt=%s,fbFightPower=%s" |
| | | % (lineID, helpIpyData.GetRobotBaseHurt(), helpIpyData.GetFightPowerMin()))
|
| | | return
|
| | |
|
| | | ##副本总逻辑计时器
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| | |
| | | else:
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| | | GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID)
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1)
|
| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_QueenRelices, 1)
|
| | | # 不可再挑战下一关了
|
| | | if not nextLineID:
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| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, fbLineTime[Def_LeaveTime] * 1000, True)
|