ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -67,6 +67,15 @@
]
Def_EatSpace = 5    # 低于X格自动吞噬
def DoTJGOpen(curPlayer):
    ##脱机挂功能开启 赠送脱机时间
    addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime')
    AddTJGTime(curPlayer, addTime)
    GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID())
    return
#===============================================================================
# //B2 01 脱机挂状态 # tagCMLoginState
# struct    tagCMLoginState
@@ -177,10 +186,6 @@
    curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
    GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
    
    # 脱机玩家过多,需要隐身一部分
    if curPlayer.GetLV() < 190:
        if random.randint(0, 5) != 2:
            curPlayer.SetVisible(False)
    return
# 需要处理的点,防沉迷
@@ -922,7 +927,7 @@
        # 此时由服务端重新找一次挂机NPC
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
    
    GameWorld.DebugLog("弥补脱机----npcid  %s-%s-%s"%(
    GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid  %s-%s-%s"%(curPlayer.GetID(),
                    curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
                    curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))