| | |
| | | OnlyFinalHurt = attrDict.get(ShareDefine.Def_Effect_OnlyFinalHurt, 0)
|
| | | PVPAtkBackHP = attrDict.get(ShareDefine.Def_Effect_PVPAtkBackHP, 0)
|
| | |
|
| | | value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
|
| | | if GetIsDogzEquip(curItem):
|
| | | # 神兽装备用不同公式
|
| | | value = eval(FormulaControl.GetCompileFormula("EquipGSFormula3", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 3)))
|
| | | else:
|
| | | value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
|
| | | return value
|
| | |
|
| | | #---------------------------------------------------------------------
|