ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -466,7 +466,11 @@
    OnlyFinalHurt = attrDict.get(ShareDefine.Def_Effect_OnlyFinalHurt, 0)
    PVPAtkBackHP = attrDict.get(ShareDefine.Def_Effect_PVPAtkBackHP, 0)  
    
    value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
    if GetIsDogzEquip(curItem):
        # 神兽装备用不同公式
        value = eval(FormulaControl.GetCompileFormula("EquipGSFormula3", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 3)))
    else:
        value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
    return value
#---------------------------------------------------------------------
@@ -1592,11 +1596,17 @@
def DoLogicSwitchItemEx(curPlayer, srcBackpack, desBackPack, srcIndex, destIndex):
    
    #---物品检查---
    srcItem = curPlayer.GetItemManager().GetPack(srcBackpack).GetAt(srcIndex)
    srcPack = curPlayer.GetItemManager().GetPack(srcBackpack)
    if srcIndex < 0 or srcIndex >= srcPack.GetCount():
        return
    srcItem = srcPack.GetAt(srcIndex)
    if not CheckItemCanUse(srcItem):
        return
    
    destItem = curPlayer.GetItemManager().GetPack(desBackPack).GetAt(destIndex)
    destPack = curPlayer.GetItemManager().GetPack(desBackPack)
    if destIndex < 0 or destIndex >= destPack.GetCount():
        return
    destItem = destPack.GetAt(destIndex)
    #目标格子只验证锁定, 可以允许空位
    if destItem == None or destItem.GetIsLocked():
        return
@@ -1675,6 +1685,10 @@
def GetIsEquip(curItem):
    return curItem.GetType() in ChConfig.Def_EquipItemType
def GetIsDogzEquip(curItem):
    ## 返回是否神兽装备
    return curItem.GetType() in ChConfig.Def_DogzEquiipType
## 返回是否武器
#  @param curItem 当前物品
#  @return None