xdh
2019-05-29 c6c313f866847236583731e2fc64a7981342caa1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -45,8 +45,7 @@
                        ("BYTE", "AttrID", 1),
                        ("dict", "AddAttrInfoPerPoint", 0),
                        ("BYTE", "FightPowerPerPoint", 0),
                        ("dict", "PointQualityAttrIDDict", 0),
                        ("dict", "PointQualityAttrValueDict", 0),
                        ("dict", "PointQualityAttrDict", 0),
                        ("list", "PointQualityIntervalList", 0),
                        ),
@@ -389,6 +388,8 @@
                        ("DWORD", "CftBleedDamage", 0),
                        ("DWORD", "CftFaintRate", 0),
                        ("DWORD", "CftSuperHitReduce", 0),
                        ("DWORD", "CftSuperHitRate", 0),
                        ("DWORD", "CftLuckyHitRate", 0),
                        ("DWORD", "CftLuckyHitRateReduce", 0),
                        ("DWORD", "CftSkillAtkRate", 0),
                        ("DWORD", "CftSkillAtkRateReduce", 0),
@@ -703,7 +704,7 @@
                        ("BYTE", "AlchemyQuality", 0),
                        ("DWORD", "LearnNeedItemID", 0),
                        ("BYTE", "LearnNeedAlchemLV", 0),
                        ("WORD", "LearnNeedLuck", 0),
                        ("WORD", "LearnNeedLingGenPoint", 0),
                        ("WORD", "NeedTime", 0),
                        ("WORD", "AlchemyExp", 0),
                        ("dict", "Material", 0),
@@ -839,6 +840,7 @@
                        ("WORD", "CostGold", 0),
                        ("BYTE", "ShowType", 0),
                        ("BYTE", "IsBind", 0),
                        ("BYTE", "AucionItemCanSell", 0),
                        ),
                "ChestsAward":(
@@ -1488,16 +1490,14 @@
        self.AttrID = 0
        self.AddAttrInfoPerPoint = {}
        self.FightPowerPerPoint = 0
        self.PointQualityAttrIDDict = {}
        self.PointQualityAttrValueDict = {}
        self.PointQualityAttrDict = {}
        self.PointQualityIntervalList = []
        return
        
    def GetAttrID(self): return self.AttrID # 属性ID
    def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息 {"职业":[[每X点,属性ID,值], ...], ..}
    def GetFightPowerPerPoint(self): return self.FightPowerPerPoint # 每点附加战斗力
    def GetPointQualityAttrIDDict(self): return self.PointQualityAttrIDDict # 点数品质进阶增加属性ID, 根据职业区分
    def GetPointQualityAttrValueDict(self): return self.PointQualityAttrValueDict # 点数品质进阶增加属性值列表, 根据职业区分
    def GetPointQualityAttrDict(self): return self.PointQualityAttrDict # 点数品质进阶增加属性,  {职业:{属性ID:[阶段属性,..],..},..}
    def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表
# 境界表
@@ -2201,6 +2201,8 @@
        self.CftBleedDamage = 0
        self.CftFaintRate = 0
        self.CftSuperHitReduce = 0
        self.CftSuperHitRate = 0
        self.CftLuckyHitRate = 0
        self.CftLuckyHitRateReduce = 0
        self.CftSkillAtkRate = 0
        self.CftSkillAtkRateReduce = 0
@@ -2232,6 +2234,8 @@
    def GetCftBleedDamage(self): return self.CftBleedDamage # 流血伤害系数
    def GetCftFaintRate(self): return self.CftFaintRate # 击晕系数
    def GetCftSuperHitReduce(self): return self.CftSuperHitReduce # 暴击抗性系数
    def GetCftSuperHitRate(self): return self.CftSuperHitRate # 暴击率系数
    def GetCftLuckyHitRate(self): return self.CftLuckyHitRate # 会心一击率系数
    def GetCftLuckyHitRateReduce(self): return self.CftLuckyHitRateReduce # 会心一击抗性系数
    def GetCftSkillAtkRate(self): return self.CftSkillAtkRate # 技能伤害系数
    def GetCftSkillAtkRateReduce(self): return self.CftSkillAtkRateReduce # 技能减伤系数
@@ -2856,7 +2860,7 @@
        self.AlchemyQuality = 0
        self.LearnNeedItemID = 0
        self.LearnNeedAlchemLV = 0
        self.LearnNeedLuck = 0
        self.LearnNeedLingGenPoint = 0
        self.NeedTime = 0
        self.AlchemyExp = 0
        self.Material = {}
@@ -2868,7 +2872,7 @@
    def GetAlchemyQuality(self): return self.AlchemyQuality # 秘方品级
    def GetLearnNeedItemID(self): return self.LearnNeedItemID # 丹方物品ID
    def GetLearnNeedAlchemLV(self): return self.LearnNeedAlchemLV # 丹方需要炼丹等级
    def GetLearnNeedLuck(self): return self.LearnNeedLuck # 丹方需要慧根
    def GetLearnNeedLingGenPoint(self): return self.LearnNeedLingGenPoint # 丹方需要总灵根点数
    def GetNeedTime(self): return self.NeedTime # 炼丹时间(秒)
    def GetAlchemyExp(self): return self.AlchemyExp # 炼丹获得经验值
    def GetMaterial(self): return self.Material # 炼丹材料
@@ -3143,7 +3147,8 @@
        self.CostItemCount = 0
        self.CostGold = 0
        self.ShowType = 0
        self.IsBind = 0
        self.IsBind = 0
        self.AucionItemCanSell = 0
        return
        
    def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID
@@ -3151,7 +3156,8 @@
    def GetCostItemCount(self): return self.CostItemCount # 消耗物品个数
    def GetCostGold(self): return self.CostGold # 消耗仙玉
    def GetShowType(self): return self.ShowType # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
    def GetIsBind(self): return self.IsBind # 开出物品是否绑定
    def GetIsBind(self): return self.IsBind # 开出物品是否绑定
    def GetAucionItemCanSell(self): return self.AucionItemCanSell # 开出拍品可否上架集市
# 宝箱表产出表
class IPY_ChestsAward():