| | |
| | | ("BYTE", "AttrID", 1),
|
| | | ("dict", "AddAttrInfoPerPoint", 0),
|
| | | ("BYTE", "FightPowerPerPoint", 0),
|
| | | ("dict", "PointQualityAttrIDDict", 0),
|
| | | ("dict", "PointQualityAttrValueDict", 0),
|
| | | ("dict", "PointQualityAttrDict", 0),
|
| | | ("list", "PointQualityIntervalList", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("WORD", "CostGold", 0),
|
| | | ("BYTE", "ShowType", 0),
|
| | | ("BYTE", "IsBind", 0),
|
| | | ("BYTE", "AucionItemCanSell", 0),
|
| | | ),
|
| | |
|
| | | "ChestsAward":(
|
| | |
| | | self.AttrID = 0
|
| | | self.AddAttrInfoPerPoint = {}
|
| | | self.FightPowerPerPoint = 0
|
| | | self.PointQualityAttrIDDict = {}
|
| | | self.PointQualityAttrValueDict = {}
|
| | | self.PointQualityAttrDict = {}
|
| | | self.PointQualityIntervalList = [] |
| | | return |
| | | |
| | | def GetAttrID(self): return self.AttrID # 属性ID
|
| | | def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息 {"职业":[[每X点,属性ID,值], ...], ..}
|
| | | def GetFightPowerPerPoint(self): return self.FightPowerPerPoint # 每点附加战斗力
|
| | | def GetPointQualityAttrIDDict(self): return self.PointQualityAttrIDDict # 点数品质进阶增加属性ID, 根据职业区分
|
| | | def GetPointQualityAttrValueDict(self): return self.PointQualityAttrValueDict # 点数品质进阶增加属性值列表, 根据职业区分
|
| | | def GetPointQualityAttrDict(self): return self.PointQualityAttrDict # 点数品质进阶增加属性, {职业:{属性ID:[阶段属性,..],..},..}
|
| | | def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表 |
| | | |
| | | # 境界表 |
| | |
| | | self.CostItemCount = 0
|
| | | self.CostGold = 0
|
| | | self.ShowType = 0
|
| | | self.IsBind = 0 |
| | | self.IsBind = 0
|
| | | self.AucionItemCanSell = 0 |
| | | return |
| | | |
| | | def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID
|
| | |
| | | def GetCostItemCount(self): return self.CostItemCount # 消耗物品个数
|
| | | def GetCostGold(self): return self.CostGold # 消耗仙玉
|
| | | def GetShowType(self): return self.ShowType # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
|
| | | def GetIsBind(self): return self.IsBind # 开出物品是否绑定 |
| | | def GetIsBind(self): return self.IsBind # 开出物品是否绑定
|
| | | def GetAucionItemCanSell(self): return self.AucionItemCanSell # 开出拍品可否上架集市 |
| | | |
| | | # 宝箱表产出表 |
| | | class IPY_ChestsAward(): |