xdh
2019-05-29 c6c313f866847236583731e2fc64a7981342caa1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -45,8 +45,7 @@
                        ("BYTE", "AttrID", 1),
                        ("dict", "AddAttrInfoPerPoint", 0),
                        ("BYTE", "FightPowerPerPoint", 0),
                        ("dict", "PointQualityAttrIDDict", 0),
                        ("dict", "PointQualityAttrValueDict", 0),
                        ("dict", "PointQualityAttrDict", 0),
                        ("list", "PointQualityIntervalList", 0),
                        ),
@@ -389,6 +388,8 @@
                        ("DWORD", "CftBleedDamage", 0),
                        ("DWORD", "CftFaintRate", 0),
                        ("DWORD", "CftSuperHitReduce", 0),
                        ("DWORD", "CftSuperHitRate", 0),
                        ("DWORD", "CftLuckyHitRate", 0),
                        ("DWORD", "CftLuckyHitRateReduce", 0),
                        ("DWORD", "CftSkillAtkRate", 0),
                        ("DWORD", "CftSkillAtkRateReduce", 0),
@@ -691,17 +692,6 @@
                        ("list", "ItemBind", 0),
                        ),
                "TreasureRefine":(
                        ("WORD", "TreasureID", 1),
                        ("BYTE", "TreasureLV", 1),
                        ("dict", "TreasureAttr", 0),
                        ("dict", "Material", 0),
                        ("WORD", "SuccessRate", 0),
                        ("DWORD", "OpenSkill", 0),
                        ("BYTE", "NeedAlchemyLV", 0),
                        ("BYTE", "NeedAllTreasureLV", 0),
                        ),
                "RefineStove":(
                        ("BYTE", "StoveLV", 1),
                        ("DWORD", "UpNeedExp", 0),
@@ -714,7 +704,7 @@
                        ("BYTE", "AlchemyQuality", 0),
                        ("DWORD", "LearnNeedItemID", 0),
                        ("BYTE", "LearnNeedAlchemLV", 0),
                        ("WORD", "LearnNeedLuck", 0),
                        ("WORD", "LearnNeedLingGenPoint", 0),
                        ("WORD", "NeedTime", 0),
                        ("WORD", "AlchemyExp", 0),
                        ("dict", "Material", 0),
@@ -742,8 +732,8 @@
                        ),
                "PersonalBoss":(
                        ("DWORD", "NPCID", 1),
                        ("DWORD", "ChanllengeLv", 0),
                        ("DWORD", "NPCID", 0),
                        ("DWORD", "FuncLineID", 1),
                        ),
                "FamilyActivity":(
@@ -850,6 +840,7 @@
                        ("WORD", "CostGold", 0),
                        ("BYTE", "ShowType", 0),
                        ("BYTE", "IsBind", 0),
                        ("BYTE", "AucionItemCanSell", 0),
                        ),
                "ChestsAward":(
@@ -1424,6 +1415,7 @@
                        ("DWORD", "MapID", 0),
                        ("BYTE", "LineID", 0),
                        ("DWORD", "BossID", 0),
                        ("BYTE", "EventFBType", 0),
                        ("BYTE", "CostEnergy", 0),
                        ("BYTE", "NeedAlchemyLV", 0),
                        ("list", "NeedLV", 0),
@@ -1498,16 +1490,14 @@
        self.AttrID = 0
        self.AddAttrInfoPerPoint = {}
        self.FightPowerPerPoint = 0
        self.PointQualityAttrIDDict = {}
        self.PointQualityAttrValueDict = {}
        self.PointQualityAttrDict = {}
        self.PointQualityIntervalList = []
        return
        
    def GetAttrID(self): return self.AttrID # 属性ID
    def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息 {"职业":[[每X点,属性ID,值], ...], ..}
    def GetFightPowerPerPoint(self): return self.FightPowerPerPoint # 每点附加战斗力
    def GetPointQualityAttrIDDict(self): return self.PointQualityAttrIDDict # 点数品质进阶增加属性ID, 根据职业区分
    def GetPointQualityAttrValueDict(self): return self.PointQualityAttrValueDict # 点数品质进阶增加属性值列表, 根据职业区分
    def GetPointQualityAttrDict(self): return self.PointQualityAttrDict # 点数品质进阶增加属性,  {职业:{属性ID:[阶段属性,..],..},..}
    def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表
# 境界表
@@ -2211,6 +2201,8 @@
        self.CftBleedDamage = 0
        self.CftFaintRate = 0
        self.CftSuperHitReduce = 0
        self.CftSuperHitRate = 0
        self.CftLuckyHitRate = 0
        self.CftLuckyHitRateReduce = 0
        self.CftSkillAtkRate = 0
        self.CftSkillAtkRateReduce = 0
@@ -2242,6 +2234,8 @@
    def GetCftBleedDamage(self): return self.CftBleedDamage # 流血伤害系数
    def GetCftFaintRate(self): return self.CftFaintRate # 击晕系数
    def GetCftSuperHitReduce(self): return self.CftSuperHitReduce # 暴击抗性系数
    def GetCftSuperHitRate(self): return self.CftSuperHitRate # 暴击率系数
    def GetCftLuckyHitRate(self): return self.CftLuckyHitRate # 会心一击率系数
    def GetCftLuckyHitRateReduce(self): return self.CftLuckyHitRateReduce # 会心一击抗性系数
    def GetCftSkillAtkRate(self): return self.CftSkillAtkRate # 技能伤害系数
    def GetCftSkillAtkRateReduce(self): return self.CftSkillAtkRateReduce # 技能减伤系数
@@ -2845,29 +2839,6 @@
    def GetItemCount(self): return self.ItemCount # 物品数量
    def GetItemBind(self): return self.ItemBind # 是否绑定
# 法宝铸炼表
class IPY_TreasureRefine():
    def __init__(self):
        self.TreasureID = 0
        self.TreasureLV = 0
        self.TreasureAttr = {}
        self.Material = {}
        self.SuccessRate = 0
        self.OpenSkill = 0
        self.NeedAlchemyLV = 0
        self.NeedAllTreasureLV = 0
        return
    def GetTreasureID(self): return self.TreasureID # 法宝id
    def GetTreasureLV(self): return self.TreasureLV # 法宝阶数
    def GetTreasureAttr(self): return self.TreasureAttr # 属性(最多3条)
    def GetMaterial(self): return self.Material # 铸炼材料
    def GetSuccessRate(self): return self.SuccessRate # 成功率
    def GetOpenSkill(self): return self.OpenSkill # 解锁技能
    def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级
    def GetNeedAllTreasureLV(self): return self.NeedAllTreasureLV # 所需所有法宝等级
# 炼丹炉等级表
class IPY_RefineStove():
    
@@ -2889,7 +2860,7 @@
        self.AlchemyQuality = 0
        self.LearnNeedItemID = 0
        self.LearnNeedAlchemLV = 0
        self.LearnNeedLuck = 0
        self.LearnNeedLingGenPoint = 0
        self.NeedTime = 0
        self.AlchemyExp = 0
        self.Material = {}
@@ -2901,7 +2872,7 @@
    def GetAlchemyQuality(self): return self.AlchemyQuality # 秘方品级
    def GetLearnNeedItemID(self): return self.LearnNeedItemID # 丹方物品ID
    def GetLearnNeedAlchemLV(self): return self.LearnNeedAlchemLV # 丹方需要炼丹等级
    def GetLearnNeedLuck(self): return self.LearnNeedLuck # 丹方需要慧根
    def GetLearnNeedLingGenPoint(self): return self.LearnNeedLingGenPoint # 丹方需要总灵根点数
    def GetNeedTime(self): return self.NeedTime # 炼丹时间(秒)
    def GetAlchemyExp(self): return self.AlchemyExp # 炼丹获得经验值
    def GetMaterial(self): return self.Material # 炼丹材料
@@ -2956,11 +2927,11 @@
    
    def __init__(self):
        self.NPCID = 0
        self.ChanllengeLv = 0
        self.FuncLineID = 0
        return
        
    def GetNPCID(self): return self.NPCID # ID
    def GetChanllengeLv(self): return self.ChanllengeLv # 可挑战等级
    def GetFuncLineID(self): return self.FuncLineID # 可挑战等级
# 仙盟活跃表
class IPY_FamilyActivity():
@@ -3176,7 +3147,8 @@
        self.CostItemCount = 0
        self.CostGold = 0
        self.ShowType = 0
        self.IsBind = 0
        self.IsBind = 0
        self.AucionItemCanSell = 0
        return
        
    def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID
@@ -3184,7 +3156,8 @@
    def GetCostItemCount(self): return self.CostItemCount # 消耗物品个数
    def GetCostGold(self): return self.CostGold # 消耗仙玉
    def GetShowType(self): return self.ShowType # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
    def GetIsBind(self): return self.IsBind # 开出物品是否绑定
    def GetIsBind(self): return self.IsBind # 开出物品是否绑定
    def GetAucionItemCanSell(self): return self.AucionItemCanSell # 开出拍品可否上架集市
# 宝箱表产出表
class IPY_ChestsAward():
@@ -4396,6 +4369,7 @@
        self.MapID = 0
        self.LineID = 0
        self.BossID = 0
        self.EventFBType = 0
        self.CostEnergy = 0
        self.NeedAlchemyLV = 0
        self.NeedLV = []
@@ -4409,6 +4383,7 @@
    def GetMapID(self): return self.MapID # 副本id
    def GetLineID(self): return self.LineID # 副本线路id
    def GetBossID(self): return self.BossID # 副本BossID
    def GetEventFBType(self): return self.EventFBType # 事件副本类型,0-前端,1-本服,2-跨服
    def GetCostEnergy(self): return self.CostEnergy # 消耗体力
    def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 出现的炼丹等级要求
    def GetNeedLV(self): return self.NeedLV # 出现的玩家等级要求
@@ -4631,8 +4606,6 @@
        self.ipyDailyQuestLen = len(self.ipyDailyQuestCache)
        self.ipyDailyLivenessRewardCache = self.__LoadFileData("DailyLivenessReward", IPY_DailyLivenessReward)
        self.ipyDailyLivenessRewardLen = len(self.ipyDailyLivenessRewardCache)
        self.ipyTreasureRefineCache = self.__LoadFileData("TreasureRefine", IPY_TreasureRefine)
        self.ipyTreasureRefineLen = len(self.ipyTreasureRefineCache)
        self.ipyRefineStoveCache = self.__LoadFileData("RefineStove", IPY_RefineStove)
        self.ipyRefineStoveLen = len(self.ipyRefineStoveCache)
        self.ipyAlchemyCache = self.__LoadFileData("Alchemy", IPY_Alchemy)
@@ -5095,8 +5068,6 @@
    def GetDailyQuestByIndex(self, index): return self.ipyDailyQuestCache[index]
    def GetDailyLivenessRewardCount(self): return self.ipyDailyLivenessRewardLen
    def GetDailyLivenessRewardByIndex(self, index): return self.ipyDailyLivenessRewardCache[index]
    def GetTreasureRefineCount(self): return self.ipyTreasureRefineLen
    def GetTreasureRefineByIndex(self, index): return self.ipyTreasureRefineCache[index]
    def GetRefineStoveCount(self): return self.ipyRefineStoveLen
    def GetRefineStoveByIndex(self, index): return self.ipyRefineStoveCache[index]
    def GetAlchemyCount(self): return self.ipyAlchemyLen