xdh
2019-07-04 c6d60d6bf6e025b80e8200c0b69b9a456c87a4bd
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -25,6 +25,7 @@
import NetPackCommon
import PlayerBourse
import PlayerFamily
import ShareDefine
import ChConfig
import operator
@@ -463,20 +464,23 @@
            # 拍卖成功收益,都以玩家收益向上取整
            if familyID and auctionItem.FamilyPlayerIDInfo:
                familyPlayerIDList = json.loads(auctionItem.FamilyPlayerIDInfo)
                taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 2) # 仙盟拍品税率百分比
                personMaxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 3) # 仙盟拍品个人最大收益百分比
                taxGold = max(1, int(bidderPrice * taxRate / 100.0)) # 最少收税1
                giveTotalGold = max(0, bidderPrice - taxGold)
                giveMaxGold = int(math.ceil(giveTotalGold * personMaxRate / 100.0))
                memCount = len(familyPlayerIDList)
                giveGoldAverage = min(giveMaxGold, int(math.ceil(giveTotalGold * 1.0 / memCount))) # 有收益的人平分
                # 仙盟拍品收益邮件
                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
                paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
                PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage,
                                                 detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                if familyPlayerIDList:
                    taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 2) # 仙盟拍品税率百分比
                    personMaxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 3) # 仙盟拍品个人最大收益百分比
                    taxGold = max(1, int(bidderPrice * taxRate / 100.0)) # 最少收税1
                    giveTotalGold = max(0, bidderPrice - taxGold)
                    giveMaxGold = int(math.ceil(giveTotalGold * personMaxRate / 100.0))
                    memCount = len(familyPlayerIDList)
                    giveGoldAverage = min(giveMaxGold, int(math.ceil(giveTotalGold * 1.0 / memCount))) # 有收益的人平分
                    # 仙盟拍品收益邮件
                    detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
                    paramList = [itemID, itemID, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
                    PlayerCompensation.SendMailByKey("PaimaiMail8", familyPlayerIDList, [], paramList, gold=giveGoldAverage,
                                                     detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                else:
                    GameWorld.ErrLog("仙盟拍品没有人获得收益!familyID=%s,itemID=%s,itemGUID=%s" % (familyID, itemID, itemGUID))
            elif playerID:
                taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 1) # 全服拍品税率百分比
                taxGold = max(1, int(bidderPrice * taxRate / 100.0)) # 最少收税1
@@ -484,15 +488,16 @@
                
                # 个人拍卖收益邮件
                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice}
                paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
                PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold,
                paramList = [itemID, itemID, bidderPrice, taxRate, givePlayerGold]
                PlayerCompensation.SendMailByKey("PaimaiMail7", [playerID], [], paramList, gold=givePlayerGold,
                                                 detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                
            AddAuctionRecord(auctionItem, AuctionRecordResult_SellOK)
            
            ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
            if ipyData and ipyData.GetNeedWorldNotify():
                PlayerControl.WorldNotify(0, "Paimai6", [auctionItem.BidderName, bidderID, auctionItem.AuctionType, bidderPrice, itemID])
            #策划需求屏蔽掉成交广播
            #ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
            #if ipyData and ipyData.GetNeedWorldNotify():
            #    PlayerControl.WorldNotify(0, "Paimai6", [auctionItem.BidderName, bidderID, auctionItem.AuctionType, bidderPrice, itemID])
        else:
            # 仙盟拍品回收
            if familyID:
@@ -1080,7 +1085,7 @@
        # 载入对应查询条件拍品缓存
        auctionItemQueryList = []
        for worldAuctionItem in auctionItemMgr.worldAuctionItemList:
            if job and worldAuctionItem.ItemJobLimit != job:
            if job and worldAuctionItem.ItemJobLimit != job and worldAuctionItem.ItemJobLimit:
                continue
            if itemTypeList and worldAuctionItem.ItemType not in itemTypeList:
                continue
@@ -1381,3 +1386,11 @@
    DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
    return
def DoAddFamilyAuctionItem(mapID, familyAuctionItemDict):
    ''' 上架仙盟拍品,因为仙盟拍品默认上架,所以使用批量上架
    @param familyAuctionItemDict: {仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,个数], [拍品ID,个数,是否拍品], ...]], ...}
    '''
    GameWorld.Log("发送地图上架仙盟拍品: mapID=%s, %s" % (mapID, familyAuctionItemDict))
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_AddFamilyAuctionItem, [mapID, familyAuctionItemDict])
    return