| | |
| | | import NetPackCommon
|
| | | import PlayerBourse
|
| | | import PlayerFamily
|
| | | import ShareDefine
|
| | | import ChConfig
|
| | |
|
| | | import operator
|
| | |
| | | # 拍卖成功收益,都以玩家收益向上取整
|
| | | if familyID and auctionItem.FamilyPlayerIDInfo:
|
| | | familyPlayerIDList = json.loads(auctionItem.FamilyPlayerIDInfo)
|
| | | taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 2) # 仙盟拍品税率百分比
|
| | | personMaxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 3) # 仙盟拍品个人最大收益百分比
|
| | | taxGold = max(1, int(bidderPrice * taxRate / 100.0)) # 最少收税1
|
| | | giveTotalGold = max(0, bidderPrice - taxGold)
|
| | | giveMaxGold = int(math.ceil(giveTotalGold * personMaxRate / 100.0))
|
| | | memCount = len(familyPlayerIDList)
|
| | | giveGoldAverage = min(giveMaxGold, int(math.ceil(giveTotalGold * 1.0 / memCount))) # 有收益的人平分
|
| | | |
| | | # 仙盟拍品收益邮件
|
| | | detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
|
| | | paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage, |
| | | detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
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| | | |
| | | if familyPlayerIDList:
|
| | | taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 2) # 仙盟拍品税率百分比
|
| | | personMaxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 3) # 仙盟拍品个人最大收益百分比
|
| | | taxGold = max(1, int(bidderPrice * taxRate / 100.0)) # 最少收税1
|
| | | giveTotalGold = max(0, bidderPrice - taxGold)
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| | | giveMaxGold = int(math.ceil(giveTotalGold * personMaxRate / 100.0))
|
| | | memCount = len(familyPlayerIDList)
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| | | giveGoldAverage = min(giveMaxGold, int(math.ceil(giveTotalGold * 1.0 / memCount))) # 有收益的人平分
|
| | | |
| | | # 仙盟拍品收益邮件
|
| | | detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
|
| | | paramList = [itemID, itemID, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail8", familyPlayerIDList, [], paramList, gold=giveGoldAverage, |
| | | detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
|
| | | else:
|
| | | GameWorld.ErrLog("仙盟拍品没有人获得收益!familyID=%s,itemID=%s,itemGUID=%s" % (familyID, itemID, itemGUID))
|
| | | |
| | | elif playerID:
|
| | | taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 1) # 全服拍品税率百分比
|
| | | taxGold = max(1, int(bidderPrice * taxRate / 100.0)) # 最少收税1
|
| | |
| | |
|
| | | # 个人拍卖收益邮件
|
| | | detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice}
|
| | | paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold, |
| | | paramList = [itemID, itemID, bidderPrice, taxRate, givePlayerGold]
|
| | | PlayerCompensation.SendMailByKey("PaimaiMail7", [playerID], [], paramList, gold=givePlayerGold, |
| | | detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
|
| | |
|
| | | AddAuctionRecord(auctionItem, AuctionRecordResult_SellOK)
|
| | |
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
|
| | | if ipyData and ipyData.GetNeedWorldNotify():
|
| | | PlayerControl.WorldNotify(0, "Paimai6", [auctionItem.BidderName, bidderID, auctionItem.AuctionType, bidderPrice, itemID])
|
| | | #策划需求屏蔽掉成交广播
|
| | | #ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
|
| | | #if ipyData and ipyData.GetNeedWorldNotify():
|
| | | # PlayerControl.WorldNotify(0, "Paimai6", [auctionItem.BidderName, bidderID, auctionItem.AuctionType, bidderPrice, itemID])
|
| | | else:
|
| | | # 仙盟拍品回收
|
| | | if familyID:
|
| | |
| | | # 载入对应查询条件拍品缓存
|
| | | auctionItemQueryList = []
|
| | | for worldAuctionItem in auctionItemMgr.worldAuctionItemList:
|
| | | if job and worldAuctionItem.ItemJobLimit != job:
|
| | | if job and worldAuctionItem.ItemJobLimit != job and worldAuctionItem.ItemJobLimit:
|
| | | continue
|
| | | if itemTypeList and worldAuctionItem.ItemType not in itemTypeList:
|
| | | continue
|
| | |
| | | DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | | def DoAddFamilyAuctionItem(mapID, familyAuctionItemDict):
|
| | | ''' 上架仙盟拍品,因为仙盟拍品默认上架,所以使用批量上架
|
| | | @param familyAuctionItemDict: {仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,个数], [拍品ID,个数,是否拍品], ...]], ...}
|
| | | '''
|
| | | GameWorld.Log("发送地图上架仙盟拍品: mapID=%s, %s" % (mapID, familyAuctionItemDict))
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_AddFamilyAuctionItem, [mapID, familyAuctionItemDict])
|
| | | return
|
| | |
|