xdh
2019-07-04 c6d60d6bf6e025b80e8200c0b69b9a456c87a4bd
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py
@@ -17,7 +17,7 @@
import BuffSkill
import IPY_GameWorld
def CheckCanHappen(attacker, defender, effect, tagSkill):
def CheckCanHappen(attacker, defender, effect, tagSkill, **skillkwargs):
    debuffState = effect.GetEffectValue(1)
    if debuffState and debuffState != SkillCommon.GetBuffStateType(tagSkill):
        return False
@@ -32,9 +32,6 @@
def DoLogic(attacker, defender, effect, tagSkill, skillID):
    # 反射debuff
    if not defender:
        return
    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return
    findSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
@@ -52,6 +49,9 @@
        return
    
    BuffSkill.SetBuffLayer(attacker, findBuff, findBuff.GetLayer()-1, skillTypeID=findSkill.GetSkillTypeID())
    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
        # 不反弹NPC
        return
    # 给对方加buff
    BuffSkill.DoAddBuff(defender, SkillCommon.GetBuffType(tagSkill), tagSkill,