ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -12634,6 +12634,854 @@
#------------------------------------------------------
# B9 23 功能队伍解散 #tagGCFuncTeamDissolve
class  tagGCFuncTeamDissolve(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("TeamID", c_int),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB9
        self.SubCmd = 0x23
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB9
        self.SubCmd = 0x23
        self.TeamID = 0
        return
    def GetLength(self):
        return sizeof(tagGCFuncTeamDissolve)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B9 23 功能队伍解散 //tagGCFuncTeamDissolve:
                                Cmd:%s,
                                SubCmd:%s,
                                TeamID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.TeamID
                                )
        return DumpString
m_NAtagGCFuncTeamDissolve=tagGCFuncTeamDissolve()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFuncTeamDissolve.Cmd,m_NAtagGCFuncTeamDissolve.SubCmd))] = m_NAtagGCFuncTeamDissolve
#------------------------------------------------------
# B9 22 功能队伍列表 #tagGCFuncTeamList
class  tagGCFuncTeamMem(Structure):
    ServerID = 0    #(DWORD ServerID)
    PlayerID = 0    #(DWORD PlayerID)
    NameLen = 0    #(BYTE NameLen)
    Name = ""    #(String Name)// 玩家名,size = NameLen
    LV = 0    #(WORD LV)// 玩家等级
    Job = 0    #(BYTE Job)// 玩家职业
    RealmLV = 0    #(WORD RealmLV)// 玩家境界
    FightPower = 0    #(DWORD FightPower)// 战力,求余亿
    FightPowerEx = 0    #(DWORD FightPowerEx)// 战力,整除亿
    Value1 = 0    #(DWORD Value1)//ֵ1
    Value2 = 0    #(DWORD Value2)//ֵ2
    data = None
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.ServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        return _pos
    def Clear(self):
        self.ServerID = 0
        self.PlayerID = 0
        self.NameLen = 0
        self.Name = ""
        self.LV = 0
        self.Job = 0
        self.RealmLV = 0
        self.FightPower = 0
        self.FightPowerEx = 0
        self.Value1 = 0
        self.Value2 = 0
        return
    def GetLength(self):
        length = 0
        length += 4
        length += 4
        length += 1
        length += len(self.Name)
        length += 2
        length += 1
        length += 2
        length += 4
        length += 4
        length += 4
        length += 4
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteDWORD(data, self.ServerID)
        data = CommFunc.WriteDWORD(data, self.PlayerID)
        data = CommFunc.WriteBYTE(data, self.NameLen)
        data = CommFunc.WriteString(data, self.NameLen, self.Name)
        data = CommFunc.WriteWORD(data, self.LV)
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteWORD(data, self.RealmLV)
        data = CommFunc.WriteDWORD(data, self.FightPower)
        data = CommFunc.WriteDWORD(data, self.FightPowerEx)
        data = CommFunc.WriteDWORD(data, self.Value1)
        data = CommFunc.WriteDWORD(data, self.Value2)
        return data
    def OutputString(self):
        DumpString = '''
                                ServerID:%d,
                                PlayerID:%d,
                                NameLen:%d,
                                Name:%s,
                                LV:%d,
                                Job:%d,
                                RealmLV:%d,
                                FightPower:%d,
                                FightPowerEx:%d,
                                Value1:%d,
                                Value2:%d
                                '''\
                                %(
                                self.ServerID,
                                self.PlayerID,
                                self.NameLen,
                                self.Name,
                                self.LV,
                                self.Job,
                                self.RealmLV,
                                self.FightPower,
                                self.FightPowerEx,
                                self.Value1,
                                self.Value2
                                )
        return DumpString
class  tagGCFuncTeam(Structure):
    TeamID = 0    #(DWORD TeamID)
    CreateTime = 0    #(DWORD CreateTime)//创建队伍时间戳
    FuncMapEx = 0    #(DWORD FuncMapEx)//功能地图扩展,如不同的层级
    NameLen = 0    #(BYTE NameLen)
    TeamName = ""    #(String TeamName)//队伍名称
    CaptainID = 0    #(DWORD CaptainID)//队长ID,队伍ServerID直接取队长的ServerID
    MinLV = 0    #(WORD MinLV)//最低等级限制
    MinFightPower = 0    #(DWORD MinFightPower)//最低战力限制,求余亿
    MinFightPowerEx = 0    #(DWORD MinFightPowerEx)//最低战力限制,整除亿
    ServerOnly = 0    #(BYTE ServerOnly)//是否仅本服玩家可加入,0-否,1-是
    NeedCheck = 0    #(BYTE NeedCheck)//是否需要审核
    Value1 = 0    #(DWORD Value1)//ֵ1
    Value2 = 0    #(DWORD Value2)//ֵ2
    MemberCount = 0    #(BYTE MemberCount)
    MemberList = list()    #(vector<tagGCFuncTeamMem> MemberList)// 成员列表
    ApplyCount = 0    #(WORD ApplyCount)
    ApplyIDList = list()    #(vector<DWORD> ApplyIDList)// 申请玩家ID列表
    data = None
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.TeamID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.CreateTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FuncMapEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.TeamName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
        self.CaptainID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MinLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.MinFightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MinFightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.ServerOnly,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.NeedCheck,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MemberCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.MemberCount):
            temMemberList = tagGCFuncTeamMem()
            _pos = temMemberList.ReadData(_lpData, _pos)
            self.MemberList.append(temMemberList)
        self.ApplyCount,_pos = CommFunc.ReadWORD(_lpData, _pos)
        for i in range(self.ApplyCount):
            value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
            self.ApplyIDList.append(value)
        return _pos
    def Clear(self):
        self.TeamID = 0
        self.CreateTime = 0
        self.FuncMapEx = 0
        self.NameLen = 0
        self.TeamName = ""
        self.CaptainID = 0
        self.MinLV = 0
        self.MinFightPower = 0
        self.MinFightPowerEx = 0
        self.ServerOnly = 0
        self.NeedCheck = 0
        self.Value1 = 0
        self.Value2 = 0
        self.MemberCount = 0
        self.MemberList = list()
        self.ApplyCount = 0
        self.ApplyIDList = list()
        return
    def GetLength(self):
        length = 0
        length += 4
        length += 4
        length += 4
        length += 1
        length += len(self.TeamName)
        length += 4
        length += 2
        length += 4
        length += 4
        length += 1
        length += 1
        length += 4
        length += 4
        length += 1
        for i in range(self.MemberCount):
            length += self.MemberList[i].GetLength()
        length += 2
        length += 4 * self.ApplyCount
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteDWORD(data, self.TeamID)
        data = CommFunc.WriteDWORD(data, self.CreateTime)
        data = CommFunc.WriteDWORD(data, self.FuncMapEx)
        data = CommFunc.WriteBYTE(data, self.NameLen)
        data = CommFunc.WriteString(data, self.NameLen, self.TeamName)
        data = CommFunc.WriteDWORD(data, self.CaptainID)
        data = CommFunc.WriteWORD(data, self.MinLV)
        data = CommFunc.WriteDWORD(data, self.MinFightPower)
        data = CommFunc.WriteDWORD(data, self.MinFightPowerEx)
        data = CommFunc.WriteBYTE(data, self.ServerOnly)
        data = CommFunc.WriteBYTE(data, self.NeedCheck)
        data = CommFunc.WriteDWORD(data, self.Value1)
        data = CommFunc.WriteDWORD(data, self.Value2)
        data = CommFunc.WriteBYTE(data, self.MemberCount)
        for i in range(self.MemberCount):
            data = CommFunc.WriteString(data, self.MemberList[i].GetLength(), self.MemberList[i].GetBuffer())
        data = CommFunc.WriteWORD(data, self.ApplyCount)
        for i in range(self.ApplyCount):
            data = CommFunc.WriteDWORD(data, self.ApplyIDList[i])
        return data
    def OutputString(self):
        DumpString = '''
                                TeamID:%d,
                                CreateTime:%d,
                                FuncMapEx:%d,
                                NameLen:%d,
                                TeamName:%s,
                                CaptainID:%d,
                                MinLV:%d,
                                MinFightPower:%d,
                                MinFightPowerEx:%d,
                                ServerOnly:%d,
                                NeedCheck:%d,
                                Value1:%d,
                                Value2:%d,
                                MemberCount:%d,
                                MemberList:%s,
                                ApplyCount:%d,
                                ApplyIDList:%s
                                '''\
                                %(
                                self.TeamID,
                                self.CreateTime,
                                self.FuncMapEx,
                                self.NameLen,
                                self.TeamName,
                                self.CaptainID,
                                self.MinLV,
                                self.MinFightPower,
                                self.MinFightPowerEx,
                                self.ServerOnly,
                                self.NeedCheck,
                                self.Value1,
                                self.Value2,
                                self.MemberCount,
                                "...",
                                self.ApplyCount,
                                "..."
                                )
        return DumpString
class  tagGCFuncTeamList(Structure):
    Head = tagHead()
    FuncMapID = 0    #(DWORD FuncMapID)// 功能地图ID或自定义的活动功能ID
    FuncMapEx = 0    #(DWORD FuncMapEx)// 功能地图扩展,如不同的层级,0代表所有
    StartIndex = 0    #(DWORD StartIndex)// 查看的起始索引, 默认0
    QueryCnt = 0    #(BYTE QueryCnt)// 查看条数,默认20,最大不超过100
    HaveSpace = 0    #(BYTE HaveSpace)// 是否只查看有空位置的队伍
    IDLimitType = 0    #(BYTE IDLimitType)// ID限制类型:1-同仙盟队长;2-同ServerGroupID队长;3-同ServerID队长
    SearchLen = 0    #(BYTE SearchLen)
    SearchMsg = ""    #(String SearchMsg)// 指定搜索时有用,可搜索指定队伍ID或模糊搜索队伍名称,搜索时返回最多QueryCnt个数的队伍
    LoopIndex = 0    #(DWORD LoopIndex)// 服务器检索到的索引,列表下拉时下一个查询包的StartIndex从这个LoopIndex开始
    TeamCount = 0    #(BYTE TeamCount)// 如果返回的队伍数小于QueryCnt,代表服务器已经没有满足条件的队伍了,列表再下拉时不再发查询包
    TeamList = list()    #(vector<tagGCFuncTeam> TeamList)
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB9
        self.Head.SubCmd = 0x22
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.FuncMapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FuncMapEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.StartIndex,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.QueryCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.HaveSpace,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.IDLimitType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.SearchLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.SearchMsg,_pos = CommFunc.ReadString(_lpData, _pos,self.SearchLen)
        self.LoopIndex,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.TeamCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.TeamCount):
            temTeamList = tagGCFuncTeam()
            _pos = temTeamList.ReadData(_lpData, _pos)
            self.TeamList.append(temTeamList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB9
        self.Head.SubCmd = 0x22
        self.FuncMapID = 0
        self.FuncMapEx = 0
        self.StartIndex = 0
        self.QueryCnt = 0
        self.HaveSpace = 0
        self.IDLimitType = 0
        self.SearchLen = 0
        self.SearchMsg = ""
        self.LoopIndex = 0
        self.TeamCount = 0
        self.TeamList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 4
        length += 4
        length += 4
        length += 1
        length += 1
        length += 1
        length += 1
        length += len(self.SearchMsg)
        length += 4
        length += 1
        for i in range(self.TeamCount):
            length += self.TeamList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteDWORD(data, self.FuncMapID)
        data = CommFunc.WriteDWORD(data, self.FuncMapEx)
        data = CommFunc.WriteDWORD(data, self.StartIndex)
        data = CommFunc.WriteBYTE(data, self.QueryCnt)
        data = CommFunc.WriteBYTE(data, self.HaveSpace)
        data = CommFunc.WriteBYTE(data, self.IDLimitType)
        data = CommFunc.WriteBYTE(data, self.SearchLen)
        data = CommFunc.WriteString(data, self.SearchLen, self.SearchMsg)
        data = CommFunc.WriteDWORD(data, self.LoopIndex)
        data = CommFunc.WriteBYTE(data, self.TeamCount)
        for i in range(self.TeamCount):
            data = CommFunc.WriteString(data, self.TeamList[i].GetLength(), self.TeamList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                FuncMapID:%d,
                                FuncMapEx:%d,
                                StartIndex:%d,
                                QueryCnt:%d,
                                HaveSpace:%d,
                                IDLimitType:%d,
                                SearchLen:%d,
                                SearchMsg:%s,
                                LoopIndex:%d,
                                TeamCount:%d,
                                TeamList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.FuncMapID,
                                self.FuncMapEx,
                                self.StartIndex,
                                self.QueryCnt,
                                self.HaveSpace,
                                self.IDLimitType,
                                self.SearchLen,
                                self.SearchMsg,
                                self.LoopIndex,
                                self.TeamCount,
                                "..."
                                )
        return DumpString
m_NAtagGCFuncTeamList=tagGCFuncTeamList()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFuncTeamList.Head.Cmd,m_NAtagGCFuncTeamList.Head.SubCmd))] = m_NAtagGCFuncTeamList
#------------------------------------------------------
# B9 20 功能队伍刷新 #tagGCFuncTeamRefresh
class  tagGCFuncTeamRefreshApply(Structure):
    ServerID = 0    #(DWORD ServerID)
    PlayerID = 0    #(DWORD PlayerID)
    NameLen = 0    #(BYTE NameLen)
    Name = ""    #(String Name)// 玩家名,size = NameLen
    LV = 0    #(WORD LV)// 玩家等级
    Job = 0    #(BYTE Job)// 玩家职业
    RealmLV = 0    #(WORD RealmLV)// 玩家境界
    FightPower = 0    #(DWORD FightPower)// 战力,求余亿
    FightPowerEx = 0    #(DWORD FightPowerEx)// 战力,整除亿
    data = None
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.ServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        return _pos
    def Clear(self):
        self.ServerID = 0
        self.PlayerID = 0
        self.NameLen = 0
        self.Name = ""
        self.LV = 0
        self.Job = 0
        self.RealmLV = 0
        self.FightPower = 0
        self.FightPowerEx = 0
        return
    def GetLength(self):
        length = 0
        length += 4
        length += 4
        length += 1
        length += len(self.Name)
        length += 2
        length += 1
        length += 2
        length += 4
        length += 4
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteDWORD(data, self.ServerID)
        data = CommFunc.WriteDWORD(data, self.PlayerID)
        data = CommFunc.WriteBYTE(data, self.NameLen)
        data = CommFunc.WriteString(data, self.NameLen, self.Name)
        data = CommFunc.WriteWORD(data, self.LV)
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteWORD(data, self.RealmLV)
        data = CommFunc.WriteDWORD(data, self.FightPower)
        data = CommFunc.WriteDWORD(data, self.FightPowerEx)
        return data
    def OutputString(self):
        DumpString = '''
                                ServerID:%d,
                                PlayerID:%d,
                                NameLen:%d,
                                Name:%s,
                                LV:%d,
                                Job:%d,
                                RealmLV:%d,
                                FightPower:%d,
                                FightPowerEx:%d
                                '''\
                                %(
                                self.ServerID,
                                self.PlayerID,
                                self.NameLen,
                                self.Name,
                                self.LV,
                                self.Job,
                                self.RealmLV,
                                self.FightPower,
                                self.FightPowerEx
                                )
        return DumpString
class  tagGCFuncTeamRefreshMem(Structure):
    ServerID = 0    #(DWORD ServerID)
    PlayerID = 0    #(DWORD PlayerID)
    NameLen = 0    #(BYTE NameLen)
    Name = ""    #(String Name)// 玩家名,size = NameLen
    LV = 0    #(WORD LV)// 玩家等级
    Job = 0    #(BYTE Job)// 玩家职业
    RealmLV = 0    #(WORD RealmLV)// 玩家境界
    FightPower = 0    #(DWORD FightPower)// 战力,求余亿
    FightPowerEx = 0    #(DWORD FightPowerEx)// 战力,整除亿
    Value1 = 0    #(DWORD Value1)//ֵ1
    Value2 = 0    #(DWORD Value2)//ֵ2
    data = None
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.ServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        return _pos
    def Clear(self):
        self.ServerID = 0
        self.PlayerID = 0
        self.NameLen = 0
        self.Name = ""
        self.LV = 0
        self.Job = 0
        self.RealmLV = 0
        self.FightPower = 0
        self.FightPowerEx = 0
        self.Value1 = 0
        self.Value2 = 0
        return
    def GetLength(self):
        length = 0
        length += 4
        length += 4
        length += 1
        length += len(self.Name)
        length += 2
        length += 1
        length += 2
        length += 4
        length += 4
        length += 4
        length += 4
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteDWORD(data, self.ServerID)
        data = CommFunc.WriteDWORD(data, self.PlayerID)
        data = CommFunc.WriteBYTE(data, self.NameLen)
        data = CommFunc.WriteString(data, self.NameLen, self.Name)
        data = CommFunc.WriteWORD(data, self.LV)
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteWORD(data, self.RealmLV)
        data = CommFunc.WriteDWORD(data, self.FightPower)
        data = CommFunc.WriteDWORD(data, self.FightPowerEx)
        data = CommFunc.WriteDWORD(data, self.Value1)
        data = CommFunc.WriteDWORD(data, self.Value2)
        return data
    def OutputString(self):
        DumpString = '''
                                ServerID:%d,
                                PlayerID:%d,
                                NameLen:%d,
                                Name:%s,
                                LV:%d,
                                Job:%d,
                                RealmLV:%d,
                                FightPower:%d,
                                FightPowerEx:%d,
                                Value1:%d,
                                Value2:%d
                                '''\
                                %(
                                self.ServerID,
                                self.PlayerID,
                                self.NameLen,
                                self.Name,
                                self.LV,
                                self.Job,
                                self.RealmLV,
                                self.FightPower,
                                self.FightPowerEx,
                                self.Value1,
                                self.Value2
                                )
        return DumpString
class  tagGCFuncTeamRefresh(Structure):
    Head = tagHead()
    TeamID = 0    #(DWORD TeamID)
    CreateTime = 0    #(DWORD CreateTime)//创建队伍时间戳
    FuncMapID = 0    #(DWORD FuncMapID)// 功能地图ID或自定义的活动功能ID
    FuncMapEx = 0    #(DWORD FuncMapEx)// 功能地图扩展,如不同的层级
    NameLen = 0    #(BYTE NameLen)
    TeamName = ""    #(String TeamName)// 队伍名称
    CaptainID = 0    #(DWORD CaptainID)//队长ID,队伍ServerID直接取队长的ServerID
    MinLV = 0    #(WORD MinLV)//最低等级限制
    MinFightPower = 0    #(DWORD MinFightPower)//最低战力限制,求余亿
    MinFightPowerEx = 0    #(DWORD MinFightPowerEx)//最低战力限制,整除亿
    ServerOnly = 0    #(BYTE ServerOnly)//是否仅本服玩家可加入,0-否,1-是
    NeedCheck = 0    #(BYTE NeedCheck)//是否需要审核
    Value1 = 0    #(DWORD Value1)//ֵ1
    Value2 = 0    #(DWORD Value2)//ֵ2
    MemberCount = 0    #(BYTE MemberCount)
    MemberList = list()    #(vector<tagGCFuncTeamRefreshMem> MemberList)// 成员列表
    ApplyCount = 0    #(WORD ApplyCount)
    ApplyIDList = list()    #(vector<DWORD> ApplyIDList)// 申请玩家ID列表
    ApplyInfoList = list()    #(vector<tagGCFuncTeamRefreshApply> ApplyInfoList)// 申请玩家明细列表
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB9
        self.Head.SubCmd = 0x20
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.TeamID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.CreateTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FuncMapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FuncMapEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.TeamName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
        self.CaptainID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MinLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.MinFightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MinFightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.ServerOnly,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.NeedCheck,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MemberCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.MemberCount):
            temMemberList = tagGCFuncTeamRefreshMem()
            _pos = temMemberList.ReadData(_lpData, _pos)
            self.MemberList.append(temMemberList)
        self.ApplyCount,_pos = CommFunc.ReadWORD(_lpData, _pos)
        for i in range(self.ApplyCount):
            value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
            self.ApplyIDList.append(value)
        for i in range(self.ApplyCount):
            temApplyInfoList = tagGCFuncTeamRefreshApply()
            _pos = temApplyInfoList.ReadData(_lpData, _pos)
            self.ApplyInfoList.append(temApplyInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB9
        self.Head.SubCmd = 0x20
        self.TeamID = 0
        self.CreateTime = 0
        self.FuncMapID = 0
        self.FuncMapEx = 0
        self.NameLen = 0
        self.TeamName = ""
        self.CaptainID = 0
        self.MinLV = 0
        self.MinFightPower = 0
        self.MinFightPowerEx = 0
        self.ServerOnly = 0
        self.NeedCheck = 0
        self.Value1 = 0
        self.Value2 = 0
        self.MemberCount = 0
        self.MemberList = list()
        self.ApplyCount = 0
        self.ApplyIDList = list()
        self.ApplyInfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 4
        length += 4
        length += 4
        length += 4
        length += 1
        length += len(self.TeamName)
        length += 4
        length += 2
        length += 4
        length += 4
        length += 1
        length += 1
        length += 4
        length += 4
        length += 1
        for i in range(self.MemberCount):
            length += self.MemberList[i].GetLength()
        length += 2
        length += 4 * self.ApplyCount
        for i in range(self.ApplyCount):
            length += self.ApplyInfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteDWORD(data, self.TeamID)
        data = CommFunc.WriteDWORD(data, self.CreateTime)
        data = CommFunc.WriteDWORD(data, self.FuncMapID)
        data = CommFunc.WriteDWORD(data, self.FuncMapEx)
        data = CommFunc.WriteBYTE(data, self.NameLen)
        data = CommFunc.WriteString(data, self.NameLen, self.TeamName)
        data = CommFunc.WriteDWORD(data, self.CaptainID)
        data = CommFunc.WriteWORD(data, self.MinLV)
        data = CommFunc.WriteDWORD(data, self.MinFightPower)
        data = CommFunc.WriteDWORD(data, self.MinFightPowerEx)
        data = CommFunc.WriteBYTE(data, self.ServerOnly)
        data = CommFunc.WriteBYTE(data, self.NeedCheck)
        data = CommFunc.WriteDWORD(data, self.Value1)
        data = CommFunc.WriteDWORD(data, self.Value2)
        data = CommFunc.WriteBYTE(data, self.MemberCount)
        for i in range(self.MemberCount):
            data = CommFunc.WriteString(data, self.MemberList[i].GetLength(), self.MemberList[i].GetBuffer())
        data = CommFunc.WriteWORD(data, self.ApplyCount)
        for i in range(self.ApplyCount):
            data = CommFunc.WriteDWORD(data, self.ApplyIDList[i])
        for i in range(self.ApplyCount):
            data = CommFunc.WriteString(data, self.ApplyInfoList[i].GetLength(), self.ApplyInfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                TeamID:%d,
                                CreateTime:%d,
                                FuncMapID:%d,
                                FuncMapEx:%d,
                                NameLen:%d,
                                TeamName:%s,
                                CaptainID:%d,
                                MinLV:%d,
                                MinFightPower:%d,
                                MinFightPowerEx:%d,
                                ServerOnly:%d,
                                NeedCheck:%d,
                                Value1:%d,
                                Value2:%d,
                                MemberCount:%d,
                                MemberList:%s,
                                ApplyCount:%d,
                                ApplyIDList:%s,
                                ApplyInfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.TeamID,
                                self.CreateTime,
                                self.FuncMapID,
                                self.FuncMapEx,
                                self.NameLen,
                                self.TeamName,
                                self.CaptainID,
                                self.MinLV,
                                self.MinFightPower,
                                self.MinFightPowerEx,
                                self.ServerOnly,
                                self.NeedCheck,
                                self.Value1,
                                self.Value2,
                                self.MemberCount,
                                "...",
                                self.ApplyCount,
                                "...",
                                "..."
                                )
        return DumpString
m_NAtagGCFuncTeamRefresh=tagGCFuncTeamRefresh()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFuncTeamRefresh.Head.Cmd,m_NAtagGCFuncTeamRefresh.Head.SubCmd))] = m_NAtagGCFuncTeamRefresh
#------------------------------------------------------
# B9 01 收到邀请加入队伍信息 #tagGCInviteJoinTeamInfo
class  tagGCInviteJoinTeamInfo(Structure):
@@ -12945,6 +13793,62 @@
#------------------------------------------------------
# B9 21 查找玩家功能队伍结果 #tagGCQueryPlayerFuncTeamRet
class  tagGCQueryPlayerFuncTeamRet(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("FuncMapID", c_int),    # 功能地图ID或自定义的活动功能ID
                  ("TeamID", c_int),    # 玩家所属队伍ID,目前只同步0的情况,如果玩家有队伍统一B920封包同步处理
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB9
        self.SubCmd = 0x21
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB9
        self.SubCmd = 0x21
        self.FuncMapID = 0
        self.TeamID = 0
        return
    def GetLength(self):
        return sizeof(tagGCQueryPlayerFuncTeamRet)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B9 21 查找玩家功能队伍结果 //tagGCQueryPlayerFuncTeamRet:
                                Cmd:%s,
                                SubCmd:%s,
                                FuncMapID:%d,
                                TeamID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.FuncMapID,
                                self.TeamID
                                )
        return DumpString
m_NAtagGCQueryPlayerFuncTeamRet=tagGCQueryPlayerFuncTeamRet()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCQueryPlayerFuncTeamRet.Cmd,m_NAtagGCQueryPlayerFuncTeamRet.SubCmd))] = m_NAtagGCQueryPlayerFuncTeamRet
#------------------------------------------------------
# B9 08 推荐组队的附近玩家信息 #tagGCRecommendNearbyPlayerList
class  tagGCRecommendNearbyPlayer(Structure):