| | |
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # B9 23 功能队伍解散 #tagGCFuncTeamDissolve
|
| | |
|
| | | class tagGCFuncTeamDissolve(Structure):
|
| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("Cmd", c_ubyte),
|
| | | ("SubCmd", c_ubyte),
|
| | | ("TeamID", c_int), |
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Cmd = 0xB9
|
| | | self.SubCmd = 0x23
|
| | | return
|
| | |
|
| | | def ReadData(self, stringData, _pos=0, _len=0):
|
| | | self.Clear()
|
| | | memmove(addressof(self), stringData[_pos:], self.GetLength())
|
| | | return _pos + self.GetLength()
|
| | |
|
| | | def Clear(self):
|
| | | self.Cmd = 0xB9
|
| | | self.SubCmd = 0x23
|
| | | self.TeamID = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | return sizeof(tagGCFuncTeamDissolve)
|
| | |
|
| | | def GetBuffer(self):
|
| | | return string_at(addressof(self), self.GetLength())
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''// B9 23 功能队伍解散 //tagGCFuncTeamDissolve:
|
| | | Cmd:%s,
|
| | | SubCmd:%s,
|
| | | TeamID:%d
|
| | | '''\
|
| | | %(
|
| | | self.Cmd,
|
| | | self.SubCmd,
|
| | | self.TeamID
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagGCFuncTeamDissolve=tagGCFuncTeamDissolve()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFuncTeamDissolve.Cmd,m_NAtagGCFuncTeamDissolve.SubCmd))] = m_NAtagGCFuncTeamDissolve
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # B9 22 功能队伍列表 #tagGCFuncTeamList
|
| | |
|
| | | class tagGCFuncTeamMem(Structure):
|
| | | ServerID = 0 #(DWORD ServerID)
|
| | | PlayerID = 0 #(DWORD PlayerID)
|
| | | NameLen = 0 #(BYTE NameLen)
|
| | | Name = "" #(String Name)// 玩家名,size = NameLen
|
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界
|
| | | FightPower = 0 #(DWORD FightPower)// 战力,求余亿
|
| | | FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
|
| | | Value1 = 0 #(DWORD Value1)//ֵ1
|
| | | Value2 = 0 #(DWORD Value2)//ֵ2
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | self.ServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
|
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.ServerID = 0
|
| | | self.PlayerID = 0
|
| | | self.NameLen = 0
|
| | | self.Name = ""
|
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.FightPower = 0
|
| | | self.FightPowerEx = 0
|
| | | self.Value1 = 0
|
| | | self.Value2 = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | length += len(self.Name)
|
| | | length += 2
|
| | | length += 1
|
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteDWORD(data, self.ServerID)
|
| | | data = CommFunc.WriteDWORD(data, self.PlayerID)
|
| | | data = CommFunc.WriteBYTE(data, self.NameLen)
|
| | | data = CommFunc.WriteString(data, self.NameLen, self.Name)
|
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPower)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPowerEx)
|
| | | data = CommFunc.WriteDWORD(data, self.Value1)
|
| | | data = CommFunc.WriteDWORD(data, self.Value2)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | ServerID:%d,
|
| | | PlayerID:%d,
|
| | | NameLen:%d,
|
| | | Name:%s,
|
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d,
|
| | | FightPower:%d,
|
| | | FightPowerEx:%d,
|
| | | Value1:%d,
|
| | | Value2:%d
|
| | | '''\
|
| | | %(
|
| | | self.ServerID,
|
| | | self.PlayerID,
|
| | | self.NameLen,
|
| | | self.Name,
|
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV,
|
| | | self.FightPower,
|
| | | self.FightPowerEx,
|
| | | self.Value1,
|
| | | self.Value2
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | class tagGCFuncTeam(Structure):
|
| | | TeamID = 0 #(DWORD TeamID)
|
| | | CreateTime = 0 #(DWORD CreateTime)//创建队伍时间戳
|
| | | FuncMapEx = 0 #(DWORD FuncMapEx)//功能地图扩展,如不同的层级
|
| | | NameLen = 0 #(BYTE NameLen)
|
| | | TeamName = "" #(String TeamName)//队伍名称
|
| | | CaptainID = 0 #(DWORD CaptainID)//队长ID,队伍ServerID直接取队长的ServerID
|
| | | MinLV = 0 #(WORD MinLV)//最低等级限制
|
| | | MinFightPower = 0 #(DWORD MinFightPower)//最低战力限制,求余亿
|
| | | MinFightPowerEx = 0 #(DWORD MinFightPowerEx)//最低战力限制,整除亿
|
| | | ServerOnly = 0 #(BYTE ServerOnly)//是否仅本服玩家可加入,0-否,1-是
|
| | | NeedCheck = 0 #(BYTE NeedCheck)//是否需要审核
|
| | | Value1 = 0 #(DWORD Value1)//ֵ1
|
| | | Value2 = 0 #(DWORD Value2)//ֵ2
|
| | | MemberCount = 0 #(BYTE MemberCount)
|
| | | MemberList = list() #(vector<tagGCFuncTeamMem> MemberList)// 成员列表
|
| | | ApplyCount = 0 #(WORD ApplyCount)
|
| | | ApplyIDList = list() #(vector<DWORD> ApplyIDList)// 申请玩家ID列表
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | self.TeamID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.CreateTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FuncMapEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.TeamName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
|
| | | self.CaptainID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MinLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.MinFightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MinFightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.ServerOnly,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.NeedCheck,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MemberCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.MemberCount):
|
| | | temMemberList = tagGCFuncTeamMem()
|
| | | _pos = temMemberList.ReadData(_lpData, _pos)
|
| | | self.MemberList.append(temMemberList)
|
| | | self.ApplyCount,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | for i in range(self.ApplyCount):
|
| | | value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
|
| | | self.ApplyIDList.append(value)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.TeamID = 0
|
| | | self.CreateTime = 0
|
| | | self.FuncMapEx = 0
|
| | | self.NameLen = 0
|
| | | self.TeamName = ""
|
| | | self.CaptainID = 0
|
| | | self.MinLV = 0
|
| | | self.MinFightPower = 0
|
| | | self.MinFightPowerEx = 0
|
| | | self.ServerOnly = 0
|
| | | self.NeedCheck = 0
|
| | | self.Value1 = 0
|
| | | self.Value2 = 0
|
| | | self.MemberCount = 0
|
| | | self.MemberList = list()
|
| | | self.ApplyCount = 0
|
| | | self.ApplyIDList = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | length += len(self.TeamName)
|
| | | length += 4
|
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | length += 1
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | for i in range(self.MemberCount):
|
| | | length += self.MemberList[i].GetLength()
|
| | | length += 2
|
| | | length += 4 * self.ApplyCount
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteDWORD(data, self.TeamID)
|
| | | data = CommFunc.WriteDWORD(data, self.CreateTime)
|
| | | data = CommFunc.WriteDWORD(data, self.FuncMapEx)
|
| | | data = CommFunc.WriteBYTE(data, self.NameLen)
|
| | | data = CommFunc.WriteString(data, self.NameLen, self.TeamName)
|
| | | data = CommFunc.WriteDWORD(data, self.CaptainID)
|
| | | data = CommFunc.WriteWORD(data, self.MinLV)
|
| | | data = CommFunc.WriteDWORD(data, self.MinFightPower)
|
| | | data = CommFunc.WriteDWORD(data, self.MinFightPowerEx)
|
| | | data = CommFunc.WriteBYTE(data, self.ServerOnly)
|
| | | data = CommFunc.WriteBYTE(data, self.NeedCheck)
|
| | | data = CommFunc.WriteDWORD(data, self.Value1)
|
| | | data = CommFunc.WriteDWORD(data, self.Value2)
|
| | | data = CommFunc.WriteBYTE(data, self.MemberCount)
|
| | | for i in range(self.MemberCount):
|
| | | data = CommFunc.WriteString(data, self.MemberList[i].GetLength(), self.MemberList[i].GetBuffer())
|
| | | data = CommFunc.WriteWORD(data, self.ApplyCount)
|
| | | for i in range(self.ApplyCount):
|
| | | data = CommFunc.WriteDWORD(data, self.ApplyIDList[i])
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | TeamID:%d,
|
| | | CreateTime:%d,
|
| | | FuncMapEx:%d,
|
| | | NameLen:%d,
|
| | | TeamName:%s,
|
| | | CaptainID:%d,
|
| | | MinLV:%d,
|
| | | MinFightPower:%d,
|
| | | MinFightPowerEx:%d,
|
| | | ServerOnly:%d,
|
| | | NeedCheck:%d,
|
| | | Value1:%d,
|
| | | Value2:%d,
|
| | | MemberCount:%d,
|
| | | MemberList:%s,
|
| | | ApplyCount:%d,
|
| | | ApplyIDList:%s
|
| | | '''\
|
| | | %(
|
| | | self.TeamID,
|
| | | self.CreateTime,
|
| | | self.FuncMapEx,
|
| | | self.NameLen,
|
| | | self.TeamName,
|
| | | self.CaptainID,
|
| | | self.MinLV,
|
| | | self.MinFightPower,
|
| | | self.MinFightPowerEx,
|
| | | self.ServerOnly,
|
| | | self.NeedCheck,
|
| | | self.Value1,
|
| | | self.Value2,
|
| | | self.MemberCount,
|
| | | "...",
|
| | | self.ApplyCount,
|
| | | "..."
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | class tagGCFuncTeamList(Structure):
|
| | | Head = tagHead()
|
| | | FuncMapID = 0 #(DWORD FuncMapID)// 功能地图ID或自定义的活动功能ID
|
| | | FuncMapEx = 0 #(DWORD FuncMapEx)// 功能地图扩展,如不同的层级,0代表所有
|
| | | StartIndex = 0 #(DWORD StartIndex)// 查看的起始索引, 默认0
|
| | | QueryCnt = 0 #(BYTE QueryCnt)// 查看条数,默认20,最大不超过100
|
| | | HaveSpace = 0 #(BYTE HaveSpace)// 是否只查看有空位置的队伍
|
| | | IDLimitType = 0 #(BYTE IDLimitType)// ID限制类型:1-同仙盟队长;2-同ServerGroupID队长;3-同ServerID队长
|
| | | SearchLen = 0 #(BYTE SearchLen)
|
| | | SearchMsg = "" #(String SearchMsg)// 指定搜索时有用,可搜索指定队伍ID或模糊搜索队伍名称,搜索时返回最多QueryCnt个数的队伍
|
| | | LoopIndex = 0 #(DWORD LoopIndex)// 服务器检索到的索引,列表下拉时下一个查询包的StartIndex从这个LoopIndex开始
|
| | | TeamCount = 0 #(BYTE TeamCount)// 如果返回的队伍数小于QueryCnt,代表服务器已经没有满足条件的队伍了,列表再下拉时不再发查询包
|
| | | TeamList = list() #(vector<tagGCFuncTeam> TeamList)
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Head.Cmd = 0xB9
|
| | | self.Head.SubCmd = 0x22
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.FuncMapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FuncMapEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.StartIndex,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.QueryCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.HaveSpace,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.IDLimitType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.SearchLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.SearchMsg,_pos = CommFunc.ReadString(_lpData, _pos,self.SearchLen)
|
| | | self.LoopIndex,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.TeamCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.TeamCount):
|
| | | temTeamList = tagGCFuncTeam()
|
| | | _pos = temTeamList.ReadData(_lpData, _pos)
|
| | | self.TeamList.append(temTeamList)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.Head = tagHead()
|
| | | self.Head.Clear()
|
| | | self.Head.Cmd = 0xB9
|
| | | self.Head.SubCmd = 0x22
|
| | | self.FuncMapID = 0
|
| | | self.FuncMapEx = 0
|
| | | self.StartIndex = 0
|
| | | self.QueryCnt = 0
|
| | | self.HaveSpace = 0
|
| | | self.IDLimitType = 0
|
| | | self.SearchLen = 0
|
| | | self.SearchMsg = ""
|
| | | self.LoopIndex = 0
|
| | | self.TeamCount = 0
|
| | | self.TeamList = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += self.Head.GetLength()
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | length += 1
|
| | | length += 1
|
| | | length += 1
|
| | | length += len(self.SearchMsg)
|
| | | length += 4
|
| | | length += 1
|
| | | for i in range(self.TeamCount):
|
| | | length += self.TeamList[i].GetLength()
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteDWORD(data, self.FuncMapID)
|
| | | data = CommFunc.WriteDWORD(data, self.FuncMapEx)
|
| | | data = CommFunc.WriteDWORD(data, self.StartIndex)
|
| | | data = CommFunc.WriteBYTE(data, self.QueryCnt)
|
| | | data = CommFunc.WriteBYTE(data, self.HaveSpace)
|
| | | data = CommFunc.WriteBYTE(data, self.IDLimitType)
|
| | | data = CommFunc.WriteBYTE(data, self.SearchLen)
|
| | | data = CommFunc.WriteString(data, self.SearchLen, self.SearchMsg)
|
| | | data = CommFunc.WriteDWORD(data, self.LoopIndex)
|
| | | data = CommFunc.WriteBYTE(data, self.TeamCount)
|
| | | for i in range(self.TeamCount):
|
| | | data = CommFunc.WriteString(data, self.TeamList[i].GetLength(), self.TeamList[i].GetBuffer())
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | Head:%s,
|
| | | FuncMapID:%d,
|
| | | FuncMapEx:%d,
|
| | | StartIndex:%d,
|
| | | QueryCnt:%d,
|
| | | HaveSpace:%d,
|
| | | IDLimitType:%d,
|
| | | SearchLen:%d,
|
| | | SearchMsg:%s,
|
| | | LoopIndex:%d,
|
| | | TeamCount:%d,
|
| | | TeamList:%s
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | | self.FuncMapID,
|
| | | self.FuncMapEx,
|
| | | self.StartIndex,
|
| | | self.QueryCnt,
|
| | | self.HaveSpace,
|
| | | self.IDLimitType,
|
| | | self.SearchLen,
|
| | | self.SearchMsg,
|
| | | self.LoopIndex,
|
| | | self.TeamCount,
|
| | | "..."
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagGCFuncTeamList=tagGCFuncTeamList()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFuncTeamList.Head.Cmd,m_NAtagGCFuncTeamList.Head.SubCmd))] = m_NAtagGCFuncTeamList
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # B9 20 功能队伍刷新 #tagGCFuncTeamRefresh
|
| | |
|
| | | class tagGCFuncTeamRefreshApply(Structure):
|
| | | ServerID = 0 #(DWORD ServerID)
|
| | | PlayerID = 0 #(DWORD PlayerID)
|
| | | NameLen = 0 #(BYTE NameLen)
|
| | | Name = "" #(String Name)// 玩家名,size = NameLen
|
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界
|
| | | FightPower = 0 #(DWORD FightPower)// 战力,求余亿
|
| | | FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | self.ServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
|
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.ServerID = 0
|
| | | self.PlayerID = 0
|
| | | self.NameLen = 0
|
| | | self.Name = ""
|
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.FightPower = 0
|
| | | self.FightPowerEx = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | length += len(self.Name)
|
| | | length += 2
|
| | | length += 1
|
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteDWORD(data, self.ServerID)
|
| | | data = CommFunc.WriteDWORD(data, self.PlayerID)
|
| | | data = CommFunc.WriteBYTE(data, self.NameLen)
|
| | | data = CommFunc.WriteString(data, self.NameLen, self.Name)
|
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPower)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPowerEx)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | ServerID:%d,
|
| | | PlayerID:%d,
|
| | | NameLen:%d,
|
| | | Name:%s,
|
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d,
|
| | | FightPower:%d,
|
| | | FightPowerEx:%d
|
| | | '''\
|
| | | %(
|
| | | self.ServerID,
|
| | | self.PlayerID,
|
| | | self.NameLen,
|
| | | self.Name,
|
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV,
|
| | | self.FightPower,
|
| | | self.FightPowerEx
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | class tagGCFuncTeamRefreshMem(Structure):
|
| | | ServerID = 0 #(DWORD ServerID)
|
| | | PlayerID = 0 #(DWORD PlayerID)
|
| | | NameLen = 0 #(BYTE NameLen)
|
| | | Name = "" #(String Name)// 玩家名,size = NameLen
|
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界
|
| | | FightPower = 0 #(DWORD FightPower)// 战力,求余亿
|
| | | FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
|
| | | Value1 = 0 #(DWORD Value1)//ֵ1
|
| | | Value2 = 0 #(DWORD Value2)//ֵ2
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | self.ServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
|
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.ServerID = 0
|
| | | self.PlayerID = 0
|
| | | self.NameLen = 0
|
| | | self.Name = ""
|
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.FightPower = 0
|
| | | self.FightPowerEx = 0
|
| | | self.Value1 = 0
|
| | | self.Value2 = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | length += len(self.Name)
|
| | | length += 2
|
| | | length += 1
|
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteDWORD(data, self.ServerID)
|
| | | data = CommFunc.WriteDWORD(data, self.PlayerID)
|
| | | data = CommFunc.WriteBYTE(data, self.NameLen)
|
| | | data = CommFunc.WriteString(data, self.NameLen, self.Name)
|
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPower)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPowerEx)
|
| | | data = CommFunc.WriteDWORD(data, self.Value1)
|
| | | data = CommFunc.WriteDWORD(data, self.Value2)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | ServerID:%d,
|
| | | PlayerID:%d,
|
| | | NameLen:%d,
|
| | | Name:%s,
|
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d,
|
| | | FightPower:%d,
|
| | | FightPowerEx:%d,
|
| | | Value1:%d,
|
| | | Value2:%d
|
| | | '''\
|
| | | %(
|
| | | self.ServerID,
|
| | | self.PlayerID,
|
| | | self.NameLen,
|
| | | self.Name,
|
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV,
|
| | | self.FightPower,
|
| | | self.FightPowerEx,
|
| | | self.Value1,
|
| | | self.Value2
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | class tagGCFuncTeamRefresh(Structure):
|
| | | Head = tagHead()
|
| | | TeamID = 0 #(DWORD TeamID)
|
| | | CreateTime = 0 #(DWORD CreateTime)//创建队伍时间戳
|
| | | FuncMapID = 0 #(DWORD FuncMapID)// 功能地图ID或自定义的活动功能ID
|
| | | FuncMapEx = 0 #(DWORD FuncMapEx)// 功能地图扩展,如不同的层级
|
| | | NameLen = 0 #(BYTE NameLen)
|
| | | TeamName = "" #(String TeamName)// 队伍名称
|
| | | CaptainID = 0 #(DWORD CaptainID)//队长ID,队伍ServerID直接取队长的ServerID
|
| | | MinLV = 0 #(WORD MinLV)//最低等级限制
|
| | | MinFightPower = 0 #(DWORD MinFightPower)//最低战力限制,求余亿
|
| | | MinFightPowerEx = 0 #(DWORD MinFightPowerEx)//最低战力限制,整除亿
|
| | | ServerOnly = 0 #(BYTE ServerOnly)//是否仅本服玩家可加入,0-否,1-是
|
| | | NeedCheck = 0 #(BYTE NeedCheck)//是否需要审核
|
| | | Value1 = 0 #(DWORD Value1)//ֵ1
|
| | | Value2 = 0 #(DWORD Value2)//ֵ2
|
| | | MemberCount = 0 #(BYTE MemberCount)
|
| | | MemberList = list() #(vector<tagGCFuncTeamRefreshMem> MemberList)// 成员列表
|
| | | ApplyCount = 0 #(WORD ApplyCount)
|
| | | ApplyIDList = list() #(vector<DWORD> ApplyIDList)// 申请玩家ID列表
|
| | | ApplyInfoList = list() #(vector<tagGCFuncTeamRefreshApply> ApplyInfoList)// 申请玩家明细列表
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Head.Cmd = 0xB9
|
| | | self.Head.SubCmd = 0x20
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.TeamID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.CreateTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FuncMapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FuncMapEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.TeamName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
|
| | | self.CaptainID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MinLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.MinFightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MinFightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.ServerOnly,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.NeedCheck,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MemberCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.MemberCount):
|
| | | temMemberList = tagGCFuncTeamRefreshMem()
|
| | | _pos = temMemberList.ReadData(_lpData, _pos)
|
| | | self.MemberList.append(temMemberList)
|
| | | self.ApplyCount,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | for i in range(self.ApplyCount):
|
| | | value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
|
| | | self.ApplyIDList.append(value)
|
| | | for i in range(self.ApplyCount):
|
| | | temApplyInfoList = tagGCFuncTeamRefreshApply()
|
| | | _pos = temApplyInfoList.ReadData(_lpData, _pos)
|
| | | self.ApplyInfoList.append(temApplyInfoList)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.Head = tagHead()
|
| | | self.Head.Clear()
|
| | | self.Head.Cmd = 0xB9
|
| | | self.Head.SubCmd = 0x20
|
| | | self.TeamID = 0
|
| | | self.CreateTime = 0
|
| | | self.FuncMapID = 0
|
| | | self.FuncMapEx = 0
|
| | | self.NameLen = 0
|
| | | self.TeamName = ""
|
| | | self.CaptainID = 0
|
| | | self.MinLV = 0
|
| | | self.MinFightPower = 0
|
| | | self.MinFightPowerEx = 0
|
| | | self.ServerOnly = 0
|
| | | self.NeedCheck = 0
|
| | | self.Value1 = 0
|
| | | self.Value2 = 0
|
| | | self.MemberCount = 0
|
| | | self.MemberList = list()
|
| | | self.ApplyCount = 0
|
| | | self.ApplyIDList = list()
|
| | | self.ApplyInfoList = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += self.Head.GetLength()
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | length += len(self.TeamName)
|
| | | length += 4
|
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | length += 1
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | for i in range(self.MemberCount):
|
| | | length += self.MemberList[i].GetLength()
|
| | | length += 2
|
| | | length += 4 * self.ApplyCount
|
| | | for i in range(self.ApplyCount):
|
| | | length += self.ApplyInfoList[i].GetLength()
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteDWORD(data, self.TeamID)
|
| | | data = CommFunc.WriteDWORD(data, self.CreateTime)
|
| | | data = CommFunc.WriteDWORD(data, self.FuncMapID)
|
| | | data = CommFunc.WriteDWORD(data, self.FuncMapEx)
|
| | | data = CommFunc.WriteBYTE(data, self.NameLen)
|
| | | data = CommFunc.WriteString(data, self.NameLen, self.TeamName)
|
| | | data = CommFunc.WriteDWORD(data, self.CaptainID)
|
| | | data = CommFunc.WriteWORD(data, self.MinLV)
|
| | | data = CommFunc.WriteDWORD(data, self.MinFightPower)
|
| | | data = CommFunc.WriteDWORD(data, self.MinFightPowerEx)
|
| | | data = CommFunc.WriteBYTE(data, self.ServerOnly)
|
| | | data = CommFunc.WriteBYTE(data, self.NeedCheck)
|
| | | data = CommFunc.WriteDWORD(data, self.Value1)
|
| | | data = CommFunc.WriteDWORD(data, self.Value2)
|
| | | data = CommFunc.WriteBYTE(data, self.MemberCount)
|
| | | for i in range(self.MemberCount):
|
| | | data = CommFunc.WriteString(data, self.MemberList[i].GetLength(), self.MemberList[i].GetBuffer())
|
| | | data = CommFunc.WriteWORD(data, self.ApplyCount)
|
| | | for i in range(self.ApplyCount):
|
| | | data = CommFunc.WriteDWORD(data, self.ApplyIDList[i])
|
| | | for i in range(self.ApplyCount):
|
| | | data = CommFunc.WriteString(data, self.ApplyInfoList[i].GetLength(), self.ApplyInfoList[i].GetBuffer())
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | Head:%s,
|
| | | TeamID:%d,
|
| | | CreateTime:%d,
|
| | | FuncMapID:%d,
|
| | | FuncMapEx:%d,
|
| | | NameLen:%d,
|
| | | TeamName:%s,
|
| | | CaptainID:%d,
|
| | | MinLV:%d,
|
| | | MinFightPower:%d,
|
| | | MinFightPowerEx:%d,
|
| | | ServerOnly:%d,
|
| | | NeedCheck:%d,
|
| | | Value1:%d,
|
| | | Value2:%d,
|
| | | MemberCount:%d,
|
| | | MemberList:%s,
|
| | | ApplyCount:%d,
|
| | | ApplyIDList:%s,
|
| | | ApplyInfoList:%s
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | | self.TeamID,
|
| | | self.CreateTime,
|
| | | self.FuncMapID,
|
| | | self.FuncMapEx,
|
| | | self.NameLen,
|
| | | self.TeamName,
|
| | | self.CaptainID,
|
| | | self.MinLV,
|
| | | self.MinFightPower,
|
| | | self.MinFightPowerEx,
|
| | | self.ServerOnly,
|
| | | self.NeedCheck,
|
| | | self.Value1,
|
| | | self.Value2,
|
| | | self.MemberCount,
|
| | | "...",
|
| | | self.ApplyCount,
|
| | | "...",
|
| | | "..."
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagGCFuncTeamRefresh=tagGCFuncTeamRefresh()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFuncTeamRefresh.Head.Cmd,m_NAtagGCFuncTeamRefresh.Head.SubCmd))] = m_NAtagGCFuncTeamRefresh
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # B9 01 收到邀请加入队伍信息 #tagGCInviteJoinTeamInfo
|
| | |
|
| | | class tagGCInviteJoinTeamInfo(Structure):
|
| | |
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # B9 21 查找玩家功能队伍结果 #tagGCQueryPlayerFuncTeamRet
|
| | |
|
| | | class tagGCQueryPlayerFuncTeamRet(Structure):
|
| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("Cmd", c_ubyte),
|
| | | ("SubCmd", c_ubyte),
|
| | | ("FuncMapID", c_int), # 功能地图ID或自定义的活动功能ID
|
| | | ("TeamID", c_int), # 玩家所属队伍ID,目前只同步0的情况,如果玩家有队伍统一B920封包同步处理
|
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Cmd = 0xB9
|
| | | self.SubCmd = 0x21
|
| | | return
|
| | |
|
| | | def ReadData(self, stringData, _pos=0, _len=0):
|
| | | self.Clear()
|
| | | memmove(addressof(self), stringData[_pos:], self.GetLength())
|
| | | return _pos + self.GetLength()
|
| | |
|
| | | def Clear(self):
|
| | | self.Cmd = 0xB9
|
| | | self.SubCmd = 0x21
|
| | | self.FuncMapID = 0
|
| | | self.TeamID = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | return sizeof(tagGCQueryPlayerFuncTeamRet)
|
| | |
|
| | | def GetBuffer(self):
|
| | | return string_at(addressof(self), self.GetLength())
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''// B9 21 查找玩家功能队伍结果 //tagGCQueryPlayerFuncTeamRet:
|
| | | Cmd:%s,
|
| | | SubCmd:%s,
|
| | | FuncMapID:%d,
|
| | | TeamID:%d
|
| | | '''\
|
| | | %(
|
| | | self.Cmd,
|
| | | self.SubCmd,
|
| | | self.FuncMapID,
|
| | | self.TeamID
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagGCQueryPlayerFuncTeamRet=tagGCQueryPlayerFuncTeamRet()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCQueryPlayerFuncTeamRet.Cmd,m_NAtagGCQueryPlayerFuncTeamRet.SubCmd))] = m_NAtagGCQueryPlayerFuncTeamRet
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # B9 08 推荐组队的附近玩家信息 #tagGCRecommendNearbyPlayerList
|
| | |
|
| | | class tagGCRecommendNearbyPlayer(Structure):
|