| | |
| | | def ConditionType_Check_Historyactivity(curPlayer, curMission, curActionNode):
|
| | | value = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
|
| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityHistoryPoint, 0) >= value |
| | |
|
| | | ##设置仙宝寻主领奖进度
|
| | | # @param curPlayer 玩家实例
|
| | | # @param curMission 任务实例
|
| | | # @param curActionNode节点信息
|
| | | # @return 返回值无意义
|
| | | # @remarks <Set_Xbxz key="" mwid="法宝ID"/>
|
| | | def DoType_Set_Xbxz(curPlayer, curMission, curActionNode):
|
| | | key = curActionNode.GetAttribute("key")
|
| | | questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
|
| | | mwID = GameWorld.ToIntDef(curActionNode.GetAttribute("mwid"), 0)
|
| | | if questID != 0:
|
| | | curMission = curPlayer.FindMission(questID)
|
| | | curMission.SetProperty(key, PlayerMagicWeapon.GetXBXZAwardProgress(curPlayer, mwID))
|
| | | return
|
| | |
|
| | | ##仙宝寻主进度判断
|
| | | # @param None
|
| | | # @return None <Check_Xbxz value="数量" mwid="法宝ID"/>
|
| | | def ConditionType_Check_Xbxz(curPlayer, curMission, curActionNode):
|
| | | value = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
|
| | | mwID = GameWorld.ToIntDef(curActionNode.GetAttribute("mwid"), 0)
|
| | | return PlayerMagicWeapon.GetXBXZAwardProgress(curPlayer, mwID) >= value |