ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -51,7 +51,6 @@
import PlayerFamilySWRH
import IpyGameDataPY
import PlayerTalk
import PlayerGeTui
import PlayerStore
import GameWorldActionControl
import GameWorldFamilyWar
@@ -74,6 +73,9 @@
import CrossBattlefield
import CrossActAllRecharge
import CrossYaomoBoss
import GameWorldMineArea
import PlayerRecData
import GameWorship
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -186,7 +188,6 @@
        PlayerFamilySWRH.OnLogin(curPlayer)
        PlayerTalk.LoginChatMi(curPlayer)
        PlayerTalk.NotifyTalkCache(curPlayer)
        #PlayerGeTui.CleanNewGuyCallBackGeTui(curPlayer.GetID())
        #活动
        GameWorldActionControl.OnPlayerLogin(curPlayer)
        #玩家等级记录
@@ -205,6 +206,8 @@
        PlayerAssist.OnPlayerLogin(curPlayer)
        #天星塔
        GameWorldSkyTower.OnPlayerLogin(curPlayer)
        #福地
        GameWorldMineArea.OnPlayerLogin(curPlayer)
        GMT_CTG.OnPlayerLogin(curPlayer)
        
    else:
@@ -232,6 +235,8 @@
        PlayerCharm.OnPlayerLogin(curPlayer)
        #情缘
        PlayerLove.OnPlayerLogin(curPlayer)
        #膜拜
        GameWorship.OnPlayerLogin(curPlayer)
        #跨服战场
        CrossBattlefield.OnPlayerLogin(curPlayer)
        #跨服排位
@@ -240,6 +245,8 @@
        CrossActAllRecharge.OnPlayerLogin(curPlayer)
        #跨服妖魔boss
        CrossYaomoBoss.OnPlayerLogin(curPlayer)
        #玩家记录
        PlayerRecData.OnPlayerLogin(curPlayer)
        
    if isMixServerFirstLogin:
        PlayerCharm.OnMixServerFirstLogin(curPlayer)
@@ -590,7 +597,6 @@
    PlayerFriend.OnPlayerDisconnect(curPlayer, tick)
    
    __UpdOnedayJobPlayerLoginoffTime(curPlayer)
    #PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick)
    # 设置家族成员离线时间
    SetPlayerOfflineTime(curPlayer)
    #拍卖行
@@ -1225,11 +1231,6 @@
#  @param tick 时间戳
#  @return None
def Sync_PyServerDataTimeToClient(curPlayer, tick):
    if not GameWorld.RefurbishPlayerTick(curPlayer, ChConfig.TYPE_Player_Tick_SyncClientTick, tick):
        #间隔未到
        return
    # 服务器时间
    serverTime = GameWorld.GetServerTime()
    if not serverTime: