| | |
| | | else:
|
| | | moneyList = [moneyType]
|
| | | for moneyType in moneyList:
|
| | | GameWorld.DebugAnswer(curPlayer, "(%s) %s: %s" % (moneyType, moneyNameDict.get(moneyType, moneyType), PlayerControl.GetMoney(curPlayer, moneyType)))
|
| | | GameWorld.DebugAnswer(curPlayer, "(%s) %s: %s" % (moneyType, moneyNameDict.get(moneyType, moneyType), PlayerControl.GetMoneyReal(curPlayer, moneyType)))
|
| | | return
|
| | |
|
| | | if len(List) != 2:
|
| | |
| | | GameWorld.DebugAnswer(curPlayer, Lang.GBText("钱币类型不正确"))
|
| | | return
|
| | | #0文不处理
|
| | | if moneyCount < 0:
|
| | | if moneyType not in ShareDefine.MoneyMinusRefreshDict and moneyCount < 0:
|
| | | return
|
| | | isOK = False
|
| | | playerMoney = PlayerControl.GetMoney(curPlayer, moneyType)
|
| | | playerMoney = PlayerControl.GetMoneyReal(curPlayer, moneyType)
|
| | | if playerMoney > moneyCount:
|
| | | isOK = PlayerControl.PayMoney(curPlayer, moneyType, playerMoney - moneyCount, ChConfig.Def_Cost_GM, {ChConfig.Def_Cost_Reason_SonKey:"SetMoney"})
|
| | | isOK = PlayerControl.PayMoney(curPlayer, moneyType, playerMoney - moneyCount, ChConfig.Def_Cost_GM, {ChConfig.Def_Cost_Reason_SonKey:"SetMoney"}, isMinus=True)
|
| | | elif playerMoney < moneyCount:
|
| | | isOK = PlayerControl.GiveMoney(curPlayer, moneyType, moneyCount - playerMoney, ChConfig.Def_GiveMoney_GM, {ChConfig.Def_Give_Reason_SonKey:"SetMoney"})
|
| | | else:
|