ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
@@ -123,6 +123,9 @@
            
            
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverGainData % index, historyMaxLine)
            if dataMapID == ChConfig.Def_FBMapID_MunekadoTrial:
                historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, historyMaxLine-1, False, [dataMapID])
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverGainDataEx % index, historyStar)
            
            #更新可找回次数
            curCommonCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBCommonCnt % index, 0)
@@ -257,7 +260,12 @@
    
    infoDict = {ChConfig.Def_Cost_Reason_SonKey:recoverWay}
    for moneyType, moneyCnt in costMoneyDict.items():
        PlayerControl.PayMoney(curPlayer, moneyType, moneyCnt, ChConfig.Def_Cost_RecoverGain, infoDict)
        costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, moneyType, moneyCnt)
        GameWorld.DebugLog('    moneyType=%s,moneyCnt=%s,costMoneyList=%s'%(moneyType, moneyCnt, costMoneyList))
        if not costMoneyList:
            return
        for mType, mCnt in costMoneyList:
            PlayerControl.PayMoney(curPlayer, mType, mCnt, ChConfig.Def_Cost_RecoverGain, infoDict)
        
        
    if totalExp > 0:
@@ -325,17 +333,16 @@
            costMoney = int(normalCostJade * recoverSecond / float(3600))
        else:
            costMoney = min(commonCnt, recoverCnt) * normalCostJade + vipCostJade * max(0, recoverCnt - commonCnt)
        costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costMoney)
        costMoneyList = [[ShareDefine.TYPE_Price_Gold_Paper_Money, costMoney]]
    else:
        costCopper = ipyData.GetCostCopper()
        if index == Def_TJGRecoverID:
            costMoney = int(costCopper * recoverSecond / float(3600))
        else:
            costMoney = recoverCnt * costCopper
        if PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, costMoney, False):
            costMoneyList = [[IPY_GameWorld.TYPE_Price_Silver_Money, costMoney]]
        else:
            costMoneyList = []
        costMoneyList = [[IPY_GameWorld.TYPE_Price_Silver_Money, costMoney]]
    return costMoneyList, recoverCnt
def __GetCanRecoverCnt(curPlayer, index):
@@ -390,6 +397,8 @@
    reExp = PlayerControl.GetPlayerReExp(curPlayer)
    expRate = PlayerControl.GetLimitExpRate(curPlayer, ChConfig.ExpRateLimitType_Recover)
    extraData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainData % index, 0)
    dataEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainDataEx % index, 0)
    tjgExp = 0 #脱机挂找回经验
    exp = 0
    sp = 0
@@ -453,6 +462,7 @@
        numInfoPack.RecoverCnt = commonCnt
        numInfoPack.ExtraCnt = vipExtraCnt
        numInfoPack.ExtraData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainData % index, 0)
        numInfoPack.ExtraData2 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainDataEx % index, 0)
        sendPack.NumInfo.append(numInfoPack)  
    sendPack.Num = len(sendPack.NumInfo)
    NetPackCommon.SendFakePack(curPlayer, sendPack)