ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -997,6 +997,11 @@
            SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
            continue
        
        if limitLVType == LimitLVType_Not and curPlayer.GetCreateRoleTime() > curRequire.CreateTime:
            #GameWorld.DebugLog("升级后不可领取的邮件发送时间后创角的玩家默认不可领取! CreateRoleTime=%s > %s" % (curPlayer.GetCreateRoleTime(), curRequire.CreateTime))
            SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
            continue
        if limitLV > curLV:
            #等级不足
            if limitLVType == LimitLVType_Not: