hxp
2020-11-16 ca4de46e0beb47d7ec1dfa3817f59e2ba885bf76
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
@@ -26,7 +26,6 @@
import IpyGameDataPY
import PlayerViewCache
import PyGameData
import json
#--------------------社交圈基本结构-------------------
# 社交圈
class SocialPlayers(object):
@@ -149,7 +148,10 @@
        sendPack.Count = 1
        sendPack.Player = []
        socialManager = PyDataManager.GetPersonalSocialManager()
        socialInfo = socialManager.GetSocialPlayer(tagID).GetPackStruct(ChPyNetSendPack.tagGCSocialPlayer())
        socialPlayer = socialManager.GetSocialPlayer(tagID)
        if not socialPlayer:
            return
        socialInfo = socialPlayer.GetPackStruct(ChPyNetSendPack.tagGCSocialPlayer())
        sendPack.Player.append(socialInfo)
            
        NetPackCommon.SendFakePack(curPlayer, sendPack)
@@ -711,7 +713,7 @@
        
    # 增加社交对象信息,针对不在社交圈记录并且不在线玩家的情况
    def AddPlayerInfoByViewCache(self, playerID):
        curCache = PlayerViewCache.ViewCacheMgr.FindCache(playerID)
        curCache = PlayerViewCache.FindViewCache(playerID)
        playerSocial = PyGameDataStruct.tagPersonalSocial()
        if not curCache:
            # 实在找不到设置为初始化数据
@@ -723,7 +725,7 @@
            playerSocial.RealmLV = 1
            playerSocial.OnlineType = ChConfig.Def_Offline
        else:
            cacheDict = json.loads(curCache.GetPropData())
            cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
    
            playerSocial.clear()
            playerSocial.PlayerID = playerID