| | |
| | | #-------------------------------------------------------------------------------
|
| | | #"""Version = 2020-12-07 19:30"""
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | import PlayerArena
|
| | |
|
| | | ## 是否能够通过活动查询进入
|
| | | def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
|
| | | return True
|
| | |
|
| | | ## 是否需要做进入副本通用检查条件逻辑,默认需要检查
|
| | | def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
|
| | | ## 进行中的不需要重复检查,防止断线重连被禁止进入
|
| | | return False
|
| | |
|
| | | ## 客户端进入自定义场景
|
| | | def OnEnterCustomScene(curPlayer, mapID, lineID):
|
| | | return
|
| | |
|
| | | ## 判断可否召唤木桩怪
|
| | | def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
|
| | | return True
|
| | |
|
| | | ## 自定义场景副本击杀NPC
|
| | | def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID):
|
| | | PlayerArena.OnKillBattleNPC(curPlayer, curNPC)
|
| | | return
|
| | |
|
| | |
|
| | | #
|
| | | # 改为使用镜像PK,逻辑统一放 GameLogic_MirrorBattle
|
| | | #
|
| | |
|