hxp
2020-01-13 cb9519432b4e8bee01d2d5f1fc7f82efae3c9210
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -188,6 +188,44 @@
    return
def GivePlayerSkillByJobSkillList(curPlayer, jobSkillList):
    ## 根据职业技能ID列表给玩家技能
    if not jobSkillList:
        return
    skillLV = 1
    giveSkill = None
    for skillID in jobSkillList:
        skillData = GameWorld.GetGameData().FindSkillByType(skillID, skillLV)
        if skillData == None:
            continue
        if not CheckSkillJob(curPlayer, skillData):
            continue
        if not SkillShell.CheckLearnSkillCondition(curPlayer, skillData):
            continue
        giveSkill = skillData
        break
    if not giveSkill:
        GameWorld.ErrLog("找不到可以给的技能!jobSkillList=%s" % str(jobSkillList))
        return
    skillTypeID = giveSkill.GetSkillTypeID()
    skillManager = curPlayer.GetSkillManager()
    if skillManager.FindSkillBySkillTypeID(skillTypeID):
        #GameWorld.DebugLog("已经有该技能!")
        return
    skillManager.LVUpSkillBySkillTypeID(skillTypeID)
    GameWorld.DebugLog("    给玩家技能: skillTypeID=%s" % (skillTypeID), curPlayer.GetID())
    if isPassiveSkill(giveSkill):
        PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, skillTypeID)
    DataRecordPack.DR_LearnORUPSkill(curPlayer, skillTypeID, skillLV)
    PlayerControl.PlayerControl(curPlayer).RefreshSkillFightPowerEx(skillTypeID, 0)
    return
## 玩家登录检查学习技能(上线)
#  @param curPlayer 当前玩家
#  @return None