ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py
@@ -52,26 +52,44 @@
    __NotifyGoldLimt(curPlayer)
    return
def CreatCacheRedPacktet(curPlayer):
    #加入仙盟后,发放待发的红包
    ipyMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyMgr.GetFamilyRedPackCount()):
        ipyData = ipyMgr.GetFamilyRedPackByIndex(i)
        redPacketID = ipyData.GetID()
        if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_FamilyRedPacketCache, redPacketID):
            CreatRedPacketByID(curPlayer, redPacketID)
            GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_FamilyRedPacketCache, redPacketID, 0)
    return
def CreatRedPacketByID(curPlayer, redPacketID, state=State_NoSend, data=0):
    #根据红包ID生成红包
    ipyData = IpyGameDataPY.GetIpyGameData('FamilyRedPack', redPacketID)
    if not ipyData:
        return
    DoCreatFamilyRedPacket(curPlayer, ipyData.GetGetType(), ipyData.GetMoneyType(), ipyData.GetMoneyNum(), ipyData.GetPacketCnt(), state, '', data)
    return
## 生成红包
def DoCreatFamilyRedPacket(curPlayer, getType, moneyType=2, awardNum=100, packetCnt=10, state=State_NoSend, wishInfo='', data=0):
#    if not curPlayer.GetFamilyID():
#        #没家族
#        return
    getType = ipyData.GetGetType()
    if getType == IpyGameDataPY.GetFuncCfg('OpenServerRedPacketType'):
        oscDay = IpyGameDataPY.GetFuncCfg('OpenServerRedPacketCfg')
        openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
        if openServerDay >= oscDay:
            GameWorld.DebugLog('    发开服红包,活动已过,不可发送!')
            return
    else:
        if not curPlayer.GetFamilyID():
            #没家族 先存起来,等进仙盟时再补发
            GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_FamilyRedPacketCache, redPacketID, 1)
            return
    DoCreatFamilyRedPacket(curPlayer, getType, ipyData.GetMoneyType(), ipyData.GetMoneyNum(), ipyData.GetPacketCnt(), state, '', data)
    return
## 生成红包
def DoCreatFamilyRedPacket(curPlayer, getType, moneyType=2, awardNum=100, packetCnt=10, state=State_NoSend, wishInfo='', data=0):
    playerID = curPlayer.GetPlayerID()
    packetCnt = min(packetCnt, awardNum)