ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -116,16 +116,40 @@
        # 如果是重读的,则在内层已经同步了,此处不重复同步
        return
    
    gameWorld = GameWorld.GetGameWorld()
    for actName in ShareDefine.OperationActionNameList:
        dictName = ChConfig.Def_WorldKey_OperationActionState % actName
        state = gameWorld.GetDictByKey(dictName)
        sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
        sendMapServerMsgDict[ShareDefine.ActKey_State] = state
        if actName in ShareDefine.MultiActNumOperationActNameList:
            for actNumMapMsgDict in sendMapServerMsgDict.values():
                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, actNumMapMsgDict)
        else:
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict)
        
    return
def GetOperationActNum(actName, ipyData=None):
    ''' 获取运营活动分组编号
        加入了分组编号概念,但由于有些活动配表还是旧规则配置,为了做规则兼容旧配表,减少配置表改动及代码改动这里做下自适应分配默认分组编号
        活动类型定义:
        1-默认(仅可配置开服天、日期、周循环W开头+数字,优先级 开服天 > 日期 > 周x)
                                        非开服配置的开服前X天不开,不受合服影响,功能配置表可配置前X天后交叉可开,每日重置的活动前X天后默认可开
        2-合服(仅可配置Mix开头+数字,如Mix1代表合服第1天,以此类推)
        3-节日(仅可配置日期,不受开服、合服影响)
        活动分组编号 = 活动类型 * 10 + 不同界面编号
    '''
    if ipyData and hasattr(ipyData, "ActNum"):
        return ipyData.GetActNum()
    # 原节日活动的还是默认节日活动
    if actName in ShareDefine.FeastOperationActionNameList:
        return ShareDefine.ActType_Feast * 10
    # 其他默认常规,这里不考虑合服类型的了,新版本合服类型已独立出去,按 ipyData 配置
    return ShareDefine.ActType_OpenComm * 10
def GetOperationActType(actNum):
    ## 运营活动类型
    return actNum / 10
def __GetOperationActionInfo(isRefreshState=True):
    # @return: isReload, OperationActionInfo
@@ -150,8 +174,9 @@
    startDateInCustomCanOpenList = IpyGameDataPY.GetFuncEvalCfg("OperationAction", 2) # 开始天在定制天内在定制天结束后可继续开启的活动列表
    customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天
    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1) # 定制运营活动最大合服天
    operationActionDict = {}
    operationTodayActionDict = {}
    mapServerOperationActionDict = {}
    platform = GameWorld.GetPlatform()
    serverGroupID = GameWorld.GetServerGroupID()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
@@ -162,39 +187,50 @@
    
    for actName in ShareDefine.OperationActionNameList:
        
        if actName not in mapServerOperationActionDict:
            mapServerOperationActionDict[actName] = {}
        # 取出本活动所属本服ID的所有配置
        GameWorld.Log("加载运营活动: actName=%s" % (actName))
        curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName)
        GameWorld.Log("加载运营活动: actName=%s,platform=%s,serverGroupID=%s" % (actName, platform, serverGroupID))
        curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, platform, serverGroupID, actName)
        GameWorld.Log("    可处理条数=%s" % (len(curServerActIpyDataList)))
        disableWeekIpyDataInfo, customOpenServerDayState, customMixServerDayState = __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList)
        GameWorld.Log("    是否有配开服天活动=%s, 是否有配合服天活动=%s" % (customOpenServerDayState, customMixServerDayState))
        needStartList = [] # [startDateTime, ...]
        needEndList = [] # [endDateTime, ...]
        needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
        activityIpyData = None # 活动中的的配置,取需要处理的配置中开始时间最晚的,反之开关时间头尾相连的时候无法开启后面的活动
        # 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
        actNumDisableWeekIpyDataInfo = __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList)
        for ipyData in curServerActIpyDataList:
            
            platformList = [] if not hasattr(ipyData, "PlatformList") else ipyData.GetPlatformList()
            serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
            serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
            cfgID = ipyData.GetCfgID()
            startDateStr = ipyData.GetStartDate()
            endDateStr = ipyData.GetEndDate()
            GameWorld.Log("    cfgID=%s,serverGroupIDList=%s,Except=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,curDateTime=%s"
                          % (cfgID, serverGroupIDList, serverGroupIDListExcept, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, curDateTime))
            if cfgID in disableWeekIpyDataInfo:
                startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate = disableWeekIpyDataInfo[cfgID]
                GameWorld.Log("        按星期开启的在按日期开启的时间内,不处理! cfgID=%s,%s(%s) ~ %s(%s) in ymdCfgID=%s,%s ~ %s"
                              % (cfgID, startWeekDate, startDateStr, endWeekDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate))
                continue
            actNum = GetOperationActNum(actName, ipyData)
            actType = GetOperationActType(actNum)
            GameWorld.Log("    cfgID=%s,actNum=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,curDateTime=%s,platformList=%s,serverGroupIDList=%s,Except=%s"
                          % (cfgID, actNum, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, curDateTime, platformList, serverGroupIDList, serverGroupIDListExcept))
            if actName in ShareDefine.MultiActNumOperationActNameList:
                # 多活动分组编号的需要把所有配置的 actNum 都登记进来,以确保地图能正确进行逻辑
                if actNum not in mapServerOperationActionDict[actName]:
                    mapServerOperationActionDict[actName][actNum] = {ShareDefine.ActKey_ActNum:actNum}
                curActTodayInfo = operationTodayActionDict.get(actName, {}).get(actNum)
            else:
                curActTodayInfo = operationTodayActionDict.get(actName)
            if not startDateStr:
                startDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
                GameWorld.Log("        开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr)
            if not endDateStr:
                endDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
                GameWorld.Log("        结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr)
            # 活动优先级为   开服天=合服天>运营日期>运营周天
            # 按开服天开的
            # 开服常规:  开服天 > 日期 > 周x   (不受合服天影响,合服活动新增一套独立的活动,还是走运营活动配置)
            if actType == ShareDefine.ActType_OpenComm:
                actByWeek = (startDateStr.startswith("W") and endDateStr.startswith("W")) # 按周x开
                actByDate = (startDateStr.count("-") == 2 and endDateStr.count("-") == 2) # 按日期开
                # 开服天的
            if startDateStr.isdigit() and endDateStr.isdigit():
                startServerDay, endServerDay = int(startDateStr), int(endDateStr)
                #结束日可能还需要处理广播之类,所以这里需要+1
@@ -206,7 +242,48 @@
                startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
                endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
                GameWorld.Log("        开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
            elif startDateStr.startswith("Mix") and endDateStr.startswith("Mix"):
                # 常规配置: 开服前X天不开,不受合服影响,功能配置表可配置 开服前X天后交叉可开,每日重置的活动默认可开
                elif actByWeek or actByDate:
                    if openServerDay <= customMaxServerDay:
                        GameWorld.Log("        按日期/周开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
                        continue
                    disableWeekIpyDataInfo = actNumDisableWeekIpyDataInfo.get(actNum, {})
                    if cfgID in disableWeekIpyDataInfo:
                        startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate = disableWeekIpyDataInfo[cfgID]
                        GameWorld.Log("        常规活动,按星期开启的在按日期开启的时间内,不处理! cfgID=%s,%s(%s) ~ %s(%s) in ymdCfgID=%s,%s ~ %s"
                                      % (cfgID, startWeekDate, startDateStr, endWeekDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate))
                        continue
                    if actByWeek:
                        startWeekday = int(startDateStr[1:])
                        endWeekday = int(endDateStr[1:])
                        startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday - curWeekday))
                        endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday - curWeekday))
                        startDateStr = "%d-%d-%d" % (startWeekDate.year, startWeekDate.month, startWeekDate.day)
                        endDateStr = "%d-%d-%d" % (endWeekDate.year, endWeekDate.month, endWeekDate.day)
                        GameWorld.Log("        星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
                    curServerOpenDateTime = curDateTime + datetime.timedelta(days=(1 - openServerDay)) # 开服第一天的日期
                    customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay - openServerDay))
                    curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute,
                                                                                         customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
                    if curServerOpenDateTime <= curStartDateTime <= customMaxServerDateTime:
                        # 每日重置的默认交叉后可开启
                        isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
                        if not isDayRest and actName not in startDateInCustomCanOpenList:
                            GameWorld.Log("        按日期/周开的开始日期在开服定制限制天内,不处理! cfgID=%s,curServerOpenDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, curServerOpenDateTime, curStartDateTime, customMaxServerDateTime))
                            continue
                else:
                    GameWorld.Log("        开服常规活动,配置时间格式不支持,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s" % (cfgID, startDateStr, endDateStr))
                    continue
            # 合服活动: 只受合服天影响
            elif actType == ShareDefine.ActType_MixServer:
                if not startDateStr.startswith("Mix") or not endDateStr.startswith("Mix"):
                    GameWorld.Log("        合服活动,配置非合服天,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s" % (cfgID, startDateStr, endDateStr))
                    continue
                if not isMixServer:
                    GameWorld.Log("        非合服服务器,不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr))
                    continue
@@ -220,40 +297,15 @@
                startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
                endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
                GameWorld.Log("        合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
            # 节日活动:只受日期影响
            elif actType == ShareDefine.ActType_Feast:
                if startDateStr.count("-") != 2 or endDateStr.count("-") != 2:
                    GameWorld.Log("        节日活动,配置非日期,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s" % (cfgID, startDateStr, endDateStr))
                    continue
            else:
                if startDateStr.startswith("W") and endDateStr.startswith("W"):
                    startWeekday = int(startDateStr[1:])
                    endWeekday = int(endDateStr[1:])
                    startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
                    endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday))
                    startDateStr = "%d-%d-%d" % (startWeekDate.year, startWeekDate.month, startWeekDate.day)
                    endDateStr = "%d-%d-%d" % (endWeekDate.year, endWeekDate.month, endWeekDate.day)
                    GameWorld.Log("        星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
                if actName not in ShareDefine.FeastOperationActionNameList:
                    if customOpenServerDayState and openServerDay <= customMaxServerDay:
                        GameWorld.Log("        按日期/周开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
                        continue
                    curServerOpenDateTime = curDateTime + datetime.timedelta(days=(1-openServerDay)) # 开服第一天的日期
                    customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
                    curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute,
                                                                                         customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
                    if customOpenServerDayState and curServerOpenDateTime <= curStartDateTime <= customMaxServerDateTime:
                        if actName not in startDateInCustomCanOpenList:
                            GameWorld.Log("        按日期/周开的开始日期在开服定制限制天内,不处理! cfgID=%s,curServerOpenDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, curServerOpenDateTime, curStartDateTime, customMaxServerDateTime))
                            continue
                    if isMixServer:
                        if customMixServerDayState and mixServerDay <= maxCustomServerDayMix:
                            GameWorld.Log("        按日期/周开的在合服定制限制天内,不处理! cfgID=%s,%s ~ %s,mixServerDay=%s" % (cfgID, startDateStr, endDateStr, mixServerDay))
                            continue
                        mixStartServerDateTime = curDateTime + datetime.timedelta(days=(1-mixServerDay)) # 合服第一天的日期
                        customMaxServerDateTime = curDateTime + datetime.timedelta(days=(maxCustomServerDayMix-mixServerDay))
                        curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute,
                                                                                             customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
                        if customMixServerDayState and mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime:
                            if actName not in startDateInCustomCanOpenList:
                                GameWorld.Log("        按日期/周开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
                GameWorld.Log("        非法配置,未知活动类型,不处理! cfgID=%s,actNum=%s" % (cfgID, actNum))
                                continue
                    
            if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
@@ -287,33 +339,51 @@
            GameWorld.Log("        resetType=%s,startDayDate=%s,endDayDate=%s,startHMStrList=%s,endHMStrList=%s,advanceMinutes=%s" 
                          % (resetType, startDayDate, endDayDate, startHMStrList, endHMStrList, advanceMinutes))
            
            advanceNoticeDateTime = None
            startDayDateJudge = startDayDate # 用于判断是否需要处理的起始时间,一般是活动开始时间,如果有提前广播或预告则时间会提前
            # 提前预告
            if advanceMinutes:
                advanceNoticeDateTime = startDayDate + datetime.timedelta(minutes= -advanceMinutes)
                startDayDateJudge = advanceNoticeDateTime
            # 提前广播
            minNotifyStartMinute = 0 if not notifyInfoDictStart else min(notifyInfoDictStart.keys())
            if minNotifyStartMinute < 0:
                minNotifyStartDateTime = startDayDate + datetime.timedelta(minutes=minNotifyStartMinute)
                if minNotifyStartDateTime < startDayDateJudge:
                    startDayDateJudge = minNotifyStartDateTime
            if curDateTime < startDayDateJudge or curDateTime > endDayDate: # 结束时间点的时候可能需要处理广播之类的
                GameWorld.Log("        非活动时间!不处理!")
                continue
            #注: 同个活动编号可配置多个时间不交叉的活动,如果多个时间配置同时满足条件,则只会以最后一个为准,提前预告、广播除外
            if curActTodayInfo and curDateTime < startDayDate:
                activityIpyData = curActTodayInfo[0]
                ## 防止未真正开始的活动需要提前预告,而导致覆盖掉了实际正在进行中的活动,一般是活动时间配置连续的时候可能出现该情况
                GameWorld.Log("        已经存在需要处理的配置ID(%s)! 当前需要提前通知或广播的活动未达到活动开始时间,不处理!cfgID=%s,advanceMinutes=%s,minNotifyStartMinute=%s,startDayDateJudge=%s"
                              % (activityIpyData.GetCfgID(), cfgID, advanceMinutes, minNotifyStartMinute, startDayDateJudge))
                continue
            startList = [] # [startDateTime, ...]
            endList = [] # [endDateTime, ...]
            startNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
            endNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
            loopNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
            isActivity = False # 有需要处理开关时间的(开始、结束)
            notifyDict = {}
            isActTime = (startDayDate <= curDateTime < endDayDate)
            isEnd = (curDateTime == endDayDate)
            isNotify = False
            isAdvanceNotice = False
            isEnd = False
            # 没配置时分的代表全天, 只要开始或结束时分没配都算
            if not startHMStrList or not endHMStrList:
                startDateTime = startDayDate
                endDateTime = endDayDate
                startList.append(startDateTime)
                endList.append(endDateTime)
                # 同一个活动类型是不允许时间上配置有重叠的,所以一个活动类型满足活动中的时间的有且仅有一条配置
                # 策划可能同时配置多个时间,但是活动中的有且仅有一条配置
                if startDayDate <= curDateTime <= endDayDate:
                    needStartList.append(startDateTime)
                    needEndList.append(endDateTime)
                    isActivity = True
                    isEnd = (curDateTime == endDayDate)
                    
            # 每天按时段开启的,支持多时段
            elif startDayDate <= curDateTime <= endDayDate:
                isEnd = (curDateTime == endDayDate)
                if not isEnd:
            else:
                    for hmIndex, startHMStr in enumerate(startHMStrList):
                        endHMStr = endHMStrList[hmIndex]
                        # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
@@ -325,19 +395,12 @@
                        startList.append(startDateTime)
                        endList.append(endDateTime)
                        
                        needStartList.append(startDateTime)
                        needEndList.append(endDateTime)
                        isActivity = True
            if advanceMinutes and startDayDate:
                advanceNoticeDateTime = startDayDate + datetime.timedelta(minutes=-advanceMinutes)
            if advanceNoticeDateTime:
                if advanceNoticeDateTime.year == curDateTime.year and advanceNoticeDateTime.month == curDateTime.month and advanceNoticeDateTime.day == curDateTime.day:
                    isAdvanceNotice = True
                GameWorld.Log("        advanceNoticeDateTime=%s,isAdvanceNotice=%s" % (advanceNoticeDateTime, isAdvanceNotice))
            GameWorld.Log("        startList=%s" % (startList))
            GameWorld.Log("        end  List=%s" % (endList))
            GameWorld.Log("        needStartList=%s" % (needStartList))
            GameWorld.Log("        need  EndList=%s" % (needEndList))
            
            for dtIndex, startDateTime in enumerate(startList):
                endDateTime = endList[dtIndex]
@@ -374,24 +437,26 @@
                GameWorld.Log("        startNotifyDict: minutes=%s, %s" % (notifyInfoDictStart.keys(), startNotifyDict))
                GameWorld.Log("        end  NotifyDict: minutes=%s, %s" % (notifyInfoDictEnd.keys(), endNotifyDict))
                GameWorld.Log("        loop NotifyDict: lopInfo=%s, %s" % (notifyInfoLoopInfo, loopNotifyDict.keys()))
                needNotifyDict.update(startNotifyDict)
                needNotifyDict.update(endNotifyDict)
                needNotifyDict.update(loopNotifyDict)
                notifyDict.update(startNotifyDict)
                notifyDict.update(endNotifyDict)
                notifyDict.update(loopNotifyDict)
                
            if not isActivity and not isNotify and not isAdvanceNotice:
                continue
            GameWorld.Log("        需要处理的运营活动信息: cfgID=%s,isActTime=%s,isEnd=%s,isNotify=%s,isAdvanceNotice=%s" % (cfgID, isActTime, isEnd, isNotify, isAdvanceNotice))
            
            GameWorld.Log("        需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify))
            # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的
            if isActivity or isAdvanceNotice:
                if not activityIpyData or (isActivity and not isEnd):
                    activityIpyData = ipyData
                    activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
            # 兼容新旧运营活动逻辑处理数据
            if actName in ShareDefine.MultiActNumOperationActNameList:
                if actName not in operationTodayActionDict:
                    operationTodayActionDict[actName] = {} # 今日有需要处理的才初始化
                operationTodayActionDict[actName][actNum] = [ipyData, startList, endList, notifyDict]
            else:
                operationTodayActionDict[actName] = [ipyData, startList, endList, notifyDict]
            if isActTime:
                activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ActNum:actNum}
                    if actName == ShareDefine.OperationActionName_LoginAward:
                        #活动每天的世界等级
                        activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days)
                    
                    if startDayDate <= curDateTime < endDayDate:
                        dayIndex = (curDateTime - startDayDate).days
                        actIDDateTime = startDayDate
                        isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
@@ -402,21 +467,18 @@
                        activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex
                        activityInfoDict[ShareDefine.ActKey_ID] = actID
                        GameWorld.Log("        isDayRest=%s,actIDDateTime=%s,actID=%s" % (isDayRest, actIDDateTime, actID))
                    needStartList.sort()
                    needEndList.sort()
                    mapServerOperationActionDict[actName] = activityInfoDict
                    GameWorld.Log("        activityInfoDict=%s" % (activityInfoDict))
                    
        if activityIpyData or needStartList or needEndList or needNotifyDict:
            # activityIpyData 可能为None
            operationActionDict[actName] = [activityIpyData, needStartList, needEndList, needNotifyDict]
                # 兼容新旧运营活动逻辑处理数据
                if actName in ShareDefine.MultiActNumOperationActNameList:
                    mapServerOperationActionDict[actName][actNum] = activityInfoDict
                else:
                    mapServerOperationActionDict[actName] = activityInfoDict
            
    OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, operationActionDict, mapServerOperationActionDict])
    OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, operationTodayActionDict, mapServerOperationActionDict])
    
    GameWorld.Log("本日运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
    GameWorld.Log("    operationActionDict=%s" % operationActionDict)
    GameWorld.Log("    operationTodayActionDict=%s" % operationTodayActionDict)
    GameWorld.Log("    mapServerOperationActionDict=%s" % mapServerOperationActionDict)
    GameWorld.Log("=============================================================")
    if isRefreshState:
@@ -424,7 +486,7 @@
        
    return True, OperationActionInfo
def __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName):
def __GetOperationActionServerIpyDataList(ipyDataMgr, platform, serverGroupID, actName):
    ## 获取运营活动本服务器对应的配置数据列表
    
    if not hasattr(ipyDataMgr, "Get%sCount" % actName):
@@ -435,8 +497,12 @@
    actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
    for cfgIndex in xrange(actCfgCount):
        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)            
        platformList = [] if not hasattr(ipyData, "PlatformList") else ipyData.GetPlatformList()
        serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
        serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
        if platformList and platform not in platformList:
            continue
        
        # 排除的服务器组ID列表
        if serverGroupIDListExcept:
@@ -464,20 +530,22 @@
def __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList):
    ## 获取不可用的按星期X开启的配置数据信息,按星期X开启的 活动优先级小于按日期的,当有重叠时以日期的为准
    disableWeekIpyDataInfo = {}
    curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
    customOpenServerDayState, customMixServerDayState = False, False # 是否有配开服天、合服天活动
    weekIpyDataList, ymdIpyDatList = [], []
    actNumWeekYMDIpyDataInfo = {} # {actNum:[weekIpyDataList, ymdIpyDatList], ...}
    for ipyData in curServerActIpyDataList:
        startDateStr = ipyData.GetStartDate()
        endDateStr = ipyData.GetEndDate()
        if startDateStr.isdigit() or startDateStr.startswith("Mix"):
            # 开服天、合服天的不处理
            if startDateStr.isdigit():
                customOpenServerDayState = True
            else:
                customMixServerDayState = True
        actNum = GetOperationActNum(actName, ipyData)
        actType = GetOperationActType(actNum)
        # 这里只处理常规运营活动,日期优先级大于周
        if actType != ShareDefine.ActType_OpenComm:
            continue
        if actNum not in actNumWeekYMDIpyDataInfo:
            weekIpyDataList, ymdIpyDatList = [], []
            actNumWeekYMDIpyDataInfo[actNum] = [weekIpyDataList, ymdIpyDatList]
        weekIpyDataList, ymdIpyDatList = actNumWeekYMDIpyDataInfo[actNum]
        
        # 按星期X的
        if startDateStr.startswith("W"):
@@ -487,21 +555,111 @@
            endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday))
            weekIpyDataList.append([ipyData, startWeekDate, endWeekDate])
        # 按日期的
        else:
        elif startDateStr.count("-") == 2:
            ymdIpyData = ipyData
            ymdStartDate = datetime.datetime.strptime("%s %02d:%02d:00" % (startDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
            ymdEndDate = datetime.datetime.strptime("%s %02d:%02d:00" % (endDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
            ymdIpyDatList.append([ymdIpyData, ymdStartDate, ymdEndDate])
            
        else:
            # 只处理按星期、按日期的,其他的不处理
            pass
    actNumDisableWeekIpyDataInfo = {} # {actNum:{cfgID:[info], ...}, ...}
    for actNum, weekYMDIpyDataInfo in actNumWeekYMDIpyDataInfo.items():
        weekIpyDataList, ymdIpyDatList = weekYMDIpyDataInfo
    for ipyData, startWeekDate, endWeekDate in weekIpyDataList:
        cfgID = ipyData.GetCfgID()
        for ymdIpyData, ymdStartDate, ymdEndDate in ymdIpyDatList:
            if ymdStartDate <= startWeekDate <= ymdEndDate or ymdStartDate <= endWeekDate <= ymdEndDate \
                or (actName in ShareDefine.FeastOperationActionNameList and ymdStartDate <= curDateTime <= ymdEndDate):
                if ymdStartDate <= startWeekDate <= ymdEndDate or ymdStartDate <= endWeekDate <= ymdEndDate:
                    if actNum not in actNumDisableWeekIpyDataInfo:
                        actNumDisableWeekIpyDataInfo[actNum] = {}
                ymdCfgID = ymdIpyData.GetCfgID()
                disableWeekIpyDataInfo[cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
                    actNumDisableWeekIpyDataInfo[actNum][cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
                
    return disableWeekIpyDataInfo, customOpenServerDayState, customMixServerDayState
    return actNumDisableWeekIpyDataInfo
def TransferOperationActDBKeyValue():
    '''  服务器启动时调用
            支持多活动的数据转移,旧版本db活动数据转移到新版本,分两种情况
    1. 原已支持多活动的:  手动根据原编号规则进行指定转移,这个维护一次后代码可删除
    2. 原不支持多活动的,自动根据原活动类型进行适配转移即可,由于合服相关的独立出来了,所以只需要处理常规的及节日类型
                           这个代码可以一直放着,后续增加支持多活动类型的配置到  MultiActNumOperationActNameList 即可
           注:不支持多活动的,暂还是用旧的key记录数据
    '''
    GameWorld.Log("=== 转移运营活动旧版本数据到新版本 ===")
    # 1. 原已支持的  - 维护后过一次后可删除或注释掉,目前只有累计充值、集字,线上版本分支 gt_1.100.4
    transferDict = {
                    ShareDefine.OperationActionName_TotalRecharge:[
                            # 原常规每日累充  转移 到 10
                            [PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge,
                             PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10,
                             ],
                            [PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge,
                             PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10,
                             ],
                            # 原常规多日累充2  转移 到 11
                            [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "2"),
                             PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11,
                             ],
                            [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "2"),
                             PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11,
                             ],
                            # 原节日多日累充3  转移 到 31
                            [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "3"),
                             PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31,
                             ],
                            [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "3"),
                             PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31,
                             ],
                                                                   ],
                    ShareDefine.OperationActionName_CollectWords:[
                            # 只配置了常规日期的,可不处理
                                                                  ],
                    }
    for actName, transferKeyList in transferDict.items():
        for oldKey, newKey in transferKeyList:
            value = PlayerDBGSEvent.GetDBGSTrig_ByKey(oldKey)
            if not value:
                continue
            GameWorld.Log("    转移旧运营活动dbKey值到新key: actName=%s,oldKey=%s,newKey=%s,value=%s" % (actName, oldKey, newKey, value))
            PlayerDBGSEvent.SetDBGSTrig_ByKey(newKey, value)
            PlayerDBGSEvent.DelDBGSTrig_ByKey(oldKey)
    # 2. 新增支持的 - 可当做常规代码一直留着
    for actName in ShareDefine.MultiActNumOperationActNameList:
        if actName in transferDict:
            # 特殊处理转化的活动不进行常规处理
            continue
        actIDKeyOld = PlayerDBGSEvent.Def_OperationActID % actName
        worldLVKeyOld = PlayerDBGSEvent.Def_OActWorldLV % actName
        actNum = GetOperationActNum(actName)
        actIDKeyNew = actIDKeyOld + "_%s" % actNum
        worldLVKeyNew = worldLVKeyOld + "_%s" % actNum
        dbActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(actIDKeyOld)
        dbWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(worldLVKeyOld)
        if not dbActID:
            continue
        GameWorld.Log("    转移旧运营活动dbKey值到新key: actName=%s" % actName)
        PlayerDBGSEvent.SetDBGSTrig_ByKey(actIDKeyNew, dbActID)
        PlayerDBGSEvent.DelDBGSTrig_ByKey(actIDKeyOld)
        GameWorld.Log("        actIDKeyOld=%s,actIDKeyNew=%s,dbActID=%s" % (actIDKeyOld, actIDKeyNew, dbActID))
        if dbWorldLV:
            PlayerDBGSEvent.SetDBGSTrig_ByKey(worldLVKeyNew, dbWorldLV)
            PlayerDBGSEvent.DelDBGSTrig_ByKey(worldLVKeyOld)
            GameWorld.Log("        worldLVKeyOld=%s,worldLVKeyNew=%s,dbWorldLV=%s" % (worldLVKeyOld, worldLVKeyNew, dbWorldLV))
    GameWorld.Log("===================================")
    return
def Dispose_OperationActionState(reloadRefresh=False):
    # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
@@ -513,7 +671,7 @@
    
    isReload, OperationActionInfo = __GetOperationActionInfo(False) # 这里必须传False
    isReload = isReload or reloadRefresh
    operationActionDict = OperationActionInfo[OperationAction_TodayInfo]
    operationTodayActionDict = OperationActionInfo[OperationAction_TodayInfo]
    mapServerInfoDict = OperationActionInfo[OperationAction_MapServerInfo]
    
    gameWorld = GameWorld.GetGameWorld()
@@ -523,53 +681,43 @@
    curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day,
                                                                    curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
    
    startDateInCustomCanOpenList = IpyGameDataPY.GetFuncEvalCfg("OperationAction", 2) # 开始天在定制天内在定制天结束后可继续开启的活动列表
    for actName in ShareDefine.OperationActionNameList:
        if actName not in mapServerInfoDict:
            continue
        if actName in ShareDefine.MultiActNumOperationActNameList:
            curActMapInfoDictList = mapServerInfoDict[actName].values()
        else:
            curActMapInfoDictList = [mapServerInfoDict[actName]]
        for sendMapServerMsgDict in curActMapInfoDictList:
        
        state = 0 # 默认关闭
        ipyData = None
        
        if actName in operationActionDict:
            actNum = sendMapServerMsgDict.get(ShareDefine.ActKey_ActNum, 0)
            
            if actName in operationTodayActionDict:
                todayActInfoList = []
                if actName in ShareDefine.MultiActNumOperationActNameList:
                    if actNum in operationTodayActionDict[actName]:
                        todayActInfoList = operationTodayActionDict[actName][actNum]
                else:
                    todayActInfoList = operationTodayActionDict[actName]
                if isinstance(todayActInfoList, list) and len(todayActInfoList) == 4:
            #startList = [] # [startDateTime, ...]
            #endList = [] # [endDateTime, ...]
            #notifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
            #ipyData 可能为 None
            ipyData, startList, endList, notifyDict = operationActionDict[actName]
                    ipyData, startList, endList, notifyDict = todayActInfoList
            
            if actName in startDateInCustomCanOpenList:
                # 由于某些活动的开始天允许和前定制X天有交叉的情况出现(实际不开,会等定制结束后才接下去开)
                # 所以会有时间交叉的情况出现,这种活动goon单独判断
                # 为防止动到其他活动,允许交叉的活动另外处理,理论上可以统一逻辑,为保险起见分开处理
                # 精确匹配开启
                if curDateTime in startList:
                    state = startList.index(curDateTime) + 1 # 也是代表第几个时间段
                # 精确匹配关闭
                elif curDateTime in endList:
                    state = 0
                # goon ״̬
                    # ״̬
                for dIndex, startDateTime in enumerate(startList):
                    endDateTime = endList[dIndex]
                    if startDateTime < curDateTime < endDateTime:
                        state = dIndex + 1
                        break
            else:
                # 精确匹配开启
                if curDateTime in startList:
                    state = startList.index(curDateTime) + 1 # 也是代表第几个时间段
                # 精确匹配关闭
                elif curDateTime in endList:
                    state = 0
                # goon ״̬
                else:
                    for dIndex, startDateTime in enumerate(startList):
                        endDateTime = endList[dIndex]
                        if startDateTime < curDateTime < endDateTime:
                            state = dIndex + 1
                        if startDateTime <= curDateTime < endDateTime:
                            state = dIndex + 1 # 代表第几个时间段
                            break
                    
            # 全服广播提示信息
@@ -578,16 +726,22 @@
                PlayerControl.WorldNotify(0, notifyKey, paramList)
                
        dictName = ChConfig.Def_WorldKey_OperationActionState % actName
            if actName in ShareDefine.MultiActNumOperationActNameList:
                dictName += "_%s" % actNum
        preState = gameWorld.GetDictByKey(dictName)
        if not isReload and preState == state:
            #已经是这个状态了
            continue
        GameWorld.Log("运营活动变更: actName=%s,preState=%s,state=%s,dictName=%s" % (actName, preState, state, dictName))
            GameWorld.Log("运营活动变更: actName=%s,actNum=%s,preState=%s,state=%s,dictName=%s" % (actName, actNum, preState, state, dictName))
        #更新字典值
        gameWorld.SetDict(dictName, state)
        sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
        
        dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName
            dbOperationActWorldLVKey = PlayerDBGSEvent.Def_OActWorldLV % actName
            if actName in ShareDefine.MultiActNumOperationActNameList:
                dbOperationActIDKey += "_%s" % actNum
                dbOperationActWorldLVKey += "_%s" % actNum
        dbActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey)
        curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID, 0)
        dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
@@ -599,7 +753,7 @@
                if actName in ShareDefine.NeedWorldLVOperationActNameList:
                    #记录开启时世界等级
                    worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
                    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName, worldLV)
                        PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActWorldLVKey, worldLV)
                    GameWorld.Log("    记录活动开启时世界等级: worldLV=%s" % (worldLV))
                    
                #此处为活动开启时
@@ -623,8 +777,8 @@
        else:
            GameWorld.Log("    dbActID不变: dbActID=%s,curActID=%s" % (dbActID, curActID))
            
        if actName in ShareDefine.NeedWorldLVOperationActNameList:
            actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
            if state and actName in ShareDefine.NeedWorldLVOperationActNameList:
                actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActWorldLVKey)
            sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
            GameWorld.Log("    活动世界等级: actWorldLV=%s" % (actWorldLV))
            
@@ -664,6 +818,11 @@
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict)
        
        GameWorld.Log("    sendMapServerMsgDict: %s" % (sendMapServerMsgDict))
            if actName in ShareDefine.MultiActNumOperationActNameList:
                mapServerInfoDict[actName][actNum] = sendMapServerMsgDict
            else:
                mapServerInfoDict[actName] = sendMapServerMsgDict
    return
def Sync_OperationAction_ExpRate(ipyData, curPlayer=None):