| | |
| | | 'Gold':PlayerControl.GetMoneyReal(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money), # 元宝
|
| | | 'GoldPaper':PlayerControl.GetMoneyReal(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper), # 绑钻
|
| | | 'Silver':PlayerControl.GetSilver(curPlayer), # 银两
|
| | | 'SilverPaper':PlayerControl.GetMoneyReal(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Paper), # 神玉
|
| | |
|
| | | 'FamilyName':curPlayer.GetFamilyName(), # 家族名称
|
| | |
|
| | |
| | | 'Online':1,
|
| | | }
|
| | |
|
| | | # 需要额外同步的自定义货币
|
| | | CurrencyValueDict = {}
|
| | | for moneyType in [ShareDefine.TYPE_Price_PayCoin]:
|
| | | CurrencyValueDict['PlayerCurrency_%s' % moneyType] = PlayerControl.GetMoneyReal(curPlayer, moneyType)
|
| | | playerInfo.update(CurrencyValueDict)
|
| | | |
| | | resultMsg = str([packCMDList[0], playerInfo, 'GMT_GetPlayerInfo'])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GMToolResult',
|
| | | resultMsg, len(resultMsg))
|