ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
@@ -25,7 +25,7 @@
# @change: "2014-12-31 14:40" Alee 降低NPCAI消耗
# @change: "2016-11-22 21:00" hxp 支持添加最大仇恨buff
#------------------------------------------------------------------------------ 
"""Version = 2016-11-22 21:00"""
#"""Version = 2016-11-22 21:00"""
#-------------------------------------------------------------------------------
import ChConfig
import NPCCommon
@@ -36,6 +36,7 @@
import BaseAttack
import PlayerState
import SkillCommon
import PyGameData
import BuffSkill
import GameObj
@@ -92,7 +93,7 @@
    npcControl.DoHPPerLogic(ChConfig.Def_NPCHurtTypeAll, 0)
    return
def __RefreshDropOwner(curNPC, tick, refreshInterval=3000):
def __RefreshDropOwner(curNPC, tick, refreshInterval=3000, isDead=False):
    ## 刷新boss掉落归属
    # @return: 可攻击的掉落归属目标玩家
    
@@ -121,13 +122,13 @@
            maxAngryObj = GameWorld.GetObj(angryID, angryObjType)
            
        tagObj = maxAngryObj
        if dropOwnerType == ChConfig.DropOwnerType_MaxAngry and angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj:
        if angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj:
            teamID = maxAngryObj.GetTeamID()
            if teamID:
                ownerType, ownerID = ChConfig.Def_NPCHurtTypeTeam, teamID
            else:
                ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID()
    __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType, ownerID)
    __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType, ownerID, isDead)
    return tagObj
def __GetMaxHurtTeamPlayer(curNPC, npcControl, teamID):
@@ -145,7 +146,7 @@
                return curTeamPlayer
    return
def __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType=0, ownerID=0):
def __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType=0, ownerID=0, isDead=False):
    npcID = curNPC.GetNPCID()
    dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
    if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt, ChConfig.DropOwnerType_MaxAngry]:
@@ -160,6 +161,8 @@
                           % (ownerType, ownerID, lastDropOwnerType, lastDropOwnerID))
        __DelBossDropOwnerBuff(curNPC, lastDropOwnerType, lastDropOwnerID, tick)
    
    killerDict, curTeam, hurtType, hurtID = {}, None, 0, 0
    # 更新归属
    curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerID, ownerID)
    curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerType, ownerType)
@@ -168,12 +171,18 @@
    if ownerType == ChConfig.Def_NPCHurtTypePlayer:
        curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
        if curPlayer:
            playerID = curPlayer.GetPlayerID()
            hurtType, hurtID = ChConfig.Def_NPCHurtTypePlayer, playerID
            killerDict[playerID] = curPlayer
            __AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC)
            
    elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
        curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
        if not curTeam:
            return
        # 因为有击杀次数限制,所以不是所有的队员都可以获得归属,所以这里设置为特殊指定玩家掉落
        hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
        
        refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
        for i in xrange(curTeam.GetMemberCount()):
@@ -185,12 +194,20 @@
                and npcControl.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \
                and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False):
                __AddBossDropOwnerPlayerBuff(curTeamPlayer, tick, curNPC)
                killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer
                
            # 不同线、或者距离超出boss范围的队员不加归属buff
            else:
                isOk = BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
                if isOk:
                    GameWorld.DebugLog("删除归属队员buff: teamID=%s,playerID=%s" % (ownerID, curTeamPlayer.GetPlayerID()))
    if isDead:
        key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
        teamID = curTeam.GetTeamID() if curTeam else 0
        if killerDict:
            PyGameData.g_npcKillerInfo[key] = killerDict, curTeam, hurtType, hurtID
        GameWorld.Log("Boss被击杀: npcID=%s,key=%s,playerIDList=%s,teamID=%s" % (npcID, key, killerDict.keys(), teamID))
    return
def __AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC):
@@ -296,7 +313,7 @@
    PlayerState.SetBossStateTick(curPlayer, tick)
    
    #被击杀时强制刷新归属
    __RefreshDropOwner(curNPC, tick, 0)
    __RefreshDropOwner(curNPC, tick, 0, True)
    return
## NPC死亡处理